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Chapter 4: Barricade Summers 1830 to 1848

Units

Every unit both sides can field in this chapter, with the game's description and its base numbers. In play the price moves with Opinion, and for the Law with low Legitimacy; upgrades change some numbers too.

Chapter 4: Barricade SummersSealed so it does not spoil the story for you.Break the seal

The Revolution

Faubourg Crowd

Republicans

Strength 3. +5 Unrest per turn. Can riot and join assaults.

Cost (Influence)
40
Upkeep
3
Strength
3
Stealth
0
Move
1

Insurgent Section

Republicans

Strength 3, +1 behind a barricade. Barricades in its district cost 1 AP less.

Cost (Influence)
45
Upkeep
3
Strength
3
Stealth
1
Move
1

Student Battalion

Caricaturists

Strength 3, Move 2. Opinion +1 per turn while its district is fighting.

Cost (Influence)
50
Upkeep
3
Strength
3
Stealth
0
Move
2

Secret Society Cell

Secret Societies

Strength 2, Stealth 4. Gives nobody away when arrested.

Cost (Influence)
55
Upkeep
4
Strength
2
Stealth
4
Move
2

Lithographer

Caricaturists

Stealth 2. Legitimacy −1 per turn: the king as a pear on every wall.

Cost (Influence)
40
Upkeep
2
Strength
0
Stealth
2
Move
1

Reform committee

Liberals

Building. +10 Influence per turn and +1 Assembly vote weight. Organises banquets.

Cost (Influence)
60
Upkeep
0
Strength
0
Stealth
0
Move
0
  • Building

National Guard battalion

Liberals

Strength 4. Shopkeepers in uniform who chose your side.

Cost (Influence)
0
Upkeep
2
Strength
4
Stealth
0
Move
1
  • Never recruited: the story brings it in

The Law

Line infantry

The Army

Strength 5. When Opinion is above +20 toward the Revolution, 15% each turn to refuse to fire, or to defend.

Cost (Treasury)
60
Upkeep
4
Strength
5
Stealth
0
Move
1

Municipal Guard

Municipal Guard

Strength 4, Move 2, −5 Unrest per turn. Loyal.

Cost (Treasury)
45
Upkeep
3
Strength
4
Stealth
0
Move
2

Artillery Battery

The Army

Strength 9, doubled against barricades. Violence +5 each time it fires. Three at most.

Cost (Treasury)
110
Upkeep
7
Strength
9
Stealth
0
Move
1
  • At most 3 at a time

Police agent

Prefecture agents

Stealth 3, Move 2. Reveals hidden units 30% per turn.

Cost (Treasury)
30
Upkeep
2
Strength
0
Stealth
3
Move
2

National Guard

Municipal Guard

Strength 4. Follows the city: may go over to the Revolution when Opinion passes +15.

Cost (Treasury)
50
Upkeep
3
Strength
4
Stealth
0
Move
1
  • Never recruited: the story brings it in

National Guard battalion

Municipal Guard

Strength 4. Shopkeepers in uniform who chose order.

Cost (Treasury)
0
Upkeep
2
Strength
4
Stealth
0
Move
1
  • Never recruited: the story brings it in

Named targets

Lucien Marchal

A law student with a borrowed musket and a red flag.

Strength
1
Stealth
1
Move
1
  • Only in “The Cloister”

Interlude 4

After the finale of chapter 4: Barricade SummersSealed so it does not spoil the story for you.Break the seal

Marguerite

A portraitist with one of the city's first cameras and a box of silvered plates.

Strength
0
Stealth
3
Move
1

Mobile Guard patrol

Young volunteers of the new guard. Reveals 30% per turn.

Cost (Treasury)
30
Upkeep
0
Strength
2
Stealth
0
Move
1

Prefecture agent

Wants the plates to identify insurgents. Reveals 30% per turn.

Cost (Treasury)
35
Upkeep
0
Strength
2
Stealth
1
Move
1

Men from the paper

Want the plates for tomorrow's edition, whatever she thinks. Reveal 30% per turn.

Cost (Treasury)
35
Upkeep
0
Strength
2
Stealth
1
Move
1