Chapter 4: Barricade Summers 1830 to 1848
Orders
Every order both sides can give in this chapter: its base cost, how many of the turn's actions it takes, what it aims at, and what it does by the game's own definition. Low Legitimacy makes the Law's orders dearer, and upgrades change some of them.
Chapter 4: Barricade SummersSealed so it does not spoil the story for you.Break the seal
The Revolution
Riot
District at 70+ Unrest: Law influence there −20, Opinion −2.
- Cost (Influence)
- 0
- Actions
- 1
- Aims at
- a district
Each time it is givenOpinion −2
Assault
Your fighting units attack the district. Landmarks add their defence. Violence +3.
- Cost (Influence)
- 10
- Actions
- 1
- Aims at
- a district
Each time it is givenViolence +3Opinion −2
Barricade
A level 1 barricade: +2 defence, blocks Law movement through the district. Linked to neighbouring barricades.
- Cost (Influence)
- 25
- Actions
- 1
- Aims at
- a district
Raise the barricade
To level 2: +4 defence.
- Cost (Influence)
- 35
- Actions
- 1
- Aims at
- a district
Fortify the barricade
To level 3: +6 defence.
- Cost (Influence)
- 50
- Actions
- 1
- Aims at
- a district
Lie low
Heat −8, but your units do nothing this turn.
- Cost (Influence)
- 0
- Actions
- 1
- Aims at
- nothing on the map
Each time it is givenHeat −8
Sanitation
Lime, clean water and burned bedding: the cholera stops spreading from or into this district for 3 turns. Opinion +3 toward you.
- Cost (Influence)
- 40
- Actions
- 1
- Aims at
- a district
What it doesOpinion +3
"Poisoners!"
Blame the cholera on poisoners: Opinion +6 toward you, but a mob attacks strangers. Violence +10, Unrest +10.
- Cost (Influence)
- 0
- Actions
- 1
- Aims at
- a district
What it doesOpinion +6Violence +10Unrest +10 in this districtFire in this district
Three Glorious Days
Once per level: a free level 1 barricade in every district at 50+ Unrest.
- Cost (Influence)
- 0
- Actions
- 1
- Aims at
- nothing on the map
What it doesBarricades +1 in some districts
- Once per level
- Comes with the upgrade “Three Glorious Days”
Night Rising
Once per level: every Secret Society Cell +3 Strength and +2 Stealth for a turn.
- Cost (Influence)
- 0
- Actions
- 1
- Aims at
- nothing on the map
What it doesA lasting change for the RevolutionA lasting change for the Revolution
- Once per level
- Comes with the upgrade “Night Rising”
Ridicule
Once per level: the Crown's loyalty −25.
- Cost (Influence)
- 0
- Actions
- 1
- Aims at
- nothing on the map
What it doesThe Crown loyalty −25
- Once per level
- Comes with the upgrade “Ridicule”
Neighbourhood aid
Soup, linen and someone who stays: the faubourgs +6 toward you, Unrest −5. In a sick district where you have people, once per district each turn.
- Cost (Influence)
- 20
- Actions
- 1
- Aims at
- a district
What it doesThe faubourgs +6 toward youUnrest −5 in this districtOpinion +1
- Only in “The Blue Fear”
Hold a banquet
A political banquet with toasts to reform: it counts if your people are still there at the end of next turn. Opinion +2.
- Cost (Influence)
- 30
- Actions
- 1
- Aims at
- a district
Each time it is givenOpinion +2
- Only in “The Banquets”
The Law
Arrest
Your soldiers or guards arrest a revealed unit here.
- Cost (Treasury)
- 20
- Actions
- 1
- Aims at
- an enemy unit
Each time it is givenOpinion −1
Raid
Destroy a revealed committee or building here.
- Cost (Treasury)
- 40
- Actions
- 1
- Aims at
- an enemy unit
Clear the street
Your soldiers attack the district and its barricade. Violence +3, Opinion −3.
- Cost (Treasury)
- 20
- Actions
- 1
- Aims at
- a district
Each time it is givenViolence +3Opinion −3
Royal walkabout
The king walks the boulevards with his umbrella and shakes hands: Opinion +1 toward you. Every other turn.
- Cost (Treasury)
- 20
- Actions
- 1
- Aims at
- nothing on the map
Each time it is givenOpinion +1
- At most once every 2 turns
Bread and alms
District Unrest −15; Opinion −2 toward the Revolution.
- Cost (Treasury)
- 45
- Actions
- 1
- Aims at
- a district
What it doesUnrest −15 in this districtOpinion +2
Sanitation
The prefecture's health commission: the cholera stops spreading from or into this district for 3 turns. Opinion +3 toward you.
- Cost (Treasury)
- 40
- Actions
- 1
- Aims at
- a district
What it doesOpinion +3
"Poisoners!"
Let it be said the agitators poison the wells: Opinion +6 toward you, but a mob forms. Violence +10, Unrest +10.
- Cost (Treasury)
- 0
- Actions
- 1
- Aims at
- a district
What it doesOpinion +6Violence +10Unrest +10 in this districtFire in this district
Sap the barricade
Sappers take the barricade down a level without a fight.
- Cost (Treasury)
- 15
- Actions
- 1
- Aims at
- a district
What it doesBarricades −1 in this district
The Charter
Once per level: cancel the next Assembly vote and one banquet already held; Legitimacy +5.
- Cost (Treasury)
- 0
- Actions
- 1
- Aims at
- nothing on the map
What it doesLegitimacy +5
- Once per level
- Comes with the upgrade “The Charter”
General Lavergne
Once per level: all your units +4 Strength for a turn. Violence +10.
- Cost (Treasury)
- 0
- Actions
- 1
- Aims at
- nothing on the map
What it doesA lasting change for the Law
Each time it is givenViolence +10
- Once per level
- Comes with the upgrade “General Lavergne”
Call Out the Guard
Once per level: the National Guard to 80 toward you.
- Cost (Treasury)
- 0
- Actions
- 1
- Aims at
- nothing on the map
What it doesNational Guard loyalty set to 80
- Once per level
- Comes with the upgrade “Call Out the Guard”
Relief bureau
The prefecture's relief in a sick district: the faubourgs +3 toward you and −2 toward the Revolution, Unrest −5.
- Cost (Treasury)
- 30
- Actions
- 1
- Aims at
- a district
What it doesThe faubourgs +3 toward youThe faubourgs −2 toward the RevolutionUnrest −5 in this district
- Once per turn
- Only in “The Blue Fear”
Ban the banquet
Close the hall and disperse the guests. Opinion −3 toward you.
- Cost (Treasury)
- 30
- Actions
- 1
- Aims at
- a district
Each time it is givenOpinion −3
- Only in “The Banquets”
Dismiss the minister
From the second day: Crown loyalty −20. If Opinion is under +20, the rising loses its reason and ends.
- Cost (Treasury)
- 0
- Actions
- 1
- Aims at
- nothing on the map
What it doesThe Crown loyalty −20
- Once per level
- Only in “February Fire”
Interlude 4
After the finale of chapter 4: Barricade SummersSealed so it does not spoil the story for you.Break the seal
Hide
+2 Stealth this turn.
- Cost (Influence)
- 0
- Actions
- 1
- Aims at
- nothing on the map
What it doesA lasting change for the Revolution
Set up the camera
On a rooftop in the Temple, over the barricade.
- Cost (Influence)
- 0
- Actions
- 2
- Aims at
- a district
Calm the street
Ask the fighters for a minute's stillness: Unrest −10 here.
- Cost (Influence)
- 0
- Actions
- 1
- Aims at
- a district
What it doesUnrest −10 in this district
Seize
Arrest a revealed person in this district.
- Cost (Treasury)
- 0
- Actions
- 1
- Aims at
- an enemy unit
Give the plates to the paper
In the Latin Quarter: proof of the massacre, printed for all to see.
- Cost (Influence)
- 0
- Actions
- 2
- Aims at
- a district
Give the plates to the Prefecture
On the Cité: faces for the police registers, and a safe life.
- Cost (Influence)
- 0
- Actions
- 2
- Aims at
- a district