Chapter 4: Barricade Summers 1830 to 1848
Units
Every unit both sides can field in this chapter, with the game's description and its base numbers. In play the price moves with Opinion, and for the Law with low Legitimacy; upgrades change some numbers too.
Chapter 4: Barricade SummersSealed so it does not spoil the story for you.Break the seal
The Revolution
Faubourg Crowd
Strength 3. +5 Unrest per turn. Can riot and join assaults.
- Cost (Influence)
- 40
- Upkeep
- 3
- Strength
- 3
- Stealth
- 0
- Move
- 1
Insurgent Section
Strength 3, +1 behind a barricade. Barricades in its district cost 1 AP less.
- Cost (Influence)
- 45
- Upkeep
- 3
- Strength
- 3
- Stealth
- 1
- Move
- 1
Student Battalion
Strength 3, Move 2. Opinion +1 per turn while its district is fighting.
- Cost (Influence)
- 50
- Upkeep
- 3
- Strength
- 3
- Stealth
- 0
- Move
- 2
Secret Society Cell
Strength 2, Stealth 4. Gives nobody away when arrested.
- Cost (Influence)
- 55
- Upkeep
- 4
- Strength
- 2
- Stealth
- 4
- Move
- 2
Lithographer
Stealth 2. Legitimacy −1 per turn: the king as a pear on every wall.
- Cost (Influence)
- 40
- Upkeep
- 2
- Strength
- 0
- Stealth
- 2
- Move
- 1
Reform committee
Building. +10 Influence per turn and +1 Assembly vote weight. Organises banquets.
- Cost (Influence)
- 60
- Upkeep
- 0
- Strength
- 0
- Stealth
- 0
- Move
- 0
- Building
National Guard battalion
Strength 4. Shopkeepers in uniform who chose your side.
- Cost (Influence)
- 0
- Upkeep
- 2
- Strength
- 4
- Stealth
- 0
- Move
- 1
- Never recruited: the story brings it in
The Law
Line infantry
Strength 5. When Opinion is above +20 toward the Revolution, 15% each turn to refuse to fire, or to defend.
- Cost (Treasury)
- 60
- Upkeep
- 4
- Strength
- 5
- Stealth
- 0
- Move
- 1
Municipal Guard
Strength 4, Move 2, −5 Unrest per turn. Loyal.
- Cost (Treasury)
- 45
- Upkeep
- 3
- Strength
- 4
- Stealth
- 0
- Move
- 2
Artillery Battery
Strength 9, doubled against barricades. Violence +5 each time it fires. Three at most.
- Cost (Treasury)
- 110
- Upkeep
- 7
- Strength
- 9
- Stealth
- 0
- Move
- 1
- At most 3 at a time
Police agent
Stealth 3, Move 2. Reveals hidden units 30% per turn.
- Cost (Treasury)
- 30
- Upkeep
- 2
- Strength
- 0
- Stealth
- 3
- Move
- 2
National Guard
Strength 4. Follows the city: may go over to the Revolution when Opinion passes +15.
- Cost (Treasury)
- 50
- Upkeep
- 3
- Strength
- 4
- Stealth
- 0
- Move
- 1
- Never recruited: the story brings it in
National Guard battalion
Strength 4. Shopkeepers in uniform who chose order.
- Cost (Treasury)
- 0
- Upkeep
- 2
- Strength
- 4
- Stealth
- 0
- Move
- 1
- Never recruited: the story brings it in
Named targets
Lucien Marchal
A law student with a borrowed musket and a red flag.
- Strength
- 1
- Stealth
- 1
- Move
- 1
- Only in “The Cloister”
Interlude 4
After the finale of chapter 4: Barricade SummersSealed so it does not spoil the story for you.Break the seal
Marguerite
A portraitist with one of the city's first cameras and a box of silvered plates.
- Strength
- 0
- Stealth
- 3
- Move
- 1
Mobile Guard patrol
Young volunteers of the new guard. Reveals 30% per turn.
- Cost (Treasury)
- 30
- Upkeep
- 0
- Strength
- 2
- Stealth
- 0
- Move
- 1
Prefecture agent
Wants the plates to identify insurgents. Reveals 30% per turn.
- Cost (Treasury)
- 35
- Upkeep
- 0
- Strength
- 2
- Stealth
- 1
- Move
- 1
Men from the paper
Want the plates for tomorrow's edition, whatever she thinks. Reveal 30% per turn.
- Cost (Treasury)
- 35
- Upkeep
- 0
- Strength
- 2
- Stealth
- 1
- Move
- 1