LanterneWiki

Lanterne is played on a computer

Level 1 · 8 July 1789

Fourteenth of July

Turns
8 turns, a day each
Map
12 districts
Chapter 2: Year of FireSealed so it does not spoil the story for you.Break the seal

The Revolution

The king has dismissed the only minister the people trusted, and regiments are camped on the Field of Mars. Paris has muskets now. What it lacks is powder, and the powder is in the Bastille.

Objective

Take the Bastille (landmark defence 8) within 8 days

Stars

  1. Win the level
  2. Win within 6 turns
  3. The garrison surrenders: Violence rises by 5 or less

The game's hint Bring Crowds and Pike Companies into Saint-Antoine, then use Assault. The walls add 8 to the defence, so attack with numbers.

Won
The Bastille falls
Lost
The fortress holds

The Law

The faubourg Saint-Antoine is armed and angry, and the governor of the Bastille has a hundred men and thirty thousand pounds of powder. Hold the fortress for eight days and the city will cool.

Objective

Hold the Bastille for 8 days

Stars

  1. Win the level
  2. Already meet the objective by turn 6
  3. Never fire the cannon on the crowd

The game's hint Keep the garrison inside and the Swiss close. Gendarmes calm the faubourg; the cannon works, but costs you the third star and the city's opinion.

Won
The fortress holds
Lost
The Bastille falls

Events

News that reaches both sides during the level. Each side answers for itself.

The People's FriendTurn 2Inspired by real events

The minister dismissed

The king has dismissed the one minister Paris trusted. In the gardens of the Palais-Royal a young lawyer climbs on a table and calls the city to arms.

The Revolution

What happensUnrest +8 in the workers' districtsOpinion +5

The Law

What happensUnrest +8 in the workers' districtsOpinion −5

After the level

After level 1 · 16 July 1789

The Keys

The Revolution

The keys of the Bastille are heavy iron, and everyone wants them. A general in America has asked for one.

  • Send a key abroadForeign Powers +15 toward you
  • Hang it in the clubMountain loyalty +10

The Law

The fortress has held, but the city hates it more than ever. It can come down stone by stone, or stay what it was built to be.

  • Demolish the fortressOpinion −5
  • Keep it as a prisonPolice loyalty +10

This level's booklet page

I. Fourteenth of July

On the morning of the fourteenth, the crowd took muskets from the Invalides and went to look for powder in the old fortress at the end of the faubourg.

If the Revolution won

By evening the governor's head was on a pike and the fortress belonged to Paris. The king wrote in his diary: nothing.

Otherwise

The walls held. The crowd went home at nightfall, carrying its dead, and the Bastille stood at the end of the faubourg like an insult.

If the Revolution chose “Send a key abroad”

One key went across the ocean to a general who had fought for another revolution. It hangs there still.

If the Revolution chose “Hang it in the club”

The key hung on the wall of the club, and every new member was made to touch it.

If the Law chose “Demolish the fortress”

The fortress was sold to a contractor who cut its stones into little Bastilles and sold them as souvenirs.

Otherwise

The Bastille stayed a prison. Its cells were not empty for long.