LanterneWiki

Lanterne is played on a computer

La Défense

Who holds it and how restless it is when each level of a new game opens on normal difficulty; in a campaign, your earlier choices can change this.

In chapters 11 to 13

Chapter 11 Paper Fortunes 2000 to 2010

Chapter 11: Paper FortunesSealed so it does not spoil the story for you.Break the seal
Landmark
The business towers of La Défense: the Purse +20 while the Law holds them, defence +2

Population: professionals, the rich

LevelWho holds itUnrest
The BubbleHeld by the Law5
Ring NightsHeld by the Law5
First ContractHeld by the Law5
The TraderHeld by the Law5
Black OctoberHeld by the Law5
Pension AutumnHeld by the Law5

Chapter 12 Saturdays 2018 to 2024

Chapter 12: SaturdaysSealed so it does not spoil the story for you.Break the seal
Landmark
The business towers of La Défense, defence +2

Population: professionals, the rich

LevelWho holds itUnrest
FuelHeld by the Law25
Act IIIHeld by the Law5
The Great DebateHeld by the Law5
The Empty CityHeld by the Law0
OverrideHeld by the Law5
The GamesHeld by the Law5

Chapter 13 The Glass City 2041 to 2049

Chapter 13: The Glass CitySealed so it does not spoil the story for you.Break the seal
Landmark
The towers of La Défense, and the Steward’s main data centre, defence +2

Population: professionals, the rich

LevelWho holds itUnrest
Fifty DegreesHeld by the Law10
Blind SpotsHeld by the Law5
Deepfake WeekHeld by the Law5
The FloodHeld by the Law5
The Steward VotesHeld by the Law5
LanterneHeld by the Law10

What rises and falls here

The city's changes in this district, as the game's time-lapses show them. The city here is the one history left; your campaign can change some of it.

Chapter 9: Cold LightBreak the seal
  1. 1956Work begins on The CNIT vault
  2. 1958The CNIT vault rises
After the finale of chapter 9: Cold LightBreak the seal
  1. 1967La Défense rises in the west
After the finale of chapter 10: Beneath the StonesBreak the seal
  1. 1985Work begins on The Grande Arche
  2. 1989The Grande Arche rises