Chapter 3: The Eagle's Shadow 1799 to 1815
Upgrades
The chapter's upgrade trees, one per side, three branches of four tiers.
Bought with Renown. They last for the whole chapter. In each branch, a tier can be bought only once the one before it is owned.
Chapter 3: The Eagle's ShadowSealed so it does not spoil the story for you.Break the seal
The Revolution
Plots
The royalist cells
- Tier 1 · 100 RenownCiphersRoyalist Cells +1 Stealth.
- Tier 2 · 250 RenownSafe CouriersYour orders cannot be intercepted: the Law cannot open your mail.
- Tier 3 · 500 RenownDisguisesRevealed units can hide again after one turn.
- Tier 4 · 1,000 RenownInfernal MachineSignature, once per level: remove every Law unit in one district. Violence +25, Opinion −15 toward you.Infernal Machine
Salons in Exile
The lake house and the London presses
- Tier 1 · 100 RenownSmuggled BooksExiled Writers +1 Opinion per turn.
- Tier 2 · 250 RenownThe Lake House CircleLiberals +3 loyalty per turn.
- Tier 3 · 500 RenownForeign EarsForeign Powers +20 toward you at the start of each level.Foreign Powers +20 toward you
- Tier 4 · 1,000 RenownRumour of DefeatSignature, once per level: Imperial Glory −20.Rumour of Defeat
Deserters
Draft dodgers and mutineers
- Tier 1 · 100 RenownHidden DrafteesEach levy gives you a Deserter Band 50% of the time.
- Tier 2 · 250 RenownForged PapersDeserter Bands +1 Stealth.
- Tier 3 · 500 RenownMutineer VeteransDeserter Bands +2 Strength.
- Tier 4 · 1,000 RenownMarch on the MinistrySignature, once per level: seize a landmark for 2 turns without combat.March on the Ministry
The Law
Throne
The imperial court
- Tier 1 · 100 RenownPageantryImperial fêtes win 50% more Opinion.
- Tier 2 · 250 RenownImperial NobilityImperial Court +2 loyalty per turn.
- Tier 3 · 500 RenownThe Civil CodeThe Liberals find what they wanted in your laws: their loyalty −2 per turn.
- Tier 4 · 1,000 RenownVictory BulletinSignature, once per level: Imperial Glory +20.Victory Bulletin
Police
Vaucorbeil's ministry
- Tier 1 · 100 RenownThe PrefectureCommissioners cost 35. Informant networks −10.
- Tier 2 · 250 RenownPassportsRevolution units pay 10 for every move. Informant networks −10.
- Tier 3 · 500 RenownVaucorbeil's FilesConspirators are revealed whenever an attempt to turn an officer fails. Informant networks −10.
- Tier 4 · 1,000 RenownThe NetSignature, once per level: reveal every Revolution unit.The Net
Army
The Guard and the levies
- Tier 1 · 100 RenownOld Guard DrillImperial Guard +1 Strength.
- Tier 2 · 250 RenownGrand BatteryImperial Guards +2 Strength defending landmarks.
- Tier 3 · 500 RenownPopular DraftConscription adds no Unrest.
- Tier 4 · 1,000 RenownThe Eagle ReturnsSignature, once per level: Grande Armée loyalty to 100 and 2 free Imperial Guards.The Eagle Returns