Chapter 9: Cold Light 1945 to 1962
Orders
Every order both sides can give in this chapter: its base cost, how many of the turn's actions it takes, what it aims at, and what it does by the game's own definition. Low Legitimacy makes the Law's orders dearer, and upgrades change some of them.
Chapter 9: Cold LightSealed so it does not spoil the story for you.Break the seal
The Revolution
Riot
In a district with Unrest 70 or more.
- Cost (Influence)
- 0
- Actions
- 1
- Aims at
- a district
Each time it is givenOpinion −2
Lie low
Heat −8, but your units do nothing this turn.
- Cost (Influence)
- 0
- Actions
- 1
- Aims at
- nothing on the map
Each time it is givenHeat −8
Call a strike
A Union Local in a works: a strike for two turns (Output halved there, the Law loses 15 income a turn). Two pickets (Union Locals, Party Cells or Demonstrators) bring the works to a standstill. Calling it again renews it.
- Cost (Influence)
- 20
- Actions
- 1
- Aims at
- a district
Sabotage
A Party Cell in a works: it stops for a turn. Violence +3, Opinion −3. The country is frightened.
- Cost (Influence)
- 20
- Actions
- 1
- Aims at
- a district
What it doesOpinion −3
Each time it is givenViolence +3Heat +6
East Bloc money
Once: income +30% and Party Cells' influence doubled for the level. You become a Puppet, and the East Bloc sends demands every 5 turns. Each refusal cools it; under 25 the money stops.
- Cost (Influence)
- 0
- Actions
- 1
- Aims at
- nothing on the map
Each time it is givenHeat +5
- Once per level
Tip off the police
Someone saw the Legion's men in this street: 60% to reveal each hidden Legion cell here.
- Cost (Influence)
- 10
- Actions
- 1
- Aims at
- a district
General Strike
Once per level: every works stops for two turns.
- Cost (Influence)
- 0
- Actions
- 1
- Aims at
- nothing on the map
- Once per level
- Comes with the upgrade “General Strike”
Bring Them Home
Once per level: war weariness +25.
- Cost (Influence)
- 0
- Actions
- 1
- Aims at
- nothing on the map
- Once per level
- Comes with the upgrade “Bring Them Home”
Prime Time
Once per level: television and radio at 100 toward you for two turns.
- Cost (Influence)
- 0
- Actions
- 1
- Aims at
- nothing on the map
- Once per level
- Comes with the upgrade “Prime Time”
Unity meeting
Union split −1, Socialists and unions +3. Once per turn.
- Cost (Influence)
- 25
- Actions
- 1
- Aims at
- nothing on the map
What it doesSocialists and unions loyalty +3
- Once per turn
- Only in “Coal Winter”
Follow a lead
A Journalist or an East Bloc agent at the embassies (Passy), the aid mission (Louvre) or the ministries (Saint-Germain): one lead. Three leads make one proof. 30% that the questions get your unit noticed. Once per turn.
- Cost (Influence)
- 20
- Actions
- 1
- Aims at
- a district
What it does20% chance: Reveal 1 hidden units of the Revolution
Each time it is givenHeat +5
- Once per turn
- Only in “Two Embassies”
Whip the votes
+25 votes for the Republic's defenders at the next sitting. Once per turn.
- Cost (Influence)
- 25
- Actions
- 1
- Aims at
- nothing on the map
- Once per turn
- Only in “The General's Return”
Drive to the airfield
Parisians drive out in their own cars: one Demonstrators unit to this airfield. Once per turn.
- Cost (Influence)
- 10
- Actions
- 1
- Aims at
- a district
What it does1 of your units move at once to this district
- Once per turn
- Only in “Paratroopers Over Paris”
Go on air
A Journalist at Chaillot, with television and radio at 45 toward you: one turn of airtime, the Media +6, Opinion +2. The cameras show the reporter's face. Once per turn.
- Cost (Influence)
- 20
- Actions
- 1
- Aims at
- a district
What it doesTelevision and radio +6 toward youOpinion +2Reveal 1 hidden units of the Revolution
- Once per turn
- Only in “The Television Tower”
March against the Legion
Demonstrators here: the Legion −5 Power, Opinion +2. A protest: it risks the Crackdown if the hardliners are loose. Once every two turns per district.
- Cost (Influence)
- 20
- Actions
- 1
- Aims at
- a district
What it doesOpinion +2
- Only in “Night of the Legion”
The Law
Arrest
Your police or soldiers arrest a revealed unit here.
- Cost (Treasury)
- 20
- Actions
- 1
- Aims at
- an enemy unit
Each time it is givenOpinion −1
Raid
Destroy a revealed building here.
- Cost (Treasury)
- 30
- Actions
- 1
- Aims at
- an enemy unit
Clear the pickets
The CRS end the strike here. Opinion −2, Violence +2.
- Cost (Treasury)
- 10
- Actions
- 1
- Aims at
- a district
Each time it is givenViolence +2Opinion −2
Mediation
The ministry's mediators settle a strike that has run more than a turn. Socialists and unions +3 toward their side, Legitimacy −1. Once per turn.
- Cost (Treasury)
- 50
- Actions
- 1
- Aims at
- a district
What it doesSocialists and unions loyalty +3Legitimacy −1
- Once per turn
West Bloc money
Once: income +30% for the level. You become a Puppet, and the West Bloc sends demands every 5 turns. Each refusal cools it; under 25 the money stops.
- Cost (Treasury)
- 0
- Actions
- 1
- Aims at
- nothing on the map
- Once per level
Negotiate peace
With war weariness at 50 or more: the war overseas ends. Weariness 0, the Army −30 loyalty, the Phantom Legion +20 Power.
- Cost (Treasury)
- 0
- Actions
- 2
- Aims at
- nothing on the map
- Once per level
Restrain the hardliners
One Action Point keeps the Prefecture's hardliners on a leash this turn: no Crackdown.
- Cost (Treasury)
- 0
- Actions
- 1
- Aims at
- nothing on the map
- Once per turn
Cut the broadcast
The tower is off the air today: no airtime at Chaillot this turn. Television and radio −4 toward you. A censorship action.
- Cost (Treasury)
- 20
- Actions
- 1
- Aims at
- a district
What it doesTelevision and radio −4 toward you
- Once per turn
Use a file
One of the three files sealed in 1945: the Socialists and unions −12 loyalty, two hidden enemies revealed. Once per turn.
- Cost (Treasury)
- 0
- Actions
- 1
- Aims at
- nothing on the map
What it doesSocialists and unions loyalty −12Reveal 2 hidden units of the Revolution
- Once per turn
Referendum
Once per level: with Opinion at +15 or less toward the Revolution, Legitimacy +20; otherwise −15.
- Cost (Treasury)
- 120
- Actions
- 1
- Aims at
- nothing on the map
What it doesLegitimacy +20
- Once per level
- Only when the story allows it
The General's Speech
Once per level: Opinion −20 toward the Revolution and the Army's loyalty to 100.
- Cost (Treasury)
- 0
- Actions
- 1
- Aims at
- nothing on the map
What it doesOpinion +20The Army loyalty set to 100
- Once per level
- Comes with the upgrade “The General's Speech”
Counter-Legion squad
A revealed Legion bomb cell is picked up, if one of your units is in its district or next door.
- Cost (Treasury)
- 30
- Actions
- 1
- Aims at
- an enemy unit
Dismantle
Once per level: up to three revealed Legion units arrested at once.
- Cost (Treasury)
- 0
- Actions
- 1
- Aims at
- nothing on the map
- Once per level
- Comes with the upgrade “Dismantle”
Ministry of Information
Once per level: the Revolution's next Opinion gain is cancelled.
- Cost (Treasury)
- 0
- Actions
- 1
- Aims at
- nothing on the map
- Once per level
- Comes with the upgrade “Ministry of Information”
Fund the split
Money for the union leaders who want to walk out: Union split +1, Socialists and unions −4. At 4 the unions are split. Once per turn.
- Cost (Treasury)
- 50
- Actions
- 1
- Aims at
- nothing on the map
What it doesSocialists and unions loyalty −4
- Once per turn
- Only in “Coal Winter”
Court the deputies
+20 votes for the General at the next sitting. Once per turn.
- Cost (Treasury)
- 50
- Actions
- 1
- Aims at
- nothing on the map
- Once per turn
- Only in “The General's Return”
Let the paratroopers be seen
With a Paratroop Battalion on the map: +30 votes for the General at the next sitting, the Army +5, Legitimacy −3.
- Cost (Treasury)
- 20
- Actions
- 1
- Aims at
- nothing on the map
What it doesThe Army loyalty +5Legitimacy −3
- Once per turn
- Only in “The General's Return”
Court the Army
The Army +5 loyalty, Legitimacy −2. Once every two turns.
- Cost (Treasury)
- 30
- Actions
- 1
- Aims at
- nothing on the map
What it doesThe Army loyalty +5Legitimacy −2
- At most once every 2 turns
- Only in “The General's Return”
The radio appeal
Once, while you hold Chaillot: the government's appeal goes out. The Army +10, Opinion +4 toward you.
- Cost (Treasury)
- 0
- Actions
- 2
- Aims at
- nothing on the map
What it doesThe Army loyalty +10Opinion +4
- Once per level
- Only in “Paratroopers Over Paris”
Loyal officers
The Army +6 loyalty. Once per turn.
- Cost (Treasury)
- 30
- Actions
- 1
- Aims at
- nothing on the map
What it doesThe Army loyalty +6
- Once per turn
- Only in “Paratroopers Over Paris”
Legion sweep
An Intelligence Officer here: 60% to reveal each hidden Legion cell in the district.
- Cost (Treasury)
- 20
- Actions
- 1
- Aims at
- a district
- Only in “Night of the Legion”
Interlude 9
After the finale of chapter 9: Cold LightSealed so it does not spoil the story for you.Break the seal
Rally the students
Yann or a militant here: +25 students. Once per district per turn.
- Cost (Influence)
- 0
- Actions
- 1
- Aims at
- a district
Stewards
Armbands on: nothing can be broken here this turn.
- Cost (Influence)
- 5
- Actions
- 1
- Aims at
- a district
What it doesNo actions for the Law in this district for 1 turns
Occupy the tower
Yann at the administration tower with 140 students: the tower is occupied.
- Cost (Influence)
- 0
- Actions
- 2
- Aims at
- a district
Break things
A provocateur: damage +1, students −15. Once per turn.
- Cost (Treasury)
- 0
- Actions
- 1
- Aims at
- a district
- Once per turn
Exam warning
The dean reminds everyone that exams are coming: students −15. Once every two turns.
- Cost (Treasury)
- 10
- Actions
- 1
- Aims at
- nothing on the map
- At most once every 2 turns
Confront the minister
Once, with the minister at the pool: the story +3.
- Cost (Influence)
- 0
- Actions
- 1
- Aims at
- a district
- Once per level
Call the press
After the confrontation, at the studios: the story +2 or +3. Once per turn.
- Cost (Influence)
- 10
- Actions
- 1
- Aims at
- a district
What it does70% chance: No immediate effect
- Once per turn
Leaflets
At the pool: the story +1. Once per turn.
- Cost (Influence)
- 5
- Actions
- 1
- Aims at
- a district
Smooth it over
The press officer rings the editors: the story −2. Once per turn.
- Cost (Treasury)
- 10
- Actions
- 1
- Aims at
- a district
- Once per turn
Laugh it off
The minister makes a joke about cold showers: the story −1. Once every two turns.
- Cost (Treasury)
- 0
- Actions
- 1
- Aims at
- a district
- At most once every 2 turns
Expel him
Once: Yann is expelled. The story +2, and it goes in his file for good.
- Cost (Treasury)
- 0
- Actions
- 1
- Aims at
- nothing on the map
- Once per level