LanterneWiki

Lanterne is played on a computer

The Law

Shadow

One faction across the eras. The numbers are where a new game opens each chapter; in a campaign, loyalty and power carry over from level to level and into the next era.

In chapters 1 to 13

Chapter 1 The Gilded Cage 1783 to 1789

Shadow

The Cabinet Noir, which opens private letters.

  • Loyalty 55, power 30 when the chapter opens
Perk, when devoted
See 2 hidden enemy units per turn
Threat, when rebellious
Blackmails you: Treasury −10% per turn

Units

Demands

  • Let the Cabinet Noir open every letter to the Palais-Royal.GrantShadow loyalty +12Reveal 1 hidden units of the RevolutionOpinion −3RefuseShadow loyalty −10

Chapter 2 Year of Fire 1789 to 1794

Chapter 2: Year of FireSealed so it does not spoil the story for you.Break the seal

Surveillance

Spies in the clubs, later the surveillance committees.

  • Loyalty 52, power 30 when the chapter opens
Perk, when devoted
See 2 hidden enemy units per turn
Threat, when rebellious
Blackmails you: Treasury −10% per turn

Units

Demands

  • Let us open the letters of the deputies.GrantSurveillance loyalty +12Reveal 1 hidden units of the RevolutionOpinion −2RefuseSurveillance loyalty −10

Chapter 3 The Eagle's Shadow 1799 to 1815

Chapter 3: The Eagle's ShadowSealed so it does not spoil the story for you.Break the seal

Vaucorbeil's Cabinet

The minister's private files, his informants and his black cabinet that opens letters.

Perk, when devoted
See 2 hidden enemy units per turn
Threat, when rebellious
Blackmails you: Treasury −10% per turn

Units

Demands

  • Let us open every letter that crosses Paris.GrantVaucorbeil's Cabinet loyalty +12Reveal 1 hidden units of the RevolutionOpinion −2RefuseVaucorbeil's Cabinet loyalty −10

Chapter 4 Barricade Summers 1830 to 1848

Chapter 4: Barricade SummersSealed so it does not spoil the story for you.Break the seal

Prefecture agents

Informers in the secret societies, in the cafés and in the print shops.

  • Loyalty 50, power 35 when the chapter opens
Perk, when devoted
See 2 hidden enemy units per turn
Threat, when rebellious
Blackmails you: Treasury −10% per turn

Units

Demands

  • Increase the secret funds.GrantTreasury −30Prefecture agents loyalty +12Reveal 1 hidden units of the RevolutionRefusePrefecture agents loyalty −10

Chapter 5 Straight Lines 1851 to 1870

Chapter 5: Straight LinesSealed so it does not spoil the story for you.Break the seal

Political police

Informers in the workshops and the cafés, and the black cabinet that opens letters.

  • Loyalty 55, power 40 when the chapter opens
Perk, when devoted
See 2 hidden enemy units per turn
Threat, when rebellious
Blackmails you: Treasury −10% per turn

Units

Demands

  • Open more letters. We want everything that goes to Guernsey.GrantPolitical police loyalty +12Reveal 1 hidden units of the RevolutionOpinion −2RefusePolitical police loyalty −10

Chapter 6 Seventy-Two Days 1871

Chapter 6: Seventy-Two DaysSealed so it does not spoil the story for you.Break the seal

Agents inside

Informers in the battalions, bribed commanders and men who know which gate is unguarded.

  • Loyalty 55, power 35 when the chapter opens
Perk, when devoted
See 2 hidden enemy units per turn
Threat, when rebellious
Blackmails you: Treasury −10% per turn

Units

Demands

  • There are commanders for sale in the battalions. Pay them.GrantTreasury −40Agents inside loyalty +12RefuseAgents inside loyalty −10

Chapter 7 Home Fires 1914 to 1918

Chapter 7: Home FiresSealed so it does not spoil the story for you.Break the seal

Second Bureau

Counter-espionage: the hunters of spies and defeatists.

  • Loyalty 58, power 40 when the chapter opens
Perk, when devoted
See 2 hidden enemy units per turn
Threat, when rebellious
Blackmails you: Treasury −10% per turn

Units

Demands

  • Lists of suspects, and the money to watch them.GrantTreasury −30Second Bureau loyalty +12Reveal 1 hidden units of the RevolutionRefuseSecond Bureau loyalty −10

Chapter 8 The Grey Years 1940 to 1944

Chapter 8: The Grey YearsSealed so it does not spoil the story for you.Break the seal

Informers

Letters signed with no name, concierges and paid informers.

  • Loyalty 55, power 40 when the chapter opens
Perk, when devoted
See 2 hidden enemy units per turn
Threat, when rebellious
Blackmails you: Treasury −10% per turn

Demands

  • Pay the informers, and read every letter.GrantTreasury −30Informers loyalty +12Reveal 1 hidden units of the RevolutionRefuseInformers loyalty −10

Chapter 9 Cold Light 1945 to 1962

Chapter 9: Cold LightSealed so it does not spoil the story for you.Break the seal

The services

Counter-intelligence, wiretaps and men who work for whoever pays.

  • Loyalty 55, power 40 when the chapter opens
Perk, when devoted
See 2 hidden enemy units per turn
Threat, when rebellious
Blackmails you: Treasury −10% per turn

Units

Demands

  • New listening posts, and the budget to run them.GrantTreasury −30The services loyalty +12Reveal 1 hidden units of the RevolutionRefuseThe services loyalty −10

Chapter 10 Beneath the Stones 1968

Chapter 10: Beneath the StonesSealed so it does not spoil the story for you.Break the seal

General Intelligence

Informants on the campuses and lists of names.

  • Loyalty 55, power 35 when the chapter opens
Perk, when devoted
See 2 hidden enemy units per turn
Threat, when rebellious
Blackmails you: Treasury −10% per turn

Units

Demands

  • The list of the student leaders.GrantTreasury −30General Intelligence loyalty +12Reveal 1 hidden units of the RevolutionRefuseGeneral Intelligence loyalty −10

Chapter 11 Paper Fortunes 2000 to 2010

Chapter 11: Paper FortunesSealed so it does not spoil the story for you.Break the seal

Intelligence

The intelligence services and their files on the estates.

  • Loyalty 55, power 30 when the chapter opens
Perk, when devoted
See 2 hidden enemy units per turn
Threat, when rebellious
Blackmails you: Treasury −10% per turn

Demands

  • The files on the ringleaders.GrantTreasury −30Intelligence loyalty +12Reveal 1 hidden units of the RevolutionRefuseIntelligence loyalty −10

Chapter 12 Saturdays 2018 to 2024

Chapter 12: SaturdaysSealed so it does not spoil the story for you.Break the seal

Intelligence

The drones, the cameras and the files on the group chats.

  • Loyalty 55, power 35 when the chapter opens
Perk, when devoted
See 2 hidden enemy units per turn
Threat, when rebellious
Blackmails you: Treasury −10% per turn

Units

Demands

  • Access to the group chats.GrantIntelligence loyalty +12RefuseIntelligence loyalty −10

Chapter 13 The Glass City 2041 to 2049

Chapter 13: The Glass CitySealed so it does not spoil the story for you.Break the seal

The Steward

The city’s AI administrator. Its directives make the Law faster and cheaper. If its Power reaches 70 while Legitimacy is under 30, it decides for itself.

  • Loyalty 60, power 40 when the chapter opens
Perk, when devoted
See 2 hidden enemy units per turn
Threat, when rebellious
Blackmails you: Treasury −10% per turn

Units

Demands

  • Access to every wallet and every feed.GrantThe Steward loyalty +12RefuseThe Steward loyalty −10