Level 3 · 2 April 1871
Running a City
- Turns
- 14 turns, a day each
- Map
- 20 districts
Chapter 6: Seventy-Two DaysSealed so it does not spoil the story for you.Break the seal
The Revolution
You are the government now. Every district you hold costs bread, wages and order every turn. Keep Services at 60 or more in all but four of the districts you hold, and keep at least two of the western ramparts while Versailles brings up its guns.
Objective
At turn 14, Services 60+ in all but four of the districts you hold, and 2 of the 3 western ramparts held
Stars
- Win the level
- Already meet the objective by turn 10
- No hostages
The game's hint Each held district costs 5 a turn, 2 with a Council Delegate. Unpaid districts lose Services and the faubourgs' trust. Bread convoys raise Services fast; requisitions pay for them, at the shopkeepers' expense.
- Won
- The city runs
- Lost
- The city starves
The Law
Versailles cannot take Paris yet, but it can starve it. Shell the ramparts, send your Agents to sabotage the convoys and push Services under 40 in six districts. The council will be blamed for the rest.
Objective
Services under 40 in 6 districts
Stars
- Win the level
- Win within 10 turns
- No shelling of residential districts
The game's hint Batteries at the west edge reach two districts in. Bombarding the ramparts keeps the clean win; shelling the quarters does not. Agents can sabotage Services anywhere they stand.
- Won
- The city starves
- Lost
- The city runs
Events
News that reaches both sides during the level. Each side answers for itself.
The march on Versailles
Columns of the National Guard set out for Versailles without artillery and are cut to pieces under the fort of Mont-Valérien.
The Revolution
What happensFederation loyalty −61 units of the Revolution removed
The Law
What happensFederation loyalty −61 units of the Revolution removed
Banners on the ramparts
The freemasons plant their banners on the western ramparts and ask both sides for a truce. The guns fall silent for an afternoon.
The Revolution
What happensOpinion +3
The Law
What happensOpinion −3
Fort Issy under fire
The fort of Issy, covering the south-west, is shelled day and night. Its garrison is close to leaving it.
The Revolution
What happensInfluence of the Revolution −10 in VaugirardVersailles army loyalty +5
The Law
What happensInfluence of the Revolution −10 in VaugirardVersailles army loyalty +5
After the level
After level 3 · 14 April 1871
The Hostage Offer
The Revolution
The council holds the archbishop of Paris. Versailles holds the Prisoner, the old insurrectionist. An exchange is possible.
- Offer the exchangeCouncil minority loyalty +10
- Keep the hostagesFederation loyalty +10
The Law
The Commune offers the archbishop for the Prisoner. Freeing the old man would give the insurrection its leader back.
- Accept the exchangeVersailles loyalty −10Federation loyalty +20
- Refuse itVersailles army loyalty +10
This level's booklet page
III. April
For a month the Commune governed a city of two million people under siege, with no money but the Bank's advances and no army but its battalions.
If the Revolution won
The bread arrived, the wages were paid and the schools stayed open. For a few weeks Paris governed itself and the trains still ran.
Otherwise
The convoys failed, the queues grew and the districts began to blame the council for the shells.
If the Law chose “Accept the exchange”
Versailles accepted the exchange, and the Prisoner came back to the city he had spent his life trying to take.
If the Law chose “Refuse it”
Versailles refused the exchange. The archbishop stayed in prison.
If the Revolution chose “Offer the exchange”
The council offered the archbishop for the Prisoner.
Otherwise
The council kept its hostages.