Chapter 5: Straight Lines 1851 to 1870
Orders
Every order both sides can give in this chapter: its base cost, how many of the turn's actions it takes, what it aims at, and what it does by the game's own definition. Low Legitimacy makes the Law's orders dearer, and upgrades change some of them.
Chapter 5: Straight LinesSealed so it does not spoil the story for you.Break the seal
The Revolution
Riot
District at 70+ Unrest: Law influence there −20, Opinion −2.
- Cost (Influence)
- 0
- Actions
- 1
- Aims at
- a district
Each time it is givenOpinion −2
Assault
Your fighting units attack the district. Landmarks add their defence. Violence +3.
- Cost (Influence)
- 10
- Actions
- 1
- Aims at
- a district
Each time it is givenViolence +3Opinion −2
Barricade
One barricade level, up to 3 (only 1 on a Boulevard). Each level adds 2 defence; neighbouring barricades add to it.
- Cost (Influence)
- 30
- Actions
- 1
- Aims at
- a district
Lie low
Heat −8, but your units do nothing this turn.
- Cost (Influence)
- 0
- Actions
- 1
- Aims at
- nothing on the map
Each time it is givenHeat −8
Petition the works
Lawyers, tenants and court orders: the works here are delayed 1 turn. Opinion +2. Once per site per turn.
- Cost (Influence)
- 20
- Actions
- 1
- Aims at
- a district
What it doesOpinion +2
Call a strike
With an International Section here: the district stops work. Law income −20 per turn while it lasts (1 turn).
- Cost (Influence)
- 25
- Actions
- 1
- Aims at
- a district
General Strike
Once per level: Law income 0 for 2 turns.
- Cost (Influence)
- 0
- Actions
- 1
- Aims at
- nothing on the map
What it doesIncome of the Law ×0 for 2 turns
- Once per level
- Comes with the upgrade “General Strike”
The Little Eagle
Once per level: a ruinous pamphlet from the island. Legitimacy −15.
- Cost (Influence)
- 0
- Actions
- 1
- Aims at
- nothing on the map
What it doesLegitimacy −15
- Once per level
- Comes with the upgrade “The Little Eagle”
Stop the Wreckers
Once per level: cancel the works under way in this district.
- Cost (Influence)
- 0
- Actions
- 1
- Aims at
- a district
- Once per level
- Comes with the upgrade “Stop the Wreckers”
Hide the deputies
A friend's attic, a cab to the station: the deputies in this district drop out of sight again. The Law needs spies to find them. Once per turn.
- Cost (Influence)
- 20
- Actions
- 1
- Aims at
- a district
What it doesYour people in this district go back into hiding
- Once per turn
- Only in “The December Night”
Storm the cells
Fighting units against the doors of the Prefecture: free one arrested deputy. Violence +2 if it fails.
- Cost (Influence)
- 20
- Actions
- 1
- Aims at
- a district
If it succeedsFree one prisoner
If it failsViolence +2
- Only in “The December Night”
Sabotage the works
Undo a night's demolition: the works here are delayed 3 turns. Violence +5, Heat +6. Once per site per turn.
- Cost (Influence)
- 20
- Actions
- 1
- Aims at
- a district
Each time it is givenViolence +5Heat +6
- Only in “The Great Demolition”
Lie in wait
Orsoni or a Bomb Cell takes position on the route with the bombs. If the carriage comes this way, they throw. Heat +8.
- Cost (Influence)
- 30
- Actions
- 1
- Aims at
- a district
Each time it is givenHeat +8
- Only in “Orsoni's Bombs”
Appeal abroad
Letters to London and Turin about the Italian cause: Foreign Powers +6 toward you. Once per turn.
- Cost (Influence)
- 25
- Actions
- 1
- Aims at
- nothing on the map
What it doesForeign Powers +6 toward you
- Once per turn
- Only in “Orsoni's Bombs”
Workers' delegation
With an International Section on the map: delegates meet their foreign comrades at the exhibition. Foreign Powers +5 toward you. Once per turn.
- Cost (Influence)
- 30
- Actions
- 1
- Aims at
- nothing on the map
What it doesForeign Powers +5 toward you
- Once per turn
- Only in “The Exposition”
Proclaim the Republic
At the Hôtel de Ville, which you must hold, after the defeat, with Opinion at +20 or better toward you.
- Cost (Influence)
- 0
- Actions
- 1
- Aims at
- a district
- Once per level
- Only in “Sedan”
The Law
Arrest
Your soldiers or sergents arrest a revealed unit here.
- Cost (Treasury)
- 20
- Actions
- 1
- Aims at
- an enemy unit
Each time it is givenOpinion −1
Raid
Destroy a revealed building here.
- Cost (Treasury)
- 40
- Actions
- 1
- Aims at
- an enemy unit
Clear the street
Your soldiers attack the district and its barricade. Violence +3, Opinion −3.
- Cost (Treasury)
- 20
- Actions
- 1
- Aims at
- a district
Each time it is givenViolence +3Opinion −3
Cut a boulevard
With Engineers here: works begin and the boulevard opens after 3 turns of work; two Engineers on site work twice as fast. A boulevard holds barricades to level 1, gives your units +1 Move, silences the Revolution's papers without a courier, turns the district bourgeois (+20 Law influence) and pushes the displaced into two outer districts (+15 Unrest).
- Cost (Treasury)
- 200
- Actions
- 1
- Aims at
- a district
Plebiscite
Once per level: if Opinion is +10 or lower, Legitimacy +20; otherwise Legitimacy −15.
- Cost (Treasury)
- 150
- Actions
- 1
- Aims at
- nothing on the map
What it doesLegitimacy +20
- Once per level
Press warning
With sergents de ville on duty: an official warning to a revealed paper, wherever it prints. Three warnings close it. Once per turn.
- Cost (Treasury)
- 0
- Actions
- 1
- Aims at
- an enemy unit
- Once per turn
Imperial fête
Fireworks, a parade and free wine: Opinion +4 toward you. Once every three turns.
- Cost (Treasury)
- 40
- Actions
- 1
- Aims at
- nothing on the map
Each time it is givenOpinion +4
- At most once every 3 turns
Security Law arrest
Arrest a revealed unit anywhere, without a contest. Opinion −2.
- Cost (Treasury)
- 30
- Actions
- 1
- Aims at
- an enemy unit
Each time it is givenOpinion −2
Grand Axis
Once per level: a boulevard here at once.
- Cost (Treasury)
- 0
- Actions
- 1
- Aims at
- a district
- Once per level
- Comes with the upgrade “Grand Axis”
Plebiscite Triumph
Once per level: the next plebiscite succeeds whatever Opinion says.
- Cost (Treasury)
- 0
- Actions
- 1
- Aims at
- nothing on the map
- Once per level
- Comes with the upgrade “Plebiscite Triumph”
Transportation
Once per level: 3 revealed Revolution units deported to the colonies. Violence +5.
- Cost (Treasury)
- 0
- Actions
- 1
- Aims at
- nothing on the map
What it does3 units of the Revolution removed
Each time it is givenViolence +5
- Once per level
- Comes with the upgrade “Transportation”
Sweep the route
Your sergents, spies or soldiers search the district: hidden units revealed and any bombs found.
- Cost (Treasury)
- 20
- Actions
- 1
- Aims at
- a district
What it doesReveal every hidden unit of the Revolution
- Only in “Orsoni's Bombs”
Court London
Dispatches to the British government: Foreign Powers −4 toward the Revolution and +4 toward you. Once per turn.
- Cost (Treasury)
- 30
- Actions
- 1
- Aims at
- nothing on the map
What it doesForeign Powers −4 toward the RevolutionForeign Powers +4 toward you
- Once per turn
- Only in “Orsoni's Bombs”
Showcase
A new hall, a new machine, a medal ceremony: Prestige +8, Opinion +1 toward you, Foreign Powers −2 toward the Revolution. Once per turn.
- Cost (Treasury)
- 40
- Actions
- 1
- Aims at
- nothing on the map
What it doesPrestige +8Opinion +1Foreign Powers −2 toward the Revolution
- Once per turn
- Only in “The Exposition”
Victory communiqué
Before the defeat: a victory announced on the boulevards. Glory +5. Once every two turns.
- Cost (Treasury)
- 30
- Actions
- 1
- Aims at
- nothing on the map
What it doesImperial Glory +5
- At most once every 2 turns
- Only in “Sedan”
Interlude 5
After the finale of chapter 5: Straight LinesSealed so it does not spoil the story for you.Break the seal
Stoke the gasworks
With Adèle at La Villette: Gas +1. Once per turn. Each gasworks crew there makes 1 Gas a turn.
- Cost (Influence)
- 0
- Actions
- 1
- Aims at
- a district
- Once per turn
Fill the envelope
At Montmartre, with 3 Gas: one balloon filled and ready.
- Cost (Influence)
- 0
- Actions
- 2
- Aims at
- a district
Launch with the minister
At Montmartre with Adèle, from the fifth day: the minister flies.
- Cost (Influence)
- 0
- Actions
- 2
- Aims at
- a district
Launch with the delegate
At Montmartre with Adèle, from the fifth day: the delegate flies.
- Cost (Influence)
- 0
- Actions
- 2
- Aims at
- a district
Hide
Adèle and her passengers +2 Stealth this turn.
- Cost (Influence)
- 0
- Actions
- 1
- Aims at
- nothing on the map
What it doesA lasting change for the RevolutionA lasting change for the RevolutionA lasting change for the Revolution
- Once per turn
Stop the launch
Your agents arrest a revealed person in this district.
- Cost (Treasury)
- 0
- Actions
- 1
- Aims at
- an enemy unit