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Level 3 · 14 May 1917

The Munitions Strike

Turns
12 turns, a week each
Map
20 districts
Chapter 7: Home FiresSealed so it does not spoil the story for you.Break the seal

The Revolution

The dressmakers walked out first; now the shell factories are talking about it. Put all four factory districts (Javel, La Villette, the Saint-Denis edge and Bercy) on strike at once and keep them out for three turns. A strike lasts three turns, and calling it again renews it; a strike called or renewed in the last two turns cannot go to arbitration.

Objective

4 factory districts on strike at the same time for 3 turns

Stars

  1. Win the level
  2. Win within 9 turns
  3. A strike won by bargaining

The game's hint A strike needs a Steward or Collective in the factory. Renew the strikes you want to keep before the arbitrators reach them. Collectives can bargain instead: money, loyalty and the clean win.

Won
The factories stop
Lost
The shells keep coming

The Law

The front needs shells. Have Output at the quota (30) when the twelfth week ends, and never send the Military Police against strikers: doing it loses the level. The ministry's arbitrators settle one strike a turn once it has run two turns. Territorial Guards add Output in their factory.

Objective

Output at quota at turn 12, without ever breaking a strike with the Military Police

Stars

  1. Win the level
  2. Already meet the objective by turn 9
  3. Output never below 80% of the quota

The game's hint Arbitration ends a stale strike, once a turn, and gives the workers their gains. A striking factory makes half its Output; guards add 2 each. Breaking a strike with the Military Police ends the level for you.

Won
The shells keep coming
Lost
The factories stop

Events

News that reaches both sides during the level. Each side answers for itself.

The War BulletinTurn 1Inspired by real events

The dressmakers walk out

The seamstresses of the couture houses strike for the English week and a cost-of-living bonus. The shell sheds are watching.

The Revolution

What happensUnrest +5 in the workers' districts

The Law

What happensUnrest +5 in the workers' districts

TelegramTurn 3Inspired by real events

The Chemin des Dames

The great offensive has failed. Rumours of regiments refusing to go back up the line.

The Revolution

What happensSacred Union −8Army loyalty −5

The Law

What happensSacred Union −8Army loyalty −5

TelegramTurn 6Inspired by real events

Petrograd

The Tsar has abdicated. In Russia, councils of soldiers and workers.

The Revolution

What happensSacred Union −5Shop-floor militants loyalty +5

The Law

What happensSacred Union −5Shop-floor militants loyalty +5

After the level

After level 3 · 11 June 1917

Saturday Afternoon

The Revolution

The strikers want the English week: Saturday afternoon off. The employers will give it if work resumes on Monday.

  • Take the dealReformist unions loyalty +15
  • Push for moreShop-floor militants loyalty +15

The Law

The dressmakers won their Saturday afternoon; now the munitions workers want it too.

  • Grant the half dayThe faubourgs +15 toward youArms makers loyalty −10
  • Refuse itArms makers loyalty +10Unrest +10 in the workers' districts

This level's booklet page

The Munitions Strike

In the spring of 1917 the dressmakers walked out, then the women of the shell sheds. The offensive had failed and the soldiers' letters said so.

If the Revolution won

For three weeks the four great factories stood still, and the ministry had to listen.

Otherwise

The arbitrators settled the strikes one by one, and the shells kept going to the front.

If the Law chose “Grant the half day”

The government granted the Saturday afternoon, and the faubourgs remembered who had given it.

If the Law chose “Refuse it”

The government refused the half day, and the owners were pleased, and the workers' districts were not.

If the Revolution chose “Take the deal”

The strikers took the deal, and the Reformist unions grew stronger for it.

Otherwise

The militants pushed for more, and the shop floors listened to them.