Rules in depth
How the game works underneath, phase by phase and number by number. Everything here is read from the game's code, so it changes when the game does. For a first game, How to play is enough.
- A turn, phase by phaseThe ten phases in which Lanterne carries out both sides' orders and makes the city react, in the order the game runs them, with the priority of every kind of order.
- Influence and controlHow influence moves in a district of Lanterne every turn: the presence of units, the pull of Unrest, Opinion, Legitimacy and the people who live there, and when a district changes hands.
- Unrest, riots and barricadesUnrest in Lanterne: how it cools, when a district riots on its own, what a riot does to influence, Unrest and Violence, mass riots, and how barricades hold off the Law.
- Arrests, raids and assaultsHow Lanterne decides an arrest, a raid, an assassination, an assault or a defection: the contest between attack and defence, Strength in context, and how hidden units are found.
- MoneyIncome and upkeep in Lanterne: what each side earns at the end of every turn in every chapter, what moves the price of a recruit, and what happens when the money runs out.
- Factions in depthThe factions of Lanterne in numbers: power and what moves it, every perk and threat, rebellion and coups, how demands are chosen, promises, and how factions take violence.
- Neutral powersThe neutral powers of Lanterne, from the Church to the press and foreign powers: how their two loyalties drift, when they help a side, and what each one gives.
- Heat and LegitimacyHeat and Legitimacy in Lanterne in numbers: what raises and lowers them, what happens at each threshold, the coup, and where every chapter starts them.
- Opinion and ViolenceOpinion and the Violence Index in Lanterne: what each one changes, what moves them, how violence makes bad news worse, and how much of it carries from one chapter to the next.
- The other sideHow Lanterne plays the side you do not: what it can see, how it weighs its options, and what Normal and Hard change in its play.