LanterneWiki

Lanterne is played on a computer

Chapter 12: Saturdays 2018 to 2024

Units

Every unit both sides can field in this chapter, with the game's description and its base numbers. In play the price moves with Opinion, and for the Law with low Legitimacy; upgrades change some numbers too.

Chapter 12: SaturdaysSealed so it does not spoil the story for you.Break the seal

The Revolution

Roundabout Camp

The roundabouts

A camp on a roundabout in the outer ring, where the movement has 45 influence; one per district. Network +3 a turn.

Cost (Influence)
30
Upkeep
1
Strength
1
Stealth
0
Move
0
  • Building
  • At most 1 in one district

Saturday Marchers

The roundabouts

Strength 2, Move 2. They march only on Saturdays: Opinion +2 for each marcher in the march.

Cost (Influence)
35
Upkeep
1
Strength
2
Stealth
0
Move
2

Streamer

The streamers

Stealth 1, Move 2. Films everything: any use of force by the Law where a streamer stands may go viral (50%).

Cost (Influence)
40
Upkeep
1
Strength
0
Stealth
1
Move
2

Street Medics

The roundabouts

Move 2. The wounded in their district recover; Opinion +1 a turn.

Cost (Influence)
30
Upkeep
1
Strength
0
Stealth
0
Move
2

Online Group

The streamers

Off the map. Network +2 a turn.

Cost (Influence)
25
Upkeep
1
Strength
0
Stealth
0
Move
0
  • Units off the map act through Opinion and influence only.

Black Bloc

The Black Bloc

Strength 4, Stealth 2, Move 2. Violence +5 for each of its actions; it acts on its own while the Radicals are under 50 loyalty.

Cost (Influence)
50
Upkeep
2
Strength
4
Stealth
2
Move
2

The Law

Riot Police Company

Riot companies

Strength 5, Move 2. Arrests and kettles: a kettle holds a march in place for a turn.

Cost (Treasury)
60
Upkeep
3
Strength
5
Stealth
0
Move
2

Motorbike Brigade

The Interior Ministry

Strength 4, Move 4. Fast arrests in its district or next door; twice the risk of a viral clip.

Cost (Treasury)
65
Upkeep
3
Strength
4
Stealth
0
Move
4

Surveillance Drone

Intelligence

Stealth 2, Move 4. Reveals every unit in its district. Surveillance +3 a turn.

Cost (Treasury)
70
Upkeep
2
Strength
0
Stealth
2
Move
4

Debate Hall

The government

A town-hall debate: Unrest −5 a turn. In the Great Debate, the movement's Moderates are absorbed.

Cost (Treasury)
80
Upkeep
1
Strength
0
Stealth
0
Move
0
  • Building

Interlude 12

After the finale of chapter 12: SaturdaysSealed so it does not spoil the story for you.Break the seal

Lina

A trust-and-safety engineer at Murmur.

Strength
0
Stealth
0
Move
2

Moderator

One of Lina's team: throttles the rumours where it works.

Cost (Influence)
15
Upkeep
0
Strength
0
Stealth
0
Move
1
  • At most 4 at a time

Bot farm

Feeds the rumours: +1 an hour.

Cost (Treasury)
20
Upkeep
0
Strength
0
Stealth
1
Move
1
  • At most 3 at a time

Colleague

Stealth 1. Helps copy the annexes.

Cost (Influence)
20
Upkeep
0
Strength
0
Stealth
1
Move
1
  • At most 2 at a time

Security team

Murmur's internal security.

Cost (Treasury)
25
Upkeep
0
Strength
2
Stealth
0
Move
1
  • At most 2 at a time