Chapter 7: Home Fires 1914 to 1918
Units
Every unit both sides can field in this chapter, with the game's description and its base numbers. In play the price moves with Opinion, and for the Law with low Legitimacy; upgrades change some numbers too.
Chapter 7: Home FiresSealed so it does not spoil the story for you.Break the seal
The Revolution
Faubourg Crowd
Strength 3. +5 Unrest per turn. Can riot and join assaults.
- Cost (Influence)
- 40
- Upkeep
- 2
- Strength
- 3
- Stealth
- 0
- Move
- 1
Union Steward
Strength 1. Calls factory strikes (Output halved there) and opens talks. Can also be recruited at the Saint-Denis edge.
- Cost (Influence)
- 45
- Upkeep
- 2
- Strength
- 1
- Stealth
- 1
- Move
- 1
Munitions Collective
Strength 1. Income +3. Strikes or bargains in its factory. Can also be recruited at the Saint-Denis edge.
- Cost (Influence)
- 50
- Upkeep
- 2
- Strength
- 1
- Stealth
- 0
- Move
- 1
Pacifist Speaker
Stealth 2, Move 2. Sacred Union −1 per turn. Holds peace meetings.
- Cost (Influence)
- 40
- Upkeep
- 2
- Strength
- 0
- Stealth
- 2
- Move
- 2
Satirist
Stealth 2. Opinion +1 per turn toward you; slips past the censors half the time.
- Cost (Influence)
- 35
- Upkeep
- 2
- Strength
- 0
- Stealth
- 2
- Move
- 1
Satirical Paper
Building. Opinion +1 per turn toward you; slips past the censors half the time.
- Cost (Influence)
- 50
- Upkeep
- 0
- Strength
- 0
- Stealth
- 0
- Move
- 0
- Building
Deserter Network
Underground. Strength 2, Stealth 4, Move 2. Black-market income +6.
- Cost (Influence)
- 55
- Upkeep
- 2
- Strength
- 2
- Stealth
- 4
- Move
- 2
The Law
Military Police
Strength 4, Move 2. Arrests revealed units. Every deserter arrested goes back to the front: Sacred Union +3.
- Cost (Treasury)
- 50
- Upkeep
- 3
- Strength
- 4
- Stealth
- 0
- Move
- 2
Territorial Guard
Strength 3. −5 Unrest per turn. Output +2 in a factory district (two guards at most count). Can also be recruited at the Saint-Denis edge.
- Cost (Treasury)
- 40
- Upkeep
- 2
- Strength
- 3
- Stealth
- 0
- Move
- 1
Censor Bureau
Building. Blanks the Revolution's Voices in its district and in one neighbour, the one with most of them, chosen again each turn.
- Cost (Treasury)
- 45
- Upkeep
- 0
- Strength
- 0
- Stealth
- 0
- Move
- 0
- Building
Counter-spy
Stealth 3, Move 2. Reveals units here 40% of the time each turn, twice as often for the Underground.
- Cost (Treasury)
- 50
- Upkeep
- 3
- Strength
- 0
- Stealth
- 3
- Move
- 2
Line infantry
Strength 4. Soldiers on leave, or waiting for the train to the front.
- Cost (Treasury)
- 60
- Upkeep
- 4
- Strength
- 4
- Stealth
- 0
- Move
- 1
Named targets
Lena Vos
The dancer. Hidden in one of five districts, she moves until she is found.
- Strength
- 0
- Stealth
- 4
- Move
- 0
- Only in “The Dancer”
Interlude 7
After the finale of chapter 7: Home FiresSealed so it does not spoil the story for you.Break the seal
Simone
The switchboard operator at the Chamber. She hears every call.
- Strength
- 0
- Stealth
- 3
- Move
- 1
Mobile guards
Strength 3. Each guard on the bridge lowers the pressure by 1 a turn.
- Cost (Influence)
- 30
- Upkeep
- 0
- Strength
- 3
- Stealth
- 0
- Move
- 1
- Never recruited: the story brings it in
League column
Strength 2. Each column on the bridge raises the pressure by 1 a turn.
- Cost (Treasury)
- 30
- Upkeep
- 0
- Strength
- 2
- Stealth
- 0
- Move
- 1
Hardline employer
Stealth 2. Provokes the occupied factories: tension +1.
- Cost (Treasury)
- 35
- Upkeep
- 0
- Strength
- 1
- Stealth
- 2
- Move
- 1