LanterneWiki

Lanterne is played on a computer

Level 4 · 2 March 1942

The Mole

Turns
12 turns, a week each
Map
20 districts
Chapter 8: The Grey YearsSealed so it does not spoil the story for you.Break the seal

The Revolution

One of your six cells is working for the Special Brigades, and the network is being rolled up from inside. Check your cells' stories (a cell in the district, a courier on the map): a clean cell is cleared most of the time, the mole looks suspicious more often than not. Two suspicions, or every other cell cleared, unmask him. Do it before four cells fall.

Objective

Unmask the mole before four cells are arrested

Stars

  1. Win the level
  2. Win within 9 turns
  3. Mole found by turn 8

The game's hint Your cells' notes in the district panel show who has been cleared and who looks suspicious. Cells under suspicion should keep away from the others.

Won
The mole is unmasked
Lost
The network is rolled up

The Law

You have a man inside. Ask him for the cells he knows, or the ones around him, and arrest them. Four cells taken and the network is finished. Do not let him be found.

Objective

Arrest four cells through the mole

Stars

  1. Win the level
  2. Win within 9 turns
  3. The mole never exposed

The game's hint The mole names one cell a turn. A named cell still has to be arrested by your police in its district.

Won
The network is rolled up
Lost
The mole is unmasked

Events

News that reaches both sides during the level. Each side answers for itself.

The Paris NoticeTurn 1

A new recruit

A man arrested in the spring and released without explanation asks to rejoin his cell.

The Paris NoticeTurn 5Inspired by real events

A raid at dawn

The Special Brigades knock on a door at six in the morning, the right door.

The Revolution

What happensHeat +5

The Law

What happensHeat +5

After the level

After level 4 · 1 June 1942

The Mole's Sister

The Revolution

The mole's sister comes to the safe house. She says he was arrested once, in the spring, and came home different.

  • Spare him for a confessionLiberation committee loyalty +10Influence +40
  • Hand him to the network's tribunalNetworks loyalty +10Violence +10

The Law

The mole wants out. Without him, the Special Brigades are blind again.

  • Protect himInformers loyalty +10
  • Burn himHidden Patriots +10

This level's booklet page

The Mole

In 1942 one network after another fell, and each time the police seemed to know where to knock.

One way “The Mole” can end

The mole was unmasked by the network he was betraying.

Otherwise

The mole was never found, and the network was rebuilt by people who trusted nobody.

If the Revolution chose “Hand him to the network's tribunal”

The network's tribunal judged him, and nobody spoke of him again.

If the Revolution chose “Spare him for a confession”

He was spared, and told everything he knew.

If the Law chose “Burn him”

The Special Brigades let him go to his fate.

Otherwise

The Special Brigades got him out of the city with a new name.