LanterneWiki

Lanterne is played on a computer

Rules

Heat and Legitimacy

Heat is the Revolution's danger and Legitimacy the Law's. Both run from zero to a hundred.

What raises Heat

  • Units that are noticed as they arrive, as their description says, and, in a chapter where every act counts, a unit with Stealth 1 or less recruited in the open: 1.
  • Every Revolution unit that is revealed: 2.
  • A failed assassination: 5.
  • Many orders, events and demands, as each one says.

Heat falls by its chapter's figure at the end of every turn in which nothing raised it. A chapter can also leave Heat out altogether.

What Heat does

  • At 50 or more, the Law's chance to find a hidden unit is 15 points higher.
  • At 80 or more, at the end of every turn the Law destroys one revealed Revolution building, or finds one if none is revealed.
  • At 100, once a level, one of the Revolution's leaders in action is lost: wounded for 3 turns, or killed on Hard. Their faction loses 10 loyalty, and Heat falls by 30.

Legitimacy

Legitimacy moves with orders, events and demands, and a devoted Government with its leader in action adds 1 at the end of every turn. It pulls influence toward the Law above 50 and toward the Revolution below: see Influence and control.

  • Below 30, the Law pays 50% more for recruits and for every order that costs money.
  • Below 15, the Government may seize power: the chance is its power divided by its power plus the Law's Command, times 60%, and a coup that succeeds loses the Law the level. This comes on top of the coup a rebellious Government can attempt, but a side gets only one coup attempt a level: see Factions in depth.

Where each chapter starts

Each chapter starts its meters where its history stood, and a level can change them. Hard can make Heat fall more slowly.

ChapterHeat at the startHeat falls per turnOn HardOpen recruits add Heat
11031Yes
21032No
31532No
41032No
51032No
6043No
7532No
8532No
91032No
101032No
111032No
121032No
131032No
ChapterLegitimacy at the startOpinion at the start
1620
250+15
360−10
455+5
560−5
650+10
765−10
855−5
9600
1055+5
11550
12550
13500