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The Revolution

Radicals

One faction across the eras. The numbers are where a new game opens each chapter; in a campaign, loyalty and power carry over from level to level and into the next era.

In chapters 1 to 13

Chapter 1 The Gilded Cage 1783 to 1789

Radicals

Faubourg agitators. Few for now.

  • Loyalty 50, power 15 when the chapter opens
Perk, when devoted
Riots and assaults +20% Strength
Threat, when rebellious
Acts alone: random violent acts that raise your Violence Index

Units

Demands

  • Burn the tax office in Les Halles. The people need a sign.GrantRadicals loyalty +15Moderates loyalty −10Violence +8Fire in Les HallesUnrest +10 in Les HallesInfluence of the Law −10 in Les HallesRefuseRadicals loyalty −12

Chapter 2 Year of Fire 1789 to 1794

Chapter 2: Year of FireSealed so it does not spoil the story for you.Break the seal

Mountain

The radical deputies and the sans-culottes of the sections.

Perk, when devoted
Riots and assaults +20% Strength
Threat, when rebellious
Acts alone: random violent acts that raise your Violence Index

Units

Demands

  • Give the sections pikes. Every citizen must be armed.GrantInfluence −40Mountain loyalty +14Moderates loyalty −8A free Pike Company in Saint-AntoineRefuseMountain loyalty −12
  • Fix the price of bread, by force if necessary.GrantMountain loyalty +12Merchants −10 toward youUnrest −4 in the workers' districtsRefuseMountain loyalty −10

Chapter 3 The Eagle's Shadow 1799 to 1815

Chapter 3: The Eagle's ShadowSealed so it does not spoil the story for you.Break the seal

Old Jacobins

The men of the Year II, older now, who remember the clubs and the pikes. They want the Republic back, by force if need be.

Perk, when devoted
Riots and assaults +20% Strength
Threat, when rebellious
Acts alone: random violent acts that raise your Violence Index

Units

Demands

  • Reopen the clubs, whatever the police say.GrantOld Jacobins loyalty +14Heat +8RefuseOld Jacobins loyalty −10
  • Arm the faubourgs. The Year II was not won with speeches.GrantInfluence −40Old Jacobins loyalty +12A free Faubourg Crowd in Saint-AntoineViolence +3RefuseOld Jacobins loyalty −8

Chapter 4 Barricade Summers 1830 to 1848

Chapter 4: Barricade SummersSealed so it does not spoil the story for you.Break the seal

Republicans

The men of the sections and the workshops, who want the Republic and the right to work.

Perk, when devoted
Riots and assaults +20% Strength
Threat, when rebellious
Acts alone: random violent acts that raise your Violence Index

Units

Demands

  • Promise the right to work, and pay for the workshops.GrantInfluence −30Republicans loyalty +14RefuseRepublicans loyalty −10
  • Arm the sections. July was not won with toasts.GrantInfluence −40Republicans loyalty +12A free Insurgent Section in Saint-AntoineViolence +3RefuseRepublicans loyalty −8

Chapter 5 Straight Lines 1851 to 1870

Chapter 5: Straight LinesSealed so it does not spoil the story for you.Break the seal

Workers' Associations

Bookbinders, bronze-workers and typographers: mutual-aid societies, strike chests and, later, the International.

Perk, when devoted
Riots and assaults +20% Strength
Threat, when rebellious
Acts alone: random violent acts that raise your Violence Index

Units

Demands

  • Fill the strike chest. The bronze-workers are out.GrantInfluence −40Workers' Associations loyalty +14RefuseWorkers' Associations loyalty −10
  • Fund a cooperative workshop in the Faubourg Saint-Antoine.GrantInfluence −30Workers' Associations loyalty +10A free Workers' Association in Saint-AntoineRefuseWorkers' Associations loyalty −8

Chapter 6 Seventy-Two Days 1871

Chapter 6: Seventy-Two DaysSealed so it does not spoil the story for you.Break the seal

Federation

The National Guard battalions and their Central Committee: the armed city.

Perk, when devoted
Riots and assaults +20% Strength
Threat, when rebellious
Acts alone: random violent acts that raise your Violence Index

Units

Demands

  • The Guard has not been paid this week.GrantInfluence −40Federation loyalty +14RefuseFederation loyalty −10
  • Arm another battalion in the Marais.GrantInfluence −50Federation loyalty +8A free Federal Battalion in MaraisRefuseFederation loyalty −6

Chapter 7 Home Fires 1914 to 1918

Chapter 7: Home FiresSealed so it does not spoil the story for you.Break the seal

Shop-floor militants

Marthe Rivière's stewards and the women of the shell sheds, who are tired of waiting.

Perk, when devoted
Riots and assaults +20% Strength
Threat, when rebellious
Acts alone: random violent acts that raise your Violence Index

Units

Demands

  • A strike fund for the factories.GrantInfluence −40Shop-floor militants loyalty +14RefuseShop-floor militants loyalty −10

Chapter 8 The Grey Years 1940 to 1944

Chapter 8: The Grey YearsSealed so it does not spoil the story for you.Break the seal

Francs-tireurs

Colonel Sorel's armed groups, impatient for the rising.

Perk, when devoted
Riots and assaults +20% Strength
Threat, when rebellious
Acts alone: random violent acts that raise your Violence Index

Units

Demands

  • Arms now, not after the landings.GrantInfluence −40Francs-tireurs loyalty +12Heat +5RefuseFrancs-tireurs loyalty −10

Chapter 9 Cold Light 1945 to 1962

Chapter 9: Cold LightSealed so it does not spoil the story for you.Break the seal

Party of Labour

Jacques Duroc's party: the biggest on the left, disciplined, with its friends in the East.

Perk, when devoted
Riots and assaults +20% Strength
Threat, when rebellious
Acts alone: random violent acts that raise your Violence Index

Units

Demands

  • The Party's line, and no compromise with the government.GrantParty of Labour loyalty +12Socialists and unions loyalty −6RefuseParty of Labour loyalty −10

Chapter 10 Beneath the Stones 1968

Chapter 10: Beneath the StonesSealed so it does not spoil the story for you.Break the seal

Action committees

The groups of the far left, the barricade builders, impatient with everyone.

  • Loyalty 60, power 30 when the chapter opens
Perk, when devoted
Riots and assaults +20% Strength
Threat, when rebellious
Acts alone: random violent acts that raise your Violence Index

Units

Demands

  • Barricades, tonight, everywhere.GrantAction committees loyalty +12Violence +4RefuseAction committees loyalty −10

Chapter 11 Paper Fortunes 2000 to 2010

Chapter 11: Paper FortunesSealed so it does not spoil the story for you.Break the seal

The Ring

Samir Haddad's youth collectives and the associations of the estates beyond the ring road.

Perk, when devoted
Riots and assaults +20% Strength
Threat, when rebellious
Acts alone: random violent acts that raise your Violence Index

Units

Demands

  • A youth centre in every estate.GrantInfluence −40The Ring loyalty +14RefuseThe Ring loyalty −10

Chapter 12 Saturdays 2018 to 2024

Chapter 12: SaturdaysSealed so it does not spoil the story for you.Break the seal

The Black Bloc

The masked hard core that comes to the Saturdays to fight.

  • Loyalty 55, power 40 when the chapter opens
Perk, when devoted
Riots and assaults +20% Strength
Threat, when rebellious
Acts alone: random violent acts that raise your Violence Index

Units

Demands

  • A harder line on Saturdays.GrantThe Black Bloc loyalty +14Violence +3RefuseThe Black Bloc loyalty −10

Chapter 13 The Glass City 2041 to 2049

Chapter 13: The Glass CitySealed so it does not spoil the story for you.Break the seal

The Ash Front

Cendre and the climate insurgents, strong and impatient: the fastest road to the Red Dawn.

Perk, when devoted
Riots and assaults +20% Strength
Threat, when rebellious
Acts alone: random violent acts that raise your Violence Index

Units

Demands

  • Strike the servers, now.GrantThe Ash Front loyalty +14Violence +3RefuseThe Ash Front loyalty −10