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Chapter 5: Straight Lines 1851 to 1870

Orders

Every order both sides can give in this chapter: its base cost, how many of the turn's actions it takes, what it aims at, and what it does by the game's own definition. Low Legitimacy makes the Law's orders dearer, and upgrades change some of them.

Chapter 5: Straight LinesSealed so it does not spoil the story for you.Break the seal

The Revolution

Riot

District at 70+ Unrest: Law influence there −20, Opinion −2.

Cost (Influence)
0
Actions
1
Aims at
a district

Each time it is givenOpinion −2

Assault

Your fighting units attack the district. Landmarks add their defence. Violence +3.

Cost (Influence)
10
Actions
1
Aims at
a district

Each time it is givenViolence +3Opinion −2

Barricade

One barricade level, up to 3 (only 1 on a Boulevard). Each level adds 2 defence; neighbouring barricades add to it.

Cost (Influence)
30
Actions
1
Aims at
a district

Lie low

Heat −8, but your units do nothing this turn.

Cost (Influence)
0
Actions
1
Aims at
nothing on the map

Each time it is givenHeat −8

Petition the works

Lawyers, tenants and court orders: the works here are delayed 1 turn. Opinion +2. Once per site per turn.

Cost (Influence)
20
Actions
1
Aims at
a district

What it doesOpinion +2

Call a strike

With an International Section here: the district stops work. Law income −20 per turn while it lasts (1 turn).

Cost (Influence)
25
Actions
1
Aims at
a district

General Strike

Once per level: Law income 0 for 2 turns.

Cost (Influence)
0
Actions
1
Aims at
nothing on the map

What it doesIncome of the Law ×0 for 2 turns

  • Once per level
  • Comes with the upgrade “General Strike”

The Little Eagle

Once per level: a ruinous pamphlet from the island. Legitimacy −15.

Cost (Influence)
0
Actions
1
Aims at
nothing on the map

What it doesLegitimacy −15

  • Once per level
  • Comes with the upgrade “The Little Eagle”

Stop the Wreckers

Once per level: cancel the works under way in this district.

Cost (Influence)
0
Actions
1
Aims at
a district
  • Once per level
  • Comes with the upgrade “Stop the Wreckers”

Hide the deputies

A friend's attic, a cab to the station: the deputies in this district drop out of sight again. The Law needs spies to find them. Once per turn.

Cost (Influence)
20
Actions
1
Aims at
a district

What it doesYour people in this district go back into hiding

  • Once per turn
  • Only in “The December Night”

Storm the cells

Fighting units against the doors of the Prefecture: free one arrested deputy. Violence +2 if it fails.

Cost (Influence)
20
Actions
1
Aims at
a district

If it succeedsFree one prisoner

If it failsViolence +2

  • Only in “The December Night”

Sabotage the works

Undo a night's demolition: the works here are delayed 3 turns. Violence +5, Heat +6. Once per site per turn.

Cost (Influence)
20
Actions
1
Aims at
a district

Each time it is givenViolence +5Heat +6

  • Only in “The Great Demolition”

Lie in wait

Orsoni or a Bomb Cell takes position on the route with the bombs. If the carriage comes this way, they throw. Heat +8.

Cost (Influence)
30
Actions
1
Aims at
a district

Each time it is givenHeat +8

  • Only in “Orsoni's Bombs”

Appeal abroad

Letters to London and Turin about the Italian cause: Foreign Powers +6 toward you. Once per turn.

Cost (Influence)
25
Actions
1
Aims at
nothing on the map

What it doesForeign Powers +6 toward you

  • Once per turn
  • Only in “Orsoni's Bombs”

Workers' delegation

With an International Section on the map: delegates meet their foreign comrades at the exhibition. Foreign Powers +5 toward you. Once per turn.

Cost (Influence)
30
Actions
1
Aims at
nothing on the map

What it doesForeign Powers +5 toward you

  • Once per turn
  • Only in “The Exposition”

Proclaim the Republic

At the Hôtel de Ville, which you must hold, after the defeat, with Opinion at +20 or better toward you.

Cost (Influence)
0
Actions
1
Aims at
a district
  • Once per level
  • Only in “Sedan”

The Law

Arrest

Your soldiers or sergents arrest a revealed unit here.

Cost (Treasury)
20
Actions
1
Aims at
an enemy unit

Each time it is givenOpinion −1

Raid

Destroy a revealed building here.

Cost (Treasury)
40
Actions
1
Aims at
an enemy unit

Clear the street

Your soldiers attack the district and its barricade. Violence +3, Opinion −3.

Cost (Treasury)
20
Actions
1
Aims at
a district

Each time it is givenViolence +3Opinion −3

Cut a boulevard

With Engineers here: works begin and the boulevard opens after 3 turns of work; two Engineers on site work twice as fast. A boulevard holds barricades to level 1, gives your units +1 Move, silences the Revolution's papers without a courier, turns the district bourgeois (+20 Law influence) and pushes the displaced into two outer districts (+15 Unrest).

Cost (Treasury)
200
Actions
1
Aims at
a district

Plebiscite

Once per level: if Opinion is +10 or lower, Legitimacy +20; otherwise Legitimacy −15.

Cost (Treasury)
150
Actions
1
Aims at
nothing on the map

What it doesLegitimacy +20

  • Once per level

Press warning

With sergents de ville on duty: an official warning to a revealed paper, wherever it prints. Three warnings close it. Once per turn.

Cost (Treasury)
0
Actions
1
Aims at
an enemy unit
  • Once per turn

Imperial fête

Fireworks, a parade and free wine: Opinion +4 toward you. Once every three turns.

Cost (Treasury)
40
Actions
1
Aims at
nothing on the map

Each time it is givenOpinion +4

  • At most once every 3 turns

Security Law arrest

Arrest a revealed unit anywhere, without a contest. Opinion −2.

Cost (Treasury)
30
Actions
1
Aims at
an enemy unit

Each time it is givenOpinion −2

Grand Axis

Once per level: a boulevard here at once.

Cost (Treasury)
0
Actions
1
Aims at
a district
  • Once per level
  • Comes with the upgrade “Grand Axis”

Plebiscite Triumph

Once per level: the next plebiscite succeeds whatever Opinion says.

Cost (Treasury)
0
Actions
1
Aims at
nothing on the map
  • Once per level
  • Comes with the upgrade “Plebiscite Triumph”

Transportation

Once per level: 3 revealed Revolution units deported to the colonies. Violence +5.

Cost (Treasury)
0
Actions
1
Aims at
nothing on the map

What it does3 units of the Revolution removed

Each time it is givenViolence +5

  • Once per level
  • Comes with the upgrade “Transportation”

Sweep the route

Your sergents, spies or soldiers search the district: hidden units revealed and any bombs found.

Cost (Treasury)
20
Actions
1
Aims at
a district

What it doesReveal every hidden unit of the Revolution

  • Only in “Orsoni's Bombs”

Court London

Dispatches to the British government: Foreign Powers −4 toward the Revolution and +4 toward you. Once per turn.

Cost (Treasury)
30
Actions
1
Aims at
nothing on the map

What it doesForeign Powers −4 toward the RevolutionForeign Powers +4 toward you

  • Once per turn
  • Only in “Orsoni's Bombs”

Showcase

A new hall, a new machine, a medal ceremony: Prestige +8, Opinion +1 toward you, Foreign Powers −2 toward the Revolution. Once per turn.

Cost (Treasury)
40
Actions
1
Aims at
nothing on the map

What it doesPrestige +8Opinion +1Foreign Powers −2 toward the Revolution

  • Once per turn
  • Only in “The Exposition”

Victory communiqué

Before the defeat: a victory announced on the boulevards. Glory +5. Once every two turns.

Cost (Treasury)
30
Actions
1
Aims at
nothing on the map

What it doesImperial Glory +5

  • At most once every 2 turns
  • Only in “Sedan”

Interlude 5

After the finale of chapter 5: Straight LinesSealed so it does not spoil the story for you.Break the seal

Stoke the gasworks

With Adèle at La Villette: Gas +1. Once per turn. Each gasworks crew there makes 1 Gas a turn.

Cost (Influence)
0
Actions
1
Aims at
a district
  • Once per turn

Fill the envelope

At Montmartre, with 3 Gas: one balloon filled and ready.

Cost (Influence)
0
Actions
2
Aims at
a district

Launch with the minister

At Montmartre with Adèle, from the fifth day: the minister flies.

Cost (Influence)
0
Actions
2
Aims at
a district

Launch with the delegate

At Montmartre with Adèle, from the fifth day: the delegate flies.

Cost (Influence)
0
Actions
2
Aims at
a district

Hide

Adèle and her passengers +2 Stealth this turn.

Cost (Influence)
0
Actions
1
Aims at
nothing on the map

What it doesA lasting change for the RevolutionA lasting change for the RevolutionA lasting change for the Revolution

  • Once per turn

Stop the launch

Your agents arrest a revealed person in this district.

Cost (Treasury)
0
Actions
1
Aims at
an enemy unit