LanterneWiki

Lanterne is played on a computer

How to play

Everything you need to play Lanterne, in the game's own words. The numbers on these pages are read from the game itself, so they change when the game does.

  1. Starting outHow to start a campaign of Lanterne: choosing a side, the campaign screen, and the round of briefing, turns, results, choice and booklet that every level follows.
  2. The two sidesThe Revolution and the Law in Lanterne: what each spends, the meter each must watch, Opinion and the Violence Index, with the thresholds the game uses.
  3. The screen and the controlsThe Lanterne screen: the panels around the city, a district's panel, who holds a district, unrest and riots, the fog, and every mouse and keyboard control.
  4. TurnsHow a turn of Lanterne works: Action Points, ending the turn, the order in which both sides' orders are carried out, undo and checkpoints.
  5. Orders and the wheelGiving orders in Lanterne: the wheel, why an option is unavailable, where you can recruit, moving units and the orders of each chapter.
  6. Factions and demandsFactions in Lanterne: loyalty and its four states, perks and threats, power and Command, demands and how long you have to answer, leaders and the neutral powers.
  7. The newspaperNews in Lanterne: story events on fixed turns, the chance of other news, questions both sides must answer, and news drawn from real events.
  8. Winning, losing and starsHow a level of Lanterne is won and lost, what happens when the turns run out, and how to earn its three stars.
  9. DifficultyNormal and Hard in Lanterne: when Hard opens, what it changes and what it pays.
  10. Renown, upgrades and LegacyWhat a level of Lanterne earns: Renown and its rewards, the upgrade tiers and their prices, Legacy and every node of the Legacy tree.
  11. Coins and the shopCoins in Lanterne: how they are earned, and what they buy, with the prices the game charges.
  12. The booklet and the LibraryThe chapter booklet of Lanterne, written as you play, its pages that change with your choices, and everything the Library keeps.
  13. SettingsEvery setting of Lanterne, from graphics quality and interface size to sound, camera speed and accessibility, with what each one does.

The rules in depth