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Level 3 · 2 April 1871

Running a City

Turns
14 turns, a day each
Map
20 districts
Chapter 6: Seventy-Two DaysSealed so it does not spoil the story for you.Break the seal

The Revolution

You are the government now. Every district you hold costs bread, wages and order every turn. Keep Services at 60 or more in all but four of the districts you hold, and keep at least two of the western ramparts while Versailles brings up its guns.

Objective

At turn 14, Services 60+ in all but four of the districts you hold, and 2 of the 3 western ramparts held

Stars

  1. Win the level
  2. Already meet the objective by turn 10
  3. No hostages

The game's hint Each held district costs 5 a turn, 2 with a Council Delegate. Unpaid districts lose Services and the faubourgs' trust. Bread convoys raise Services fast; requisitions pay for them, at the shopkeepers' expense.

Won
The city runs
Lost
The city starves

The Law

Versailles cannot take Paris yet, but it can starve it. Shell the ramparts, send your Agents to sabotage the convoys and push Services under 40 in six districts. The council will be blamed for the rest.

Objective

Services under 40 in 6 districts

Stars

  1. Win the level
  2. Win within 10 turns
  3. No shelling of residential districts

The game's hint Batteries at the west edge reach two districts in. Bombarding the ramparts keeps the clean win; shelling the quarters does not. Agents can sabotage Services anywhere they stand.

Won
The city starves
Lost
The city runs

Events

News that reaches both sides during the level. Each side answers for itself.

The Official Journal of the CommuneTurn 2Inspired by real events

The march on Versailles

Columns of the National Guard set out for Versailles without artillery and are cut to pieces under the fort of Mont-Valérien.

The Revolution

What happensFederation loyalty −61 units of the Revolution removed

The Law

What happensFederation loyalty −61 units of the Revolution removed

The Official Journal of the CommuneTurn 7Inspired by real events

Banners on the ramparts

The freemasons plant their banners on the western ramparts and ask both sides for a truce. The guns fall silent for an afternoon.

The Revolution

What happensOpinion +3

The Law

What happensOpinion −3

The Official Journal of the CommuneTurn 11Inspired by real events

Fort Issy under fire

The fort of Issy, covering the south-west, is shelled day and night. Its garrison is close to leaving it.

The Revolution

What happensInfluence of the Revolution −10 in VaugirardVersailles army loyalty +5

The Law

What happensInfluence of the Revolution −10 in VaugirardVersailles army loyalty +5

After the level

After level 3 · 14 April 1871

The Hostage Offer

The Revolution

The council holds the archbishop of Paris. Versailles holds the Prisoner, the old insurrectionist. An exchange is possible.

  • Offer the exchangeCouncil minority loyalty +10
  • Keep the hostagesFederation loyalty +10

The Law

The Commune offers the archbishop for the Prisoner. Freeing the old man would give the insurrection its leader back.

  • Accept the exchangeVersailles loyalty −10Federation loyalty +20
  • Refuse itVersailles army loyalty +10

This level's booklet page

III. April

For a month the Commune governed a city of two million people under siege, with no money but the Bank's advances and no army but its battalions.

If the Revolution won

The bread arrived, the wages were paid and the schools stayed open. For a few weeks Paris governed itself and the trains still ran.

Otherwise

The convoys failed, the queues grew and the districts began to blame the council for the shells.

If the Law chose “Accept the exchange”

Versailles accepted the exchange, and the Prisoner came back to the city he had spent his life trying to take.

If the Law chose “Refuse it”

Versailles refused the exchange. The archbishop stayed in prison.

If the Revolution chose “Offer the exchange”

The council offered the archbishop for the Prisoner.

Otherwise

The council kept its hostages.