How to play
Orders and the wheel
Everything you do in a district starts with a click on it.
Click a district and the wheel opens around it: the units you can recruit there and the orders you can give, each with its cost and the Action Points it takes. The number keys pick an option.
An option you cannot take stays on the wheel, greyed, with a short reason. Pick it and the game tells you why:
| On the wheel | What the game says |
|---|---|
| No actions left | Not enough Action Points |
| Too costly | Not enough Influence / Treasury |
| No foothold | You need a foothold here (20 influence or a unit) |
| Needs a unit here | Needs one of your units here |
| No target | Choose a target |
| Not revealed | Target not revealed |
| Used recently | Used recently |
| Already used | Already used this level |
| Limit reached | Limit reached |
| Not yet | Conditions not met |
| Blocked | Blocked here this turn |
| Locked | Not available |
| Out of range | Out of range |
| Already moving | Already moving |
| Ceasefire | The ceasefire holds: no attacks or riots for now. |
| Guarded | The Steward’s drones guard it |
| No water yet | The water is not here yet |
| No enemy here | Needs the other side here |
| No levy yet | Only after the Law has made a levy |
Recruiting
You can recruit where you have a foothold: 20 influence or more, or one of your units already there. A building needs 30 influence. A unit with Stealth 3 or more can slip in anywhere, and some units have places of their own, given in their description.
The price of a recruit moves with Opinion, and the Law pays more when its Legitimacy is low: see The two sides.
Moving
Select one of your units, then click a highlighted district to move it there. Each unit moves once a turn.
Orders
Each chapter has its own orders. Some need one of your units in the district, some aim at an enemy unit or a named target, some can be given only once a level. Violent orders raise your Violence Index, and when one would cost you a star the wheel warns you. Every chapter's units, orders and upgrades, with their costs and effects, are on the chapter's pages in Lore.