The Law
Shadow
One faction across the eras. The numbers are where a new game opens each chapter; in a campaign, loyalty and power carry over from level to level and into the next era.
In chapters 1 to 13
Chapter 1 The Gilded Cage 1783 to 1789
Shadow
The Cabinet Noir, which opens private letters.
- Loyalty 55, power 30 when the chapter opens
- Perk, when devoted
- See 2 hidden enemy units per turn
- Threat, when rebellious
- Blackmails you: Treasury −10% per turn
Units
Demands
- Let the Cabinet Noir open every letter to the Palais-Royal.GrantShadow loyalty +12Reveal 1 hidden units of the RevolutionOpinion −3RefuseShadow loyalty −10
Chapter 2 Year of Fire 1789 to 1794
Chapter 2: Year of FireSealed so it does not spoil the story for you.Break the seal
Surveillance
Spies in the clubs, later the surveillance committees.
- Loyalty 52, power 30 when the chapter opens
- Perk, when devoted
- See 2 hidden enemy units per turn
- Threat, when rebellious
- Blackmails you: Treasury −10% per turn
Units
Demands
- Let us open the letters of the deputies.GrantSurveillance loyalty +12Reveal 1 hidden units of the RevolutionOpinion −2RefuseSurveillance loyalty −10
Chapter 3 The Eagle's Shadow 1799 to 1815
Chapter 3: The Eagle's ShadowSealed so it does not spoil the story for you.Break the seal
Vaucorbeil's Cabinet
The minister's private files, his informants and his black cabinet that opens letters.
- Loyalty 55, power 40 when the chapter opens
- Leader: Joseph Vaucorbeil
- Perk, when devoted
- See 2 hidden enemy units per turn
- Threat, when rebellious
- Blackmails you: Treasury −10% per turn
Units
Demands
- Let us open every letter that crosses Paris.GrantVaucorbeil's Cabinet loyalty +12Reveal 1 hidden units of the RevolutionOpinion −2RefuseVaucorbeil's Cabinet loyalty −10
Chapter 4 Barricade Summers 1830 to 1848
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Prefecture agents
Informers in the secret societies, in the cafés and in the print shops.
- Loyalty 50, power 35 when the chapter opens
- Perk, when devoted
- See 2 hidden enemy units per turn
- Threat, when rebellious
- Blackmails you: Treasury −10% per turn
Units
Demands
- Increase the secret funds.GrantTreasury −30Prefecture agents loyalty +12Reveal 1 hidden units of the RevolutionRefusePrefecture agents loyalty −10
Chapter 5 Straight Lines 1851 to 1870
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Political police
Informers in the workshops and the cafés, and the black cabinet that opens letters.
- Loyalty 55, power 40 when the chapter opens
- Perk, when devoted
- See 2 hidden enemy units per turn
- Threat, when rebellious
- Blackmails you: Treasury −10% per turn
Units
Demands
- Open more letters. We want everything that goes to Guernsey.GrantPolitical police loyalty +12Reveal 1 hidden units of the RevolutionOpinion −2RefusePolitical police loyalty −10
Chapter 6 Seventy-Two Days 1871
Chapter 6: Seventy-Two DaysSealed so it does not spoil the story for you.Break the seal
Agents inside
Informers in the battalions, bribed commanders and men who know which gate is unguarded.
- Loyalty 55, power 35 when the chapter opens
- Perk, when devoted
- See 2 hidden enemy units per turn
- Threat, when rebellious
- Blackmails you: Treasury −10% per turn
Units
Demands
- There are commanders for sale in the battalions. Pay them.GrantTreasury −40Agents inside loyalty +12RefuseAgents inside loyalty −10
Chapter 7 Home Fires 1914 to 1918
Chapter 7: Home FiresSealed so it does not spoil the story for you.Break the seal
Second Bureau
Counter-espionage: the hunters of spies and defeatists.
- Loyalty 58, power 40 when the chapter opens
- Perk, when devoted
- See 2 hidden enemy units per turn
- Threat, when rebellious
- Blackmails you: Treasury −10% per turn
Units
Demands
- Lists of suspects, and the money to watch them.GrantTreasury −30Second Bureau loyalty +12Reveal 1 hidden units of the RevolutionRefuseSecond Bureau loyalty −10
Chapter 8 The Grey Years 1940 to 1944
Chapter 8: The Grey YearsSealed so it does not spoil the story for you.Break the seal
Informers
Letters signed with no name, concierges and paid informers.
- Loyalty 55, power 40 when the chapter opens
- Perk, when devoted
- See 2 hidden enemy units per turn
- Threat, when rebellious
- Blackmails you: Treasury −10% per turn
Demands
- Pay the informers, and read every letter.GrantTreasury −30Informers loyalty +12Reveal 1 hidden units of the RevolutionRefuseInformers loyalty −10
Chapter 9 Cold Light 1945 to 1962
Chapter 9: Cold LightSealed so it does not spoil the story for you.Break the seal
The services
Counter-intelligence, wiretaps and men who work for whoever pays.
- Loyalty 55, power 40 when the chapter opens
- Perk, when devoted
- See 2 hidden enemy units per turn
- Threat, when rebellious
- Blackmails you: Treasury −10% per turn
Units
Demands
- New listening posts, and the budget to run them.GrantTreasury −30The services loyalty +12Reveal 1 hidden units of the RevolutionRefuseThe services loyalty −10
Chapter 10 Beneath the Stones 1968
Chapter 10: Beneath the StonesSealed so it does not spoil the story for you.Break the seal
General Intelligence
Informants on the campuses and lists of names.
- Loyalty 55, power 35 when the chapter opens
- Perk, when devoted
- See 2 hidden enemy units per turn
- Threat, when rebellious
- Blackmails you: Treasury −10% per turn
Units
Demands
- The list of the student leaders.GrantTreasury −30General Intelligence loyalty +12Reveal 1 hidden units of the RevolutionRefuseGeneral Intelligence loyalty −10
Chapter 11 Paper Fortunes 2000 to 2010
Chapter 11: Paper FortunesSealed so it does not spoil the story for you.Break the seal
Intelligence
The intelligence services and their files on the estates.
- Loyalty 55, power 30 when the chapter opens
- Perk, when devoted
- See 2 hidden enemy units per turn
- Threat, when rebellious
- Blackmails you: Treasury −10% per turn
Demands
- The files on the ringleaders.GrantTreasury −30Intelligence loyalty +12Reveal 1 hidden units of the RevolutionRefuseIntelligence loyalty −10
Chapter 12 Saturdays 2018 to 2024
Chapter 12: SaturdaysSealed so it does not spoil the story for you.Break the seal
Intelligence
The drones, the cameras and the files on the group chats.
- Loyalty 55, power 35 when the chapter opens
- Perk, when devoted
- See 2 hidden enemy units per turn
- Threat, when rebellious
- Blackmails you: Treasury −10% per turn
Units
Demands
- Access to the group chats.GrantIntelligence loyalty +12RefuseIntelligence loyalty −10
Chapter 13 The Glass City 2041 to 2049
Chapter 13: The Glass CitySealed so it does not spoil the story for you.Break the seal
The Steward
The city’s AI administrator. Its directives make the Law faster and cheaper. If its Power reaches 70 while Legitimacy is under 30, it decides for itself.
- Loyalty 60, power 40 when the chapter opens
- Perk, when devoted
- See 2 hidden enemy units per turn
- Threat, when rebellious
- Blackmails you: Treasury −10% per turn
Units
Demands
- Access to every wallet and every feed.GrantThe Steward loyalty +12RefuseThe Steward loyalty −10