Level 3 · 14 May 1917
The Munitions Strike
- Turns
- 12 turns, a week each
- Map
- 20 districts
Chapter 7: Home FiresSealed so it does not spoil the story for you.Break the seal
The Revolution
The dressmakers walked out first; now the shell factories are talking about it. Put all four factory districts (Javel, La Villette, the Saint-Denis edge and Bercy) on strike at once and keep them out for three turns. A strike lasts three turns, and calling it again renews it; a strike called or renewed in the last two turns cannot go to arbitration.
Objective
4 factory districts on strike at the same time for 3 turns
Stars
- Win the level
- Win within 9 turns
- A strike won by bargaining
The game's hint A strike needs a Steward or Collective in the factory. Renew the strikes you want to keep before the arbitrators reach them. Collectives can bargain instead: money, loyalty and the clean win.
- Won
- The factories stop
- Lost
- The shells keep coming
The Law
The front needs shells. Have Output at the quota (30) when the twelfth week ends, and never send the Military Police against strikers: doing it loses the level. The ministry's arbitrators settle one strike a turn once it has run two turns. Territorial Guards add Output in their factory.
Objective
Output at quota at turn 12, without ever breaking a strike with the Military Police
Stars
- Win the level
- Already meet the objective by turn 9
- Output never below 80% of the quota
The game's hint Arbitration ends a stale strike, once a turn, and gives the workers their gains. A striking factory makes half its Output; guards add 2 each. Breaking a strike with the Military Police ends the level for you.
- Won
- The shells keep coming
- Lost
- The factories stop
Events
News that reaches both sides during the level. Each side answers for itself.
The dressmakers walk out
The seamstresses of the couture houses strike for the English week and a cost-of-living bonus. The shell sheds are watching.
The Revolution
What happensUnrest +5 in the workers' districts
The Law
What happensUnrest +5 in the workers' districts
The Chemin des Dames
The great offensive has failed. Rumours of regiments refusing to go back up the line.
The Revolution
What happensSacred Union −8Army loyalty −5
The Law
What happensSacred Union −8Army loyalty −5
Petrograd
The Tsar has abdicated. In Russia, councils of soldiers and workers.
The Revolution
What happensSacred Union −5Shop-floor militants loyalty +5
The Law
What happensSacred Union −5Shop-floor militants loyalty +5
After the level
After level 3 · 11 June 1917
Saturday Afternoon
The Revolution
The strikers want the English week: Saturday afternoon off. The employers will give it if work resumes on Monday.
- Take the dealReformist unions loyalty +15
- Push for moreShop-floor militants loyalty +15
The Law
The dressmakers won their Saturday afternoon; now the munitions workers want it too.
- Grant the half dayThe faubourgs +15 toward youArms makers loyalty −10
- Refuse itArms makers loyalty +10Unrest +10 in the workers' districts
This level's booklet page
The Munitions Strike
In the spring of 1917 the dressmakers walked out, then the women of the shell sheds. The offensive had failed and the soldiers' letters said so.
If the Revolution won
For three weeks the four great factories stood still, and the ministry had to listen.
Otherwise
The arbitrators settled the strikes one by one, and the shells kept going to the front.
If the Law chose “Grant the half day”
The government granted the Saturday afternoon, and the faubourgs remembered who had given it.
If the Law chose “Refuse it”
The government refused the half day, and the owners were pleased, and the workers' districts were not.
If the Revolution chose “Take the deal”
The strikers took the deal, and the Reformist unions grew stronger for it.
Otherwise
The militants pushed for more, and the shop floors listened to them.