Chapter 3: The Eagle's Shadow 1799 to 1815
Orders
Every order both sides can give in this chapter: its base cost, how many of the turn's actions it takes, what it aims at, and what it does by the game's own definition. Low Legitimacy makes the Law's orders dearer, and upgrades change some of them.
Chapter 3: The Eagle's ShadowSealed so it does not spoil the story for you.Break the seal
The Revolution
Riot
District at 70+ Unrest: Law influence there −20, Opinion −2.
- Cost (Influence)
- 0
- Actions
- 1
- Aims at
- a district
Each time it is givenOpinion −2
Assault
Your fighting units attack the district. Landmarks add their defence. Violence +3.
- Cost (Influence)
- 10
- Actions
- 1
- Aims at
- a district
Each time it is givenViolence +3Opinion −2
Royalist plot
45%: Court loyalty −5, Glory −3 and Law influence −8 here. On failure a cell is exposed. Heat +3.
- Cost (Influence)
- 25
- Actions
- 1
- Aims at
- a district
If it succeedsImperial Court loyalty −5Imperial Glory −3Influence of the Law −8 in this district
If it failsReveal 1 hidden units of the RevolutionHeat +5
Each time it is givenHeat +3
Barricade
Raise a barricade: blocks Law movement through the district and strengthens defenders.
- Cost (Influence)
- 30
- Actions
- 1
- Aims at
- a district
Lie low
Heat −8, but your units do nothing this turn.
- Cost (Influence)
- 0
- Actions
- 1
- Aims at
- nothing on the map
Each time it is givenHeat −8
Infernal Machine
Once per level: remove every Law unit in the district. Violence +25, Opinion −15 toward you.
- Cost (Influence)
- 0
- Actions
- 1
- Aims at
- a district
What it does1 units of the Law removedFire in this district
Each time it is givenViolence +25Opinion −15
- Once per level
- Comes with the upgrade “Infernal Machine”
Rumour of Defeat
Once per level: Imperial Glory −20.
- Cost (Influence)
- 0
- Actions
- 1
- Aims at
- nothing on the map
What it doesImperial Glory −20
- Once per level
- Comes with the upgrade “Rumour of Defeat”
March on the Ministry
Once per level: seize a landmark district without a fight. The Law cannot act there for 2 turns.
- Cost (Influence)
- 0
- Actions
- 1
- Aims at
- a district
What it doesInfluence of the Revolution set to 70 in this districtInfluence of the Law set to 20 in this districtNo actions for the Law in this district for 2 turns
- Once per level
- Comes with the upgrade “March on the Ministry”
Motion of outlawry
In the hall: +20 to your next Assembly vote and +5 influence in the Cité.
- Cost (Influence)
- 20
- Actions
- 1
- Aims at
- a district
What it doesInfluence of the Revolution +5 in this district
- Once per turn
- Only in “Fog of Brumaire”
Appeal to the soldiers
Deputies plead with the troops: Grande Armée loyalty −5.
- Cost (Influence)
- 15
- Actions
- 1
- Aims at
- a district
What it doesGrande Armée loyalty −5
- Only in “Fog of Brumaire”
Plant the machine
Hide the powder cart on one of the Consul's routes. Only one machine at a time. Heat +8.
- Cost (Influence)
- 30
- Actions
- 1
- Aims at
- a district
Each time it is givenHeat +8
- Only in “The Infernal Machine”
Gather intelligence
45%: one more piece of the secret treaty. On failure one of your agents is exposed.
- Cost (Influence)
- 15
- Actions
- 1
- Aims at
- a district
If it failsReveal 1 hidden units of the Revolution
Each time it is givenHeat +3
- Only in “The Infernal Machine”
Protest
During the coronation (turns 8 to 12): one protest in a district at 35+ Unrest. Unrest +6.
- Cost (Influence)
- 15
- Actions
- 1
- Aims at
- a district
What it doesUnrest +6 in this districtOpinion +1
Each time it is givenHeat +4
- Only in “The Crown He Takes”
Investigate the plot
30%: proof that the kidnap plot was a police set-up. On failure an agent is exposed.
- Cost (Influence)
- 20
- Actions
- 1
- Aims at
- a district
If it failsReveal 1 hidden units of the RevolutionHeat +4
- Only in “The Crown He Takes”
Spread the rumour
The Emperor is dead in Russia: +15 your influence, −10 theirs, Imperial Police loyalty −4.
- Cost (Influence)
- 5
- Actions
- 1
- Aims at
- a district
What it doesImperial Police loyalty −4Influence of the Revolution +15 in this districtInfluence of the Law −10 in this district
- Only in “The Ghost General”
Forged orders
30% plus 15% per conspirator or deserter band here: an officer and his men come over to you.
- Cost (Influence)
- 25
- Actions
- 1
- Aims at
- an enemy unit
If it succeedsInfluence of the Revolution +10 in this district
- Only in “The Ghost General”
Stop the courier
Seize a revealed courier or officer here.
- Cost (Influence)
- 0
- Actions
- 1
- Aims at
- an enemy unit
- Only in “The Ghost General”
Envoys to the Allies
Allied Armies +7 toward you and −2 toward the Eagle.
- Cost (Influence)
- 30
- Actions
- 1
- Aims at
- nothing on the map
What it doesForeign Powers +7 toward youForeign Powers −2 toward the Law
- Once per turn
- Only in “Armies at the Gate”
The Law
Arrest
Your gendarmes, commissioners or soldiers arrest a revealed unit here.
- Cost (Treasury)
- 20
- Actions
- 1
- Aims at
- an enemy unit
Each time it is givenOpinion −1
Summary arrest
A commissioner arrests a revealed unit here without a contest. Opinion −2.
- Cost (Treasury)
- 20
- Actions
- 1
- Aims at
- an enemy unit
Each time it is givenOpinion −2
Raid
Destroy a revealed newspaper, salon or building here.
- Cost (Treasury)
- 40
- Actions
- 1
- Aims at
- an enemy unit
Clear the district
Your soldiers attack the district. Violence +3, Opinion −3.
- Cost (Treasury)
- 20
- Actions
- 1
- Aims at
- a district
Each time it is givenViolence +3Opinion −3
Conscription
2 free Conscripts in a district you hold. Worker districts +10 Unrest, and 30% that a Deserter Band joins the Revolution.
- Cost (Treasury)
- 30
- Actions
- 1
- Aims at
- a district
What it does2 free Conscripts in this district
- At most once every 2 turns
Imperial fête
Fireworks and a Te Deum: Opinion +4 toward you, Glory +2. Every third turn.
- Cost (Treasury)
- 40
- Actions
- 1
- Aims at
- nothing on the map
What it doesImperial Glory +2
Each time it is givenOpinion +4
- At most once every 3 turns
Imperial alms
District Unrest −15; Opinion −2 toward the Revolution.
- Cost (Treasury)
- 45
- Actions
- 1
- Aims at
- a district
What it doesUnrest −15 in this districtOpinion +2
Open the mail
The black cabinet reads the post: reveal one Revolution unit. Every other turn.
- Cost (Treasury)
- 20
- Actions
- 1
- Aims at
- nothing on the map
What it doesReveal 1 hidden units of the Revolution
- At most once every 2 turns
Victory Bulletin
Once per level: Imperial Glory +20.
- Cost (Treasury)
- 0
- Actions
- 1
- Aims at
- nothing on the map
What it doesImperial Glory +20
- Once per level
- Comes with the upgrade “Victory Bulletin”
The Net
Once per level: reveal every Revolution unit in the city.
- Cost (Treasury)
- 0
- Actions
- 1
- Aims at
- nothing on the map
What it doesReveal every hidden unit of the Revolution
- Once per level
- Comes with the upgrade “The Net”
The Eagle Returns
Once per level: Grande Armée loyalty to 100 and 2 free Imperial Guards.
- Cost (Treasury)
- 0
- Actions
- 1
- Aims at
- nothing on the map
What it doesGrande Armée loyalty set to 1002 free Imperial Guard in 1 districts
- Once per level
- Comes with the upgrade “The Eagle Returns”
Buy deputies
+25 to your next Assembly vote. The merchants notice.
- Cost (Treasury)
- 40
- Actions
- 1
- Aims at
- nothing on the map
What it doesMerchants −2 toward you
- Once per turn
- Only in “Fog of Brumaire”
Clear the hall
From the second day, grenadiers with drums and bayonets: contest for +10 influence and −12 to the Revolution, no shots fired.
- Cost (Treasury)
- 20
- Actions
- 1
- Aims at
- a district
If it succeedsInfluence of the Law +10 in this districtInfluence of the Revolution −12 in this district1 units of the Revolution removed
If it failsOpinion −3Grande Armée loyalty −3
Each time it is givenOpinion −2
- At most once every 2 turns
- Only in “Fog of Brumaire”
Sweep the route
Search the district: reveal every Revolution unit here and find any machine.
- Cost (Treasury)
- 20
- Actions
- 1
- Aims at
- a district
What it doesReveal every hidden unit of the Revolution
- Only in “The Infernal Machine”
Rally the garrison
+6 influence here; +15 and −10 to the Revolution once the courier proves the Emperor lives.
- Cost (Treasury)
- 15
- Actions
- 1
- Aims at
- a district
What it doesInfluence of the Law +15 in this district, Influence of the Revolution −10 in this district
- Only in “The Ghost General”
Negotiate terms
Allied Armies +5 toward you and −3 toward the Revolution; Glory −3.
- Cost (Treasury)
- 40
- Actions
- 1
- Aims at
- nothing on the map
What it doesForeign Powers +5 toward youForeign Powers −3 toward the RevolutionImperial Glory −3
- Once per turn
- Only in “Armies at the Gate”
Sign a ceasefire
From turn 5 with the Allies at 65 toward you: the throne is kept.
- Cost (Treasury)
- 0
- Actions
- 1
- Aims at
- nothing on the map
- Once per level
- Only in “Armies at the Gate”
Rally the troops
Walk up to a royal unit here: it comes over when your Command is at least its Strength × 10.
- Cost (Treasury)
- 10
- Actions
- 1
- Aims at
- an enemy unit
- Only in “A Hundred Days”
Interlude 3
After the finale of chapter 3: The Eagle's ShadowSealed so it does not spoil the story for you.Break the seal
Hide
+2 Stealth this turn.
- Cost (Influence)
- 0
- Actions
- 1
- Aims at
- nothing on the map
What it doesA lasting change for the Revolution
Chart the galleries
Two shifts of work chart the galleries under this district.
- Cost (Influence)
- 0
- Actions
- 2
- Aims at
- a district
Seize
Arrest a revealed person in this district.
- Cost (Treasury)
- 0
- Actions
- 1
- Aims at
- an enemy unit
Meet the Underground
Talk terms with the Underground in Saint-Marcel.
- Cost (Influence)
- 0
- Actions
- 2
- Aims at
- a district
Meet the Prefecture
Talk terms with the Prefecture on the Cité.
- Cost (Influence)
- 0
- Actions
- 2
- Aims at
- a district
Sell to the Underground
The whole map, for the Underground's money and protection.
- Cost (Influence)
- 0
- Actions
- 2
- Aims at
- a district
Sell to the Prefecture
The whole map, for the Prefecture's money and a quiet life.
- Cost (Influence)
- 0
- Actions
- 2
- Aims at
- a district
Sell half to the Underground
Half the map in Saint-Marcel. Both buyers will hunt you for the rest.
- Cost (Influence)
- 0
- Actions
- 2
- Aims at
- a district
What it does2 free Prefecture inspector in CitéA free The Underground's fence in Latin Quarter
Sell the other half to the Prefecture
The other half on the Cité, and the map is split between them.
- Cost (Influence)
- 0
- Actions
- 2
- Aims at
- a district