Chapter 12: Saturdays 2018 to 2024
Units
Every unit both sides can field in this chapter, with the game's description and its base numbers. In play the price moves with Opinion, and for the Law with low Legitimacy; upgrades change some numbers too.
Chapter 12: SaturdaysSealed so it does not spoil the story for you.Break the seal
The Revolution
Roundabout Camp
A camp on a roundabout in the outer ring, where the movement has 45 influence; one per district. Network +3 a turn.
- Cost (Influence)
- 30
- Upkeep
- 1
- Strength
- 1
- Stealth
- 0
- Move
- 0
- Building
- At most 1 in one district
Saturday Marchers
Strength 2, Move 2. They march only on Saturdays: Opinion +2 for each marcher in the march.
- Cost (Influence)
- 35
- Upkeep
- 1
- Strength
- 2
- Stealth
- 0
- Move
- 2
Streamer
Stealth 1, Move 2. Films everything: any use of force by the Law where a streamer stands may go viral (50%).
- Cost (Influence)
- 40
- Upkeep
- 1
- Strength
- 0
- Stealth
- 1
- Move
- 2
Street Medics
Move 2. The wounded in their district recover; Opinion +1 a turn.
- Cost (Influence)
- 30
- Upkeep
- 1
- Strength
- 0
- Stealth
- 0
- Move
- 2
Online Group
Off the map. Network +2 a turn.
- Cost (Influence)
- 25
- Upkeep
- 1
- Strength
- 0
- Stealth
- 0
- Move
- 0
- Units off the map act through Opinion and influence only.
Black Bloc
Strength 4, Stealth 2, Move 2. Violence +5 for each of its actions; it acts on its own while the Radicals are under 50 loyalty.
- Cost (Influence)
- 50
- Upkeep
- 2
- Strength
- 4
- Stealth
- 2
- Move
- 2
The Law
Riot Police Company
Strength 5, Move 2. Arrests and kettles: a kettle holds a march in place for a turn.
- Cost (Treasury)
- 60
- Upkeep
- 3
- Strength
- 5
- Stealth
- 0
- Move
- 2
Motorbike Brigade
Strength 4, Move 4. Fast arrests in its district or next door; twice the risk of a viral clip.
- Cost (Treasury)
- 65
- Upkeep
- 3
- Strength
- 4
- Stealth
- 0
- Move
- 4
Surveillance Drone
Stealth 2, Move 4. Reveals every unit in its district. Surveillance +3 a turn.
- Cost (Treasury)
- 70
- Upkeep
- 2
- Strength
- 0
- Stealth
- 2
- Move
- 4
Debate Hall
A town-hall debate: Unrest −5 a turn. In the Great Debate, the movement's Moderates are absorbed.
- Cost (Treasury)
- 80
- Upkeep
- 1
- Strength
- 0
- Stealth
- 0
- Move
- 0
- Building
Interlude 12
After the finale of chapter 12: SaturdaysSealed so it does not spoil the story for you.Break the seal
Lina
A trust-and-safety engineer at Murmur.
- Strength
- 0
- Stealth
- 0
- Move
- 2
Moderator
One of Lina's team: throttles the rumours where it works.
- Cost (Influence)
- 15
- Upkeep
- 0
- Strength
- 0
- Stealth
- 0
- Move
- 1
- At most 4 at a time
Bot farm
Feeds the rumours: +1 an hour.
- Cost (Treasury)
- 20
- Upkeep
- 0
- Strength
- 0
- Stealth
- 1
- Move
- 1
- At most 3 at a time
Colleague
Stealth 1. Helps copy the annexes.
- Cost (Influence)
- 20
- Upkeep
- 0
- Strength
- 0
- Stealth
- 1
- Move
- 1
- At most 2 at a time
Security team
Murmur's internal security.
- Cost (Treasury)
- 25
- Upkeep
- 0
- Strength
- 2
- Stealth
- 0
- Move
- 1
- At most 2 at a time