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Chapter 5: Straight Lines 1851 to 1870

Units

Every unit both sides can field in this chapter, with the game's description and its base numbers. In play the price moves with Opinion, and for the Law with low Legitimacy; upgrades change some numbers too.

Chapter 5: Straight LinesSealed so it does not spoil the story for you.Break the seal

The Revolution

Faubourg Crowd

Workers' Associations

Strength 3. +5 Unrest per turn. Can riot and join assaults.

Cost (Influence)
40
Upkeep
3
Strength
3
Stealth
0
Move
1

Barricade fighters

Workers' Associations

Strength 3, +1 behind a barricade. Can join assaults.

Cost (Influence)
45
Upkeep
3
Strength
3
Stealth
1
Move
1

Workers' Association

Workers' Associations

Strength 1. +6 Influence per turn; the faubourgs +2 loyalty per turn.

Cost (Influence)
50
Upkeep
2
Strength
1
Stealth
1
Move
1

International Section

Workers' Associations

Strength 2, Stealth 2. Can call a local strike: Law income −20 while it lasts.

Cost (Influence)
60
Upkeep
3
Strength
2
Stealth
2
Move
1

Exile Courier

Exiles

Stealth 3, Move 3. Carries the Revolution's papers into a Boulevard district, where they are otherwise silent.

Cost (Influence)
35
Upkeep
2
Strength
0
Stealth
3
Move
3

Bomb Cell

Conspirators

Strength 3, Stealth 4, Move 2. Can lie in wait for a moving target.

Cost (Influence)
80
Upkeep
5
Strength
3
Stealth
4
Move
2

Opposition paper

Exiles

Building. +1 Opinion per turn. Closed after 3 press warnings.

Cost (Influence)
50
Upkeep
0
Strength
0
Stealth
0
Move
0
  • Building

The poet on the island

Exiles

Off the map, out of reach of arrest. +1 Opinion per turn; Exiles +2 loyalty per turn. One at most.

Cost (Influence)
40
Upkeep
2
Strength
0
Stealth
0
Move
0
  • Units off the map act through Opinion and influence only.
  • At most 1 at a time

The Law

Sergents de ville

Prefecture

Strength 3, Move 2. −5 Unrest per turn. Lets you issue press warnings.

Cost (Treasury)
40
Upkeep
3
Strength
3
Stealth
0
Move
2

Cuirassiers

Imperial Army

Strength 7, Move 3. +2 Strength in Boulevard districts.

Cost (Treasury)
110
Upkeep
7
Strength
7
Stealth
0
Move
3

Engineers

The prefect's financiers

No Strength. Must be on site to build a Boulevard, and stay there until it is done. Two on one site work twice as fast.

Cost (Treasury)
60
Upkeep
3
Strength
0
Stealth
0
Move
1

Line infantry

Imperial Army

Strength 4.

Cost (Treasury)
60
Upkeep
4
Strength
4
Stealth
0
Move
1

Police spy

Political police

Stealth 3, Move 2. Reveals hidden units 30% per turn.

Cost (Treasury)
30
Upkeep
2
Strength
0
Stealth
3
Move
2

Named targets

Deputy

A deputy of the dissolved Assembly, moving between two hiding places.

Strength
0
Stealth
2
Move
0
  • Only in “The December Night”

The emperor's carriage

On its way to the Opera by one of three routes.

Strength
0
Stealth
0
Move
0
  • Only in “Orsoni's Bombs”

Felice Orsoni

The cell's leader, with three bombs made in England.

Strength
1
Stealth
4
Move
1
  • Only in “Orsoni's Bombs”

Interlude 5

After the finale of chapter 5: Straight LinesSealed so it does not spoil the story for you.Break the seal

Adèle

Nineteen, a seamstress who has learned to fly.

Strength
0
Stealth
3
Move
1

Gasworks crew

Makes 1 Gas per turn while at La Villette.

Cost (Influence)
25
Upkeep
0
Strength
0
Stealth
0
Move
1

The minister

Will raise an army in the provinces if he gets out.

Strength
0
Stealth
2
Move
1

The workers' delegate

Carries the faubourgs' appeal to the workers of Europe.

Strength
0
Stealth
2
Move
1

Prefecture agents

Strength 2. Reveals 20% per turn. Want the launch stopped.

Cost (Treasury)
35
Upkeep
0
Strength
2
Stealth
1
Move
1