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The Revolution

Underground

One faction across the eras. The numbers are where a new game opens each chapter; in a campaign, loyalty and power carry over from level to level and into the next era.

In chapters 1 to 9

Chapter 1 The Gilded Cage 1783 to 1789

Underground

The Brotherhood of the Mask, led by La Corneille.

  • Loyalty 55, power 25 when the chapter opens
  • Leader: La Corneille
Perk, when devoted
Stealth +1 on all units, cheaper assassinations
Threat, when rebellious
Sells your units' locations to the other side

Units

Demands

  • Free the printer held in the Bastille.GrantInfluence −50Underground loyalty +14Heat +8Free one prisonerRefuseUnderground loyalty −10

Chapter 2 Year of Fire 1789 to 1794

Chapter 2: Year of FireSealed so it does not spoil the story for you.Break the seal

Enragés

Section firebrands who trust no deputy at all.

  • Loyalty 50, power 20 when the chapter opens
Perk, when devoted
Stealth +1 on all units, cheaper assassinations
Threat, when rebellious
Sells your units' locations to the other side

Units

Demands

  • There are traitors among us. Let us deal with them.GrantEnragés loyalty +14Violence +5Heat +6RefuseEnragés loyalty −10

Chapter 3 The Eagle's Shadow 1799 to 1815

Chapter 3: The Eagle's ShadowSealed so it does not spoil the story for you.Break the seal

Royalists

Chouans, émigrés' agents and plotters paid from London. They want the king back and do not mind how.

Perk, when devoted
Stealth +1 on all units, cheaper assassinations
Threat, when rebellious
Sells your units' locations to the other side

Units

Demands

  • Fund our agents in London and the West. The king will remember.GrantInfluence −40Royalists loyalty +14RefuseRoyalists loyalty −10

Chapter 4 Barricade Summers 1830 to 1848

Chapter 4: Barricade SummersSealed so it does not spoil the story for you.Break the seal

Secret Societies

Cells of the Seasons and the Rights of Man: oaths, passwords, gunpowder in the cellars.

Perk, when devoted
Stealth +1 on all units, cheaper assassinations
Threat, when rebellious
Sells your units' locations to the other side

Units

Demands

  • Get our brothers out of Sainte-Pélagie.GrantSecret Societies loyalty +14Heat +6Free one prisonerRefuseSecret Societies loyalty −10

Chapter 5 Straight Lines 1851 to 1870

Chapter 5: Straight LinesSealed so it does not spoil the story for you.Break the seal

Conspirators

Exiled plotters and Italian patriots with bombs in their luggage.

Perk, when devoted
Stealth +1 on all units, cheaper assassinations
Threat, when rebellious
Sells your units' locations to the other side

Units

Demands

  • We need money for chemicals, and no questions.GrantInfluence −30Conspirators loyalty +14Heat +8RefuseConspirators loyalty −10

Chapter 6 Seventy-Two Days 1871

Chapter 6: Seventy-Two DaysSealed so it does not spoil the story for you.Break the seal

Old insurrectionists

The disciples of the Prisoner, who believe in committees of public safety and in nothing else.

Perk, when devoted
Stealth +1 on all units, cheaper assassinations
Threat, when rebellious
Sells your units' locations to the other side

Demands

  • Get the Prisoner out of their hands. Whatever it costs.GrantOld insurrectionists loyalty +12Heat +4RefuseOld insurrectionists loyalty −10

Chapter 7 Home Fires 1914 to 1918

Chapter 7: Home FiresSealed so it does not spoil the story for you.Break the seal

Deserters' networks

Men who did not go back from leave, forgers of passes and black-market traders.

  • Loyalty 45, power 25 when the chapter opens
Perk, when devoted
Stealth +1 on all units, cheaper assassinations
Threat, when rebellious
Sells your units' locations to the other side

Units

Demands

  • Safe houses for the men who did not go back.GrantInfluence −30Deserters' networks loyalty +12RefuseDeserters' networks loyalty −10

Chapter 8 The Grey Years 1940 to 1944

Chapter 8: The Grey YearsSealed so it does not spoil the story for you.Break the seal

Networks

Cells, couriers and radio operators, each knowing as little as possible: Pierre Lenoir's people.

Perk, when devoted
Stealth +1 on all units, cheaper assassinations
Threat, when rebellious
Sells your units' locations to the other side

Units

Demands

  • Safe flats for the networks, and the money for the rent.GrantInfluence −30Networks loyalty +12RefuseNetworks loyalty −10

Chapter 9 Cold Light 1945 to 1962

Chapter 9: Cold LightSealed so it does not spoil the story for you.Break the seal

The networks

Deserters, forgers and those who carry suitcases for the other side of the war overseas.

  • Loyalty 50, power 25 when the chapter opens
Perk, when devoted
Stealth +1 on all units, cheaper assassinations
Threat, when rebellious
Sells your units' locations to the other side

Units

Demands

  • Help for the networks that carry money for the other side of the war.GrantHeat +6The networks loyalty +12RefuseThe networks loyalty −10