The Revolution
Radicals
One faction across the eras. The numbers are where a new game opens each chapter; in a campaign, loyalty and power carry over from level to level and into the next era.
In chapters 1 to 13
Chapter 1 The Gilded Cage 1783 to 1789
Radicals
Faubourg agitators. Few for now.
- Loyalty 50, power 15 when the chapter opens
- Perk, when devoted
- Riots and assaults +20% Strength
- Threat, when rebellious
- Acts alone: random violent acts that raise your Violence Index
Units
Demands
- Burn the tax office in Les Halles. The people need a sign.GrantRadicals loyalty +15Moderates loyalty −10Violence +8Fire in Les HallesUnrest +10 in Les HallesInfluence of the Law −10 in Les HallesRefuseRadicals loyalty −12
Chapter 2 Year of Fire 1789 to 1794
Chapter 2: Year of FireSealed so it does not spoil the story for you.Break the seal
Mountain
The radical deputies and the sans-culottes of the sections.
- Loyalty 58, power 40 when the chapter opens
- Leader: Maximin Vérac
- Perk, when devoted
- Riots and assaults +20% Strength
- Threat, when rebellious
- Acts alone: random violent acts that raise your Violence Index
Units
Demands
- Give the sections pikes. Every citizen must be armed.GrantInfluence −40Mountain loyalty +14Moderates loyalty −8A free Pike Company in Saint-AntoineRefuseMountain loyalty −12
- Fix the price of bread, by force if necessary.GrantMountain loyalty +12Merchants −10 toward youUnrest −4 in the workers' districtsRefuseMountain loyalty −10
Chapter 3 The Eagle's Shadow 1799 to 1815
Chapter 3: The Eagle's ShadowSealed so it does not spoil the story for you.Break the seal
Old Jacobins
The men of the Year II, older now, who remember the clubs and the pikes. They want the Republic back, by force if need be.
- Loyalty 50, power 35 when the chapter opens
- Leader: General Mallery
- Perk, when devoted
- Riots and assaults +20% Strength
- Threat, when rebellious
- Acts alone: random violent acts that raise your Violence Index
Units
Demands
- Reopen the clubs, whatever the police say.GrantOld Jacobins loyalty +14Heat +8RefuseOld Jacobins loyalty −10
- Arm the faubourgs. The Year II was not won with speeches.GrantInfluence −40Old Jacobins loyalty +12A free Faubourg Crowd in Saint-AntoineViolence +3RefuseOld Jacobins loyalty −8
Chapter 4 Barricade Summers 1830 to 1848
Chapter 4: Barricade SummersSealed so it does not spoil the story for you.Break the seal
Republicans
The men of the sections and the workshops, who want the Republic and the right to work.
- Loyalty 55, power 40 when the chapter opens
- Leader: Louis Brancard
- Perk, when devoted
- Riots and assaults +20% Strength
- Threat, when rebellious
- Acts alone: random violent acts that raise your Violence Index
Units
Demands
- Promise the right to work, and pay for the workshops.GrantInfluence −30Republicans loyalty +14RefuseRepublicans loyalty −10
- Arm the sections. July was not won with toasts.GrantInfluence −40Republicans loyalty +12A free Insurgent Section in Saint-AntoineViolence +3RefuseRepublicans loyalty −8
Chapter 5 Straight Lines 1851 to 1870
Chapter 5: Straight LinesSealed so it does not spoil the story for you.Break the seal
Workers' Associations
Bookbinders, bronze-workers and typographers: mutual-aid societies, strike chests and, later, the International.
- Loyalty 50, power 35 when the chapter opens
- Leader: Eugène Varlant, bookbinder
- Perk, when devoted
- Riots and assaults +20% Strength
- Threat, when rebellious
- Acts alone: random violent acts that raise your Violence Index
Units
Demands
- Fill the strike chest. The bronze-workers are out.GrantInfluence −40Workers' Associations loyalty +14RefuseWorkers' Associations loyalty −10
- Fund a cooperative workshop in the Faubourg Saint-Antoine.GrantInfluence −30Workers' Associations loyalty +10A free Workers' Association in Saint-AntoineRefuseWorkers' Associations loyalty −8
Chapter 6 Seventy-Two Days 1871
Chapter 6: Seventy-Two DaysSealed so it does not spoil the story for you.Break the seal
Federation
The National Guard battalions and their Central Committee: the armed city.
- Loyalty 62, power 55 when the chapter opens
- Leader: Eugène Varlant, member of the council
- Perk, when devoted
- Riots and assaults +20% Strength
- Threat, when rebellious
- Acts alone: random violent acts that raise your Violence Index
Units
Demands
- The Guard has not been paid this week.GrantInfluence −40Federation loyalty +14RefuseFederation loyalty −10
- Arm another battalion in the Marais.GrantInfluence −50Federation loyalty +8A free Federal Battalion in MaraisRefuseFederation loyalty −6
Chapter 7 Home Fires 1914 to 1918
Chapter 7: Home FiresSealed so it does not spoil the story for you.Break the seal
Shop-floor militants
Marthe Rivière's stewards and the women of the shell sheds, who are tired of waiting.
- Loyalty 52, power 40 when the chapter opens
- Leader: Marthe Rivière, union organiser at a shell factory
- Perk, when devoted
- Riots and assaults +20% Strength
- Threat, when rebellious
- Acts alone: random violent acts that raise your Violence Index
Units
Demands
- A strike fund for the factories.GrantInfluence −40Shop-floor militants loyalty +14RefuseShop-floor militants loyalty −10
Chapter 8 The Grey Years 1940 to 1944
Chapter 8: The Grey YearsSealed so it does not spoil the story for you.Break the seal
Francs-tireurs
Colonel Sorel's armed groups, impatient for the rising.
- Loyalty 55, power 40 when the chapter opens
- Leader: Colonel Sorel, Resistance commander
- Perk, when devoted
- Riots and assaults +20% Strength
- Threat, when rebellious
- Acts alone: random violent acts that raise your Violence Index
Units
Demands
- Arms now, not after the landings.GrantInfluence −40Francs-tireurs loyalty +12Heat +5RefuseFrancs-tireurs loyalty −10
Chapter 9 Cold Light 1945 to 1962
Chapter 9: Cold LightSealed so it does not spoil the story for you.Break the seal
Party of Labour
Jacques Duroc's party: the biggest on the left, disciplined, with its friends in the East.
- Loyalty 60, power 45 when the chapter opens
- Leader: Jacques Duroc, Party of Labour
- Perk, when devoted
- Riots and assaults +20% Strength
- Threat, when rebellious
- Acts alone: random violent acts that raise your Violence Index
Units
Demands
- The Party's line, and no compromise with the government.GrantParty of Labour loyalty +12Socialists and unions loyalty −6RefuseParty of Labour loyalty −10
Chapter 10 Beneath the Stones 1968
Chapter 10: Beneath the StonesSealed so it does not spoil the story for you.Break the seal
Action committees
The groups of the far left, the barricade builders, impatient with everyone.
- Loyalty 60, power 30 when the chapter opens
- Perk, when devoted
- Riots and assaults +20% Strength
- Threat, when rebellious
- Acts alone: random violent acts that raise your Violence Index
Units
Demands
- Barricades, tonight, everywhere.GrantAction committees loyalty +12Violence +4RefuseAction committees loyalty −10
Chapter 11 Paper Fortunes 2000 to 2010
Chapter 11: Paper FortunesSealed so it does not spoil the story for you.Break the seal
The Ring
Samir Haddad's youth collectives and the associations of the estates beyond the ring road.
- Loyalty 55, power 35 when the chapter opens
- Leader: Samir Haddad, youth worker
- Perk, when devoted
- Riots and assaults +20% Strength
- Threat, when rebellious
- Acts alone: random violent acts that raise your Violence Index
Units
Demands
- A youth centre in every estate.GrantInfluence −40The Ring loyalty +14RefuseThe Ring loyalty −10
Chapter 12 Saturdays 2018 to 2024
Chapter 12: SaturdaysSealed so it does not spoil the story for you.Break the seal
The Black Bloc
The masked hard core that comes to the Saturdays to fight.
- Loyalty 55, power 40 when the chapter opens
- Perk, when devoted
- Riots and assaults +20% Strength
- Threat, when rebellious
- Acts alone: random violent acts that raise your Violence Index
Units
Demands
- A harder line on Saturdays.GrantThe Black Bloc loyalty +14Violence +3RefuseThe Black Bloc loyalty −10
Chapter 13 The Glass City 2041 to 2049
Chapter 13: The Glass CitySealed so it does not spoil the story for you.Break the seal
The Ash Front
Cendre and the climate insurgents, strong and impatient: the fastest road to the Red Dawn.
- Loyalty 50, power 40 when the chapter opens
- Leader: “Cendre”, leader of the Ash Front
- Perk, when devoted
- Riots and assaults +20% Strength
- Threat, when rebellious
- Acts alone: random violent acts that raise your Violence Index
Units
Demands
- Strike the servers, now.GrantThe Ash Front loyalty +14Violence +3RefuseThe Ash Front loyalty −10