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Chapter 5: Straight Lines 1851 to 1870

Upgrades

The chapter's upgrade trees, one per side, three branches of four tiers.

Bought with Renown. They last for the whole chapter. In each branch, a tier can be bought only once the one before it is owned.

Chapter 5: Straight LinesSealed so it does not spoil the story for you.Break the seal

The Revolution

Associations

Mutual aid, strike chests, the International

  1. Tier 1 · 100 RenownMutual AidWorkers' Associations +3 Influence per turn.
  2. Tier 2 · 250 RenownStrike FundsStrikes last 2 turns.
  3. Tier 3 · 500 RenownThe InternationalInternational Sections cost 40.
  4. Tier 4 · 1,000 RenownGeneral StrikeSignature, once per level: Law income 0 for 2 turns.General Strike

Exiles

The island, the smugglers, the foreign press

  1. Tier 1 · 100 RenownThe Island Poet+1 Opinion per turn.
  2. Tier 2 · 250 RenownSmuggled PamphletsExile Couriers +1 Stealth.
  3. Tier 3 · 500 RenownForeign PressPress warnings cannot touch the exiles abroad.
  4. Tier 4 · 1,000 RenownThe Little EagleSignature, once per level: Legitimacy −15.The Little Eagle

Old Streets

Courtyards, lawyers and committees against the wreckers

  1. Tier 1 · 100 RenownCourtyard MazesBarricades +1 defence outside Boulevard districts.
  2. Tier 2 · 250 RenownPetition LawyersPetitions delay the works 2 turns.
  3. Tier 3 · 500 RenownNeighbourhood CommitteesDisplaced districts give you +1 influence per turn for every 10 Unrest.
  4. Tier 4 · 1,000 RenownStop the WreckersSignature, once per level: cancel a Boulevard under construction.Stop the Wreckers

The Law

Works

The prefect's plan for a new city

  1. Tier 1 · 100 RenownHaussier's PlanBoulevards cost 150.
  2. Tier 2 · 250 RenownSewers and Fountains+1 Opinion per turn toward you for each Boulevard.
  3. Tier 3 · 500 RenownRailway StationsTwo free line infantry arrive by rail at the start of each level.A free Line infantry in West RoadA free Line infantry in East Road
  4. Tier 4 · 1,000 RenownGrand AxisSignature, once per level: an instant Boulevard.Grand Axis

Empire

Fêtes, balls and plebiscites

  1. Tier 1 · 100 RenownBread and CircusesFêtes cost 30% less.
  2. Tier 2 · 250 RenownImperial BallsThe Empire and the financiers +2 loyalty per turn.
  3. Tier 3 · 500 RenownThe Liberal TurnAt the start of each level, 40% chance the Republicans of '48 are drawn into the Liberal Empire: their loyalty −20, power −15, Legitimacy +5.40% chance: Republicans of '48 loyalty −20, Republicans of '48 power −15, Legitimacy +5
  4. Tier 4 · 1,000 RenownPlebiscite TriumphSignature, once per level: the next plebiscite always succeeds.Plebiscite Triumph

Police

Warnings, informers and deportations

  1. Tier 1 · 100 RenownPress WarningsTwo warnings close a paper.
  2. Tier 2 · 250 RenownInformers in the WorkshopsInternational Sections revealed 30% per turn.
  3. Tier 3 · 500 RenownSecurity LawNew action: arrest a revealed unit anywhere for 1 AP.
  4. Tier 4 · 1,000 RenownTransportationSignature, once per level: deport 3 revealed Revolution units. Violence +5.Transportation