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Chapter 3: The Eagle's Shadow 1799 to 1815

Orders

Every order both sides can give in this chapter: its base cost, how many of the turn's actions it takes, what it aims at, and what it does by the game's own definition. Low Legitimacy makes the Law's orders dearer, and upgrades change some of them.

Chapter 3: The Eagle's ShadowSealed so it does not spoil the story for you.Break the seal

The Revolution

Riot

District at 70+ Unrest: Law influence there −20, Opinion −2.

Cost (Influence)
0
Actions
1
Aims at
a district

Each time it is givenOpinion −2

Assault

Your fighting units attack the district. Landmarks add their defence. Violence +3.

Cost (Influence)
10
Actions
1
Aims at
a district

Each time it is givenViolence +3Opinion −2

Royalist plot

45%: Court loyalty −5, Glory −3 and Law influence −8 here. On failure a cell is exposed. Heat +3.

Cost (Influence)
25
Actions
1
Aims at
a district

If it succeedsImperial Court loyalty −5Imperial Glory −3Influence of the Law −8 in this district

If it failsReveal 1 hidden units of the RevolutionHeat +5

Each time it is givenHeat +3

Barricade

Raise a barricade: blocks Law movement through the district and strengthens defenders.

Cost (Influence)
30
Actions
1
Aims at
a district

Lie low

Heat −8, but your units do nothing this turn.

Cost (Influence)
0
Actions
1
Aims at
nothing on the map

Each time it is givenHeat −8

Infernal Machine

Once per level: remove every Law unit in the district. Violence +25, Opinion −15 toward you.

Cost (Influence)
0
Actions
1
Aims at
a district

What it does1 units of the Law removedFire in this district

Each time it is givenViolence +25Opinion −15

  • Once per level
  • Comes with the upgrade “Infernal Machine”

Rumour of Defeat

Once per level: Imperial Glory −20.

Cost (Influence)
0
Actions
1
Aims at
nothing on the map

What it doesImperial Glory −20

  • Once per level
  • Comes with the upgrade “Rumour of Defeat”

March on the Ministry

Once per level: seize a landmark district without a fight. The Law cannot act there for 2 turns.

Cost (Influence)
0
Actions
1
Aims at
a district

What it doesInfluence of the Revolution set to 70 in this districtInfluence of the Law set to 20 in this districtNo actions for the Law in this district for 2 turns

  • Once per level
  • Comes with the upgrade “March on the Ministry”

Motion of outlawry

In the hall: +20 to your next Assembly vote and +5 influence in the Cité.

Cost (Influence)
20
Actions
1
Aims at
a district

What it doesInfluence of the Revolution +5 in this district

  • Once per turn
  • Only in “Fog of Brumaire”

Appeal to the soldiers

Deputies plead with the troops: Grande Armée loyalty −5.

Cost (Influence)
15
Actions
1
Aims at
a district

What it doesGrande Armée loyalty −5

  • Only in “Fog of Brumaire”

Plant the machine

Hide the powder cart on one of the Consul's routes. Only one machine at a time. Heat +8.

Cost (Influence)
30
Actions
1
Aims at
a district

Each time it is givenHeat +8

  • Only in “The Infernal Machine”

Gather intelligence

45%: one more piece of the secret treaty. On failure one of your agents is exposed.

Cost (Influence)
15
Actions
1
Aims at
a district

If it failsReveal 1 hidden units of the Revolution

Each time it is givenHeat +3

  • Only in “The Infernal Machine”

Protest

During the coronation (turns 8 to 12): one protest in a district at 35+ Unrest. Unrest +6.

Cost (Influence)
15
Actions
1
Aims at
a district

What it doesUnrest +6 in this districtOpinion +1

Each time it is givenHeat +4

  • Only in “The Crown He Takes”

Investigate the plot

30%: proof that the kidnap plot was a police set-up. On failure an agent is exposed.

Cost (Influence)
20
Actions
1
Aims at
a district

If it failsReveal 1 hidden units of the RevolutionHeat +4

  • Only in “The Crown He Takes”

Spread the rumour

The Emperor is dead in Russia: +15 your influence, −10 theirs, Imperial Police loyalty −4.

Cost (Influence)
5
Actions
1
Aims at
a district

What it doesImperial Police loyalty −4Influence of the Revolution +15 in this districtInfluence of the Law −10 in this district

  • Only in “The Ghost General”

Forged orders

30% plus 15% per conspirator or deserter band here: an officer and his men come over to you.

Cost (Influence)
25
Actions
1
Aims at
an enemy unit

If it succeedsInfluence of the Revolution +10 in this district

  • Only in “The Ghost General”

Stop the courier

Seize a revealed courier or officer here.

Cost (Influence)
0
Actions
1
Aims at
an enemy unit
  • Only in “The Ghost General”

Envoys to the Allies

Allied Armies +7 toward you and −2 toward the Eagle.

Cost (Influence)
30
Actions
1
Aims at
nothing on the map

What it doesForeign Powers +7 toward youForeign Powers −2 toward the Law

  • Once per turn
  • Only in “Armies at the Gate”

The Law

Arrest

Your gendarmes, commissioners or soldiers arrest a revealed unit here.

Cost (Treasury)
20
Actions
1
Aims at
an enemy unit

Each time it is givenOpinion −1

Summary arrest

A commissioner arrests a revealed unit here without a contest. Opinion −2.

Cost (Treasury)
20
Actions
1
Aims at
an enemy unit

Each time it is givenOpinion −2

Raid

Destroy a revealed newspaper, salon or building here.

Cost (Treasury)
40
Actions
1
Aims at
an enemy unit

Clear the district

Your soldiers attack the district. Violence +3, Opinion −3.

Cost (Treasury)
20
Actions
1
Aims at
a district

Each time it is givenViolence +3Opinion −3

Conscription

2 free Conscripts in a district you hold. Worker districts +10 Unrest, and 30% that a Deserter Band joins the Revolution.

Cost (Treasury)
30
Actions
1
Aims at
a district

What it does2 free Conscripts in this district

  • At most once every 2 turns

Imperial fête

Fireworks and a Te Deum: Opinion +4 toward you, Glory +2. Every third turn.

Cost (Treasury)
40
Actions
1
Aims at
nothing on the map

What it doesImperial Glory +2

Each time it is givenOpinion +4

  • At most once every 3 turns

Imperial alms

District Unrest −15; Opinion −2 toward the Revolution.

Cost (Treasury)
45
Actions
1
Aims at
a district

What it doesUnrest −15 in this districtOpinion +2

Open the mail

The black cabinet reads the post: reveal one Revolution unit. Every other turn.

Cost (Treasury)
20
Actions
1
Aims at
nothing on the map

What it doesReveal 1 hidden units of the Revolution

  • At most once every 2 turns

Victory Bulletin

Once per level: Imperial Glory +20.

Cost (Treasury)
0
Actions
1
Aims at
nothing on the map

What it doesImperial Glory +20

  • Once per level
  • Comes with the upgrade “Victory Bulletin”

The Net

Once per level: reveal every Revolution unit in the city.

Cost (Treasury)
0
Actions
1
Aims at
nothing on the map

What it doesReveal every hidden unit of the Revolution

  • Once per level
  • Comes with the upgrade “The Net”

The Eagle Returns

Once per level: Grande Armée loyalty to 100 and 2 free Imperial Guards.

Cost (Treasury)
0
Actions
1
Aims at
nothing on the map

What it doesGrande Armée loyalty set to 1002 free Imperial Guard in 1 districts

  • Once per level
  • Comes with the upgrade “The Eagle Returns”

Buy deputies

+25 to your next Assembly vote. The merchants notice.

Cost (Treasury)
40
Actions
1
Aims at
nothing on the map

What it doesMerchants −2 toward you

  • Once per turn
  • Only in “Fog of Brumaire”

Clear the hall

From the second day, grenadiers with drums and bayonets: contest for +10 influence and −12 to the Revolution, no shots fired.

Cost (Treasury)
20
Actions
1
Aims at
a district

If it succeedsInfluence of the Law +10 in this districtInfluence of the Revolution −12 in this district1 units of the Revolution removed

If it failsOpinion −3Grande Armée loyalty −3

Each time it is givenOpinion −2

  • At most once every 2 turns
  • Only in “Fog of Brumaire”

Sweep the route

Search the district: reveal every Revolution unit here and find any machine.

Cost (Treasury)
20
Actions
1
Aims at
a district

What it doesReveal every hidden unit of the Revolution

  • Only in “The Infernal Machine”

Rally the garrison

+6 influence here; +15 and −10 to the Revolution once the courier proves the Emperor lives.

Cost (Treasury)
15
Actions
1
Aims at
a district

What it doesInfluence of the Law +15 in this district, Influence of the Revolution −10 in this district

  • Only in “The Ghost General”

Negotiate terms

Allied Armies +5 toward you and −3 toward the Revolution; Glory −3.

Cost (Treasury)
40
Actions
1
Aims at
nothing on the map

What it doesForeign Powers +5 toward youForeign Powers −3 toward the RevolutionImperial Glory −3

  • Once per turn
  • Only in “Armies at the Gate”

Sign a ceasefire

From turn 5 with the Allies at 65 toward you: the throne is kept.

Cost (Treasury)
0
Actions
1
Aims at
nothing on the map
  • Once per level
  • Only in “Armies at the Gate”

Rally the troops

Walk up to a royal unit here: it comes over when your Command is at least its Strength × 10.

Cost (Treasury)
10
Actions
1
Aims at
an enemy unit
  • Only in “A Hundred Days”

Interlude 3

After the finale of chapter 3: The Eagle's ShadowSealed so it does not spoil the story for you.Break the seal

Hide

+2 Stealth this turn.

Cost (Influence)
0
Actions
1
Aims at
nothing on the map

What it doesA lasting change for the Revolution

Chart the galleries

Two shifts of work chart the galleries under this district.

Cost (Influence)
0
Actions
2
Aims at
a district

Seize

Arrest a revealed person in this district.

Cost (Treasury)
0
Actions
1
Aims at
an enemy unit

Meet the Underground

Talk terms with the Underground in Saint-Marcel.

Cost (Influence)
0
Actions
2
Aims at
a district

Meet the Prefecture

Talk terms with the Prefecture on the Cité.

Cost (Influence)
0
Actions
2
Aims at
a district

Sell to the Underground

The whole map, for the Underground's money and protection.

Cost (Influence)
0
Actions
2
Aims at
a district

Sell to the Prefecture

The whole map, for the Prefecture's money and a quiet life.

Cost (Influence)
0
Actions
2
Aims at
a district

Sell half to the Underground

Half the map in Saint-Marcel. Both buyers will hunt you for the rest.

Cost (Influence)
0
Actions
2
Aims at
a district

What it does2 free Prefecture inspector in CitéA free The Underground's fence in Latin Quarter

Sell the other half to the Prefecture

The other half on the Cité, and the map is split between them.

Cost (Influence)
0
Actions
2
Aims at
a district