Chapter 9: Cold Light 1945 to 1962
Units
Every unit both sides can field in this chapter, with the game's description and its base numbers. In play the price moves with Opinion, and for the Law with low Legitimacy; upgrades change some numbers too.
Chapter 9: Cold LightSealed so it does not spoil the story for you.Break the seal
The Revolution
Party Cell
Strength 1, Stealth 2. +4 influence a turn in its district; twice that on East Bloc money.
- Cost (Influence)
- 50
- Upkeep
- 2
- Strength
- 1
- Stealth
- 2
- Move
- 1
Union Local
Strength 2, Move 1. Calls strikes in the works (Output halved, the Law loses 15 income a turn); two pickets stop a works.
- Cost (Influence)
- 45
- Upkeep
- 2
- Strength
- 2
- Stealth
- 0
- Move
- 1
Peace Committee
Stealth 1, Move 2. War weariness +1 a turn.
- Cost (Influence)
- 40
- Upkeep
- 1
- Strength
- 0
- Stealth
- 1
- Move
- 2
Journalist
Stealth 1, Move 2. Television and radio +2 loyalty toward you each turn.
- Cost (Influence)
- 40
- Upkeep
- 1
- Strength
- 0
- Stealth
- 1
- Move
- 2
Demonstrators
Strength 1, Move 2. Pickets, marches, and people on the runways.
- Cost (Influence)
- 25
- Upkeep
- 1
- Strength
- 1
- Stealth
- 0
- Move
- 2
East Bloc agent
Stealth 3, Move 2. One of the four agents of the East Bloc's network, linked in a chain.
- Cost (Influence)
- 0
- Upkeep
- 0
- Strength
- 1
- Stealth
- 3
- Move
- 2
- Never recruited: the story brings it in
- Only in “Two Embassies”
The Law
Riot Police (CRS)
Strength 5, Move 2. Ends riots in its district; clearing pickets costs Opinion.
- Cost (Treasury)
- 60
- Upkeep
- 3
- Strength
- 5
- Stealth
- 0
- Move
- 2
Intelligence Officer
Stealth 3, Move 2. Wiretap: 30% a turn to reveal a hidden unit here or next door, and every unit linked to it.
- Cost (Treasury)
- 55
- Upkeep
- 2
- Strength
- 0
- Stealth
- 3
- Move
- 2
Prefecture Brigade
Strength 3, Move 2. Cheap, but each one on the streets hardens the Order (+1 loyalty a turn).
- Cost (Treasury)
- 50
- Upkeep
- 2
- Strength
- 3
- Stealth
- 0
- Move
- 2
Paratroop Battalion
Strength 8, Move 3. If the Army's loyalty falls under 40, each battalion has a 20% chance a turn to go over to the Legion.
- Cost (Treasury)
- 120
- Upkeep
- 5
- Strength
- 8
- Stealth
- 0
- Move
- 3
Third forces
Legion bomb cell
Stealth 3. A charge laid by the Phantom Legion. It goes off three turns after it is laid unless it is found and arrested.
- Strength
- 1
- Stealth
- 3
- Move
- 0
- Never recruited: the story brings it in
Legion paratroopers
Strength 8. Soldiers gone over to the Phantom Legion.
- Strength
- 8
- Stealth
- 0
- Move
- 0
- Never recruited: the story brings it in
Interlude 9
After the finale of chapter 9: Cold LightSealed so it does not spoil the story for you.Break the seal
Yann
A sociology student. Without him nothing starts.
- Strength
- 0
- Stealth
- 0
- Move
- 1
Student militant
Strength 1, Move 1. Leaflets, meetings, stewards.
- Cost (Influence)
- 20
- Upkeep
- 0
- Strength
- 1
- Stealth
- 0
- Move
- 1
- At most 3 at a time
Provocateur
Stealth 2. He breaks things so that the papers say the students did.
- Cost (Treasury)
- 25
- Upkeep
- 0
- Strength
- 1
- Stealth
- 2
- Move
- 1
- At most 2 at a time
The dean
He threatens exams.
- Strength
- 0
- Stealth
- 0
- Move
- 1
The minister
He has come to open the swimming pool.
- Strength
- 0
- Stealth
- 0
- Move
- 0
Press officer
He rings the editors.
- Cost (Treasury)
- 25
- Upkeep
- 0
- Strength
- 0
- Stealth
- 0
- Move
- 1
- At most 2 at a time