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Chapter 4: Barricade Summers 1830 to 1848

Orders

Every order both sides can give in this chapter: its base cost, how many of the turn's actions it takes, what it aims at, and what it does by the game's own definition. Low Legitimacy makes the Law's orders dearer, and upgrades change some of them.

Chapter 4: Barricade SummersSealed so it does not spoil the story for you.Break the seal

The Revolution

Riot

District at 70+ Unrest: Law influence there −20, Opinion −2.

Cost (Influence)
0
Actions
1
Aims at
a district

Each time it is givenOpinion −2

Assault

Your fighting units attack the district. Landmarks add their defence. Violence +3.

Cost (Influence)
10
Actions
1
Aims at
a district

Each time it is givenViolence +3Opinion −2

Barricade

A level 1 barricade: +2 defence, blocks Law movement through the district. Linked to neighbouring barricades.

Cost (Influence)
25
Actions
1
Aims at
a district

Raise the barricade

To level 2: +4 defence.

Cost (Influence)
35
Actions
1
Aims at
a district

Fortify the barricade

To level 3: +6 defence.

Cost (Influence)
50
Actions
1
Aims at
a district

Lie low

Heat −8, but your units do nothing this turn.

Cost (Influence)
0
Actions
1
Aims at
nothing on the map

Each time it is givenHeat −8

Sanitation

Lime, clean water and burned bedding: the cholera stops spreading from or into this district for 3 turns. Opinion +3 toward you.

Cost (Influence)
40
Actions
1
Aims at
a district

What it doesOpinion +3

"Poisoners!"

Blame the cholera on poisoners: Opinion +6 toward you, but a mob attacks strangers. Violence +10, Unrest +10.

Cost (Influence)
0
Actions
1
Aims at
a district

What it doesOpinion +6Violence +10Unrest +10 in this districtFire in this district

Three Glorious Days

Once per level: a free level 1 barricade in every district at 50+ Unrest.

Cost (Influence)
0
Actions
1
Aims at
nothing on the map

What it doesBarricades +1 in some districts

  • Once per level
  • Comes with the upgrade “Three Glorious Days”

Night Rising

Once per level: every Secret Society Cell +3 Strength and +2 Stealth for a turn.

Cost (Influence)
0
Actions
1
Aims at
nothing on the map

What it doesA lasting change for the RevolutionA lasting change for the Revolution

  • Once per level
  • Comes with the upgrade “Night Rising”

Ridicule

Once per level: the Crown's loyalty −25.

Cost (Influence)
0
Actions
1
Aims at
nothing on the map

What it doesThe Crown loyalty −25

  • Once per level
  • Comes with the upgrade “Ridicule”

Neighbourhood aid

Soup, linen and someone who stays: the faubourgs +6 toward you, Unrest −5. In a sick district where you have people, once per district each turn.

Cost (Influence)
20
Actions
1
Aims at
a district

What it doesThe faubourgs +6 toward youUnrest −5 in this districtOpinion +1

  • Only in “The Blue Fear”

Hold a banquet

A political banquet with toasts to reform: it counts if your people are still there at the end of next turn. Opinion +2.

Cost (Influence)
30
Actions
1
Aims at
a district

Each time it is givenOpinion +2

  • Only in “The Banquets”

The Law

Arrest

Your soldiers or guards arrest a revealed unit here.

Cost (Treasury)
20
Actions
1
Aims at
an enemy unit

Each time it is givenOpinion −1

Raid

Destroy a revealed committee or building here.

Cost (Treasury)
40
Actions
1
Aims at
an enemy unit

Clear the street

Your soldiers attack the district and its barricade. Violence +3, Opinion −3.

Cost (Treasury)
20
Actions
1
Aims at
a district

Each time it is givenViolence +3Opinion −3

Royal walkabout

The king walks the boulevards with his umbrella and shakes hands: Opinion +1 toward you. Every other turn.

Cost (Treasury)
20
Actions
1
Aims at
nothing on the map

Each time it is givenOpinion +1

  • At most once every 2 turns

Bread and alms

District Unrest −15; Opinion −2 toward the Revolution.

Cost (Treasury)
45
Actions
1
Aims at
a district

What it doesUnrest −15 in this districtOpinion +2

Sanitation

The prefecture's health commission: the cholera stops spreading from or into this district for 3 turns. Opinion +3 toward you.

Cost (Treasury)
40
Actions
1
Aims at
a district

What it doesOpinion +3

"Poisoners!"

Let it be said the agitators poison the wells: Opinion +6 toward you, but a mob forms. Violence +10, Unrest +10.

Cost (Treasury)
0
Actions
1
Aims at
a district

What it doesOpinion +6Violence +10Unrest +10 in this districtFire in this district

Sap the barricade

Sappers take the barricade down a level without a fight.

Cost (Treasury)
15
Actions
1
Aims at
a district

What it doesBarricades −1 in this district

The Charter

Once per level: cancel the next Assembly vote and one banquet already held; Legitimacy +5.

Cost (Treasury)
0
Actions
1
Aims at
nothing on the map

What it doesLegitimacy +5

  • Once per level
  • Comes with the upgrade “The Charter”

General Lavergne

Once per level: all your units +4 Strength for a turn. Violence +10.

Cost (Treasury)
0
Actions
1
Aims at
nothing on the map

What it doesA lasting change for the Law

Each time it is givenViolence +10

  • Once per level
  • Comes with the upgrade “General Lavergne”

Call Out the Guard

Once per level: the National Guard to 80 toward you.

Cost (Treasury)
0
Actions
1
Aims at
nothing on the map

What it doesNational Guard loyalty set to 80

  • Once per level
  • Comes with the upgrade “Call Out the Guard”

Relief bureau

The prefecture's relief in a sick district: the faubourgs +3 toward you and −2 toward the Revolution, Unrest −5.

Cost (Treasury)
30
Actions
1
Aims at
a district

What it doesThe faubourgs +3 toward youThe faubourgs −2 toward the RevolutionUnrest −5 in this district

  • Once per turn
  • Only in “The Blue Fear”

Ban the banquet

Close the hall and disperse the guests. Opinion −3 toward you.

Cost (Treasury)
30
Actions
1
Aims at
a district

Each time it is givenOpinion −3

  • Only in “The Banquets”

Dismiss the minister

From the second day: Crown loyalty −20. If Opinion is under +20, the rising loses its reason and ends.

Cost (Treasury)
0
Actions
1
Aims at
nothing on the map

What it doesThe Crown loyalty −20

  • Once per level
  • Only in “February Fire”

Interlude 4

After the finale of chapter 4: Barricade SummersSealed so it does not spoil the story for you.Break the seal

Hide

+2 Stealth this turn.

Cost (Influence)
0
Actions
1
Aims at
nothing on the map

What it doesA lasting change for the Revolution

Set up the camera

On a rooftop in the Temple, over the barricade.

Cost (Influence)
0
Actions
2
Aims at
a district

Calm the street

Ask the fighters for a minute's stillness: Unrest −10 here.

Cost (Influence)
0
Actions
1
Aims at
a district

What it doesUnrest −10 in this district

Seize

Arrest a revealed person in this district.

Cost (Treasury)
0
Actions
1
Aims at
an enemy unit

Give the plates to the paper

In the Latin Quarter: proof of the massacre, printed for all to see.

Cost (Influence)
0
Actions
2
Aims at
a district

Give the plates to the Prefecture

On the Cité: faces for the police registers, and a safe life.

Cost (Influence)
0
Actions
2
Aims at
a district