The Law
Force
One faction across the eras. The numbers are where a new game opens each chapter; in a campaign, loyalty and power carry over from level to level and into the next era.
In chapters 1 to 13
Chapter 1 The Gilded Cage 1783 to 1789
Force
The Gardes, French and Swiss.
- Loyalty 60, power 45 when the chapter opens
- Perk, when devoted
- Military units cost 20% less
- Threat, when rebellious
- Refuses orders in one district per turn
Units
Demands
- The Gardes have not been paid since Easter.GrantTreasury −60Force loyalty +12RefuseForce loyalty −10
Chapter 2 Year of Fire 1789 to 1794
Chapter 2: Year of FireSealed so it does not spoil the story for you.Break the seal
Guards
The Swiss and the regiments still loyal to the throne.
- Loyalty 58, power 50 when the chapter opens
- Perk, when devoted
- Military units cost 20% less
- Threat, when rebellious
- Refuses orders in one district per turn
Units
Demands
- The Swiss have not been paid. Pay them.GrantTreasury −60Guards loyalty +12RefuseGuards loyalty −10
Chapter 3 The Eagle's Shadow 1799 to 1815
Chapter 3: The Eagle's ShadowSealed so it does not spoil the story for you.Break the seal
Grande Armée
The veterans of twenty campaigns. They love the Eagle while he wins.
- Loyalty 66, power 60 when the chapter opens
- Perk, when devoted
- Military units cost 20% less
- Threat, when rebellious
- Refuses orders in one district per turn
Units
Demands
- The army has not been paid. Pay it.GrantTreasury −60Grande Armée loyalty +12RefuseGrande Armée loyalty −10
Chapter 4 Barricade Summers 1830 to 1848
Chapter 4: Barricade SummersSealed so it does not spoil the story for you.Break the seal
The Army
Regiments of the line and their generals, unhappy at being sent into the streets.
- In “The June Days”: Army of the Republic
- Loyalty 60, power 55 when the chapter opens
- Leader: General Eugène Lavergne
- Perk, when devoted
- Military units cost 20% less
- Threat, when rebellious
- Refuses orders in one district per turn
Units
Demands
- Fortify Paris, and pay the army that will man the forts.GrantTreasury −60The Army loyalty +12RefuseThe Army loyalty −10
Chapter 5 Straight Lines 1851 to 1870
Chapter 5: Straight LinesSealed so it does not spoil the story for you.Break the seal
Imperial Army
Cuirassiers in breastplates and the line regiments of the Crimea and Italy.
- Loyalty 60, power 55 when the chapter opens
- Perk, when devoted
- Military units cost 20% less
- Threat, when rebellious
- Refuses orders in one district per turn
Units
Demands
- Rearm the line with the new rifle.GrantTreasury −60Imperial Army loyalty +12RefuseImperial Army loyalty −10
Chapter 6 Seventy-Two Days 1871
Chapter 6: Seventy-Two DaysSealed so it does not spoil the story for you.Break the seal
Versailles army
Marshal MacMorne's regiments, filled with prisoners the Prussians have sent home.
- Loyalty 60, power 60 when the chapter opens
- Leader: Marshal MacMorne
- Perk, when devoted
- Military units cost 20% less
- Threat, when rebellious
- Refuses orders in one district per turn
Units
Demands
- The marshal needs more guns before the assault.GrantTreasury −60Versailles army loyalty +12RefuseVersailles army loyalty −10
Chapter 7 Home Fires 1914 to 1918
Chapter 7: Home FiresSealed so it does not spoil the story for you.Break the seal
Army
General Galliard, military governor of Paris, and the territorials who guard the factories.
- Loyalty 65, power 60 when the chapter opens
- Leader: General Galliard, military governor of Paris
- Perk, when devoted
- Military units cost 20% less
- Threat, when rebellious
- Refuses orders in one district per turn
Units
Demands
- More shells for the army, whatever the cost.GrantTreasury −60Army loyalty +12RefuseArmy loyalty −10
Chapter 8 The Grey Years 1940 to 1944
Chapter 8: The Grey YearsSealed so it does not spoil the story for you.Break the seal
Police
The police brigades of the twenty districts: patrols, curfew, queues.
- Loyalty 60, power 55 when the chapter opens
- Perk, when devoted
- Military units cost 20% less
- Threat, when rebellious
- Refuses orders in one district per turn
Units
Demands
- More police brigades.GrantTreasury −50Police loyalty +12RefusePolice loyalty −10
Chapter 9 Cold Light 1945 to 1962
Chapter 9: Cold LightSealed so it does not spoil the story for you.Break the seal
The Army
Paratroopers, conscripts and officers who have fought one war overseas and are losing another.
- Loyalty 60, power 55 when the chapter opens
- Perk, when devoted
- Military units cost 20% less
- Threat, when rebellious
- Refuses orders in one district per turn
Units
Demands
- More men for the war overseas.GrantThe Army loyalty +12RefuseThe Army loyalty −10
Chapter 10 Beneath the Stones 1968
Chapter 10: Beneath the StonesSealed so it does not spoil the story for you.Break the seal
Army and gendarmerie
The riot companies, the mobile gendarmes and, beyond the border, the army.
- Loyalty 65, power 55 when the chapter opens
- Perk, when devoted
- Military units cost 20% less
- Threat, when rebellious
- Refuses orders in one district per turn
Units
Demands
- The army ready around Paris.GrantArmy and gendarmerie loyalty +12Opinion −2RefuseArmy and gendarmerie loyalty −10
Chapter 11 Paper Fortunes 2000 to 2010
Chapter 11: Paper FortunesSealed so it does not spoil the story for you.Break the seal
Riot companies
The mobile companies of the riot police.
- Loyalty 62, power 50 when the chapter opens
- Perk, when devoted
- Military units cost 20% less
- Threat, when rebellious
- Refuses orders in one district per turn
Units
Demands
- More riot companies, and newer equipment.GrantTreasury −40Riot companies loyalty +12RefuseRiot companies loyalty −10
Chapter 12 Saturdays 2018 to 2024
Chapter 12: SaturdaysSealed so it does not spoil the story for you.Break the seal
Riot companies
The mobile companies of the riot police.
- Loyalty 62, power 50 when the chapter opens
- Perk, when devoted
- Military units cost 20% less
- Threat, when rebellious
- Refuses orders in one district per turn
Units
Demands
- New equipment for the riot companies.GrantTreasury −40Riot companies loyalty +12RefuseRiot companies loyalty −10
Chapter 13 The Glass City 2041 to 2049
Chapter 13: The Glass CitySealed so it does not spoil the story for you.Break the seal
The Drone Corps
Commander Théo Blanc and the swarms over the rooftops.
- Loyalty 62, power 50 when the chapter opens
- Leader: Commander Théo Blanc of the drone corps
- Perk, when devoted
- Military units cost 20% less
- Threat, when rebellious
- Refuses orders in one district per turn
Units
Demands
- New swarms for the corps.GrantTreasury −40The Drone Corps loyalty +12RefuseThe Drone Corps loyalty −10