Chapter 2: Year of Fire 1789 to 1794
Units
Every unit both sides can field in this chapter, with the game's description and its base numbers. In play the price moves with Opinion, and for the Law with low Legitimacy; upgrades change some numbers too.
Chapter 2: Year of FireSealed so it does not spoil the story for you.Break the seal
The Revolution
Sans-culottes Crowd
Strength 3. +5 Unrest per turn. Can start riots and join assaults.
- Cost (Influence)
- 40
- Upkeep
- 3
- Strength
- 3
- Stealth
- 0
- Move
- 1
Pike Company
Strength 4, +2 when defending a barricade.
- Cost (Influence)
- 60
- Upkeep
- 4
- Strength
- 4
- Stealth
- 0
- Move
- 1
Orator
Opinion +2 per turn; the Crowd warms to you (+2 loyalty per turn).
- Cost (Influence)
- 45
- Upkeep
- 3
- Strength
- 0
- Stealth
- 1
- Move
- 2
Club
Building. +10 Influence per turn and +1 Assembly vote weight.
- Cost (Influence)
- 70
- Upkeep
- 0
- Strength
- 0
- Stealth
- 0
- Move
- 0
- Building
Conspirator
Strength 1, hard to see. Needed to turn ministers in the finale.
- Cost (Influence)
- 50
- Upkeep
- 4
- Strength
- 1
- Stealth
- 3
- Move
- 2
Cannoneers
Strength 7. The section cannon.
- Cost (Influence)
- 100
- Upkeep
- 6
- Strength
- 7
- Stealth
- 0
- Move
- 1
- Comes with the upgrade “Section Cannon”
The royal family
The king, the queen and their children, brought back to Paris by the march.
- Cost (Influence)
- 0
- Upkeep
- 0
- Strength
- 0
- Stealth
- 0
- Move
- 1
- Never recruited: the story brings it in
- Only in “The Bread March”
Patriot Watch
Citizens on the roads at night. Reveals hidden units 30% per turn.
- Cost (Influence)
- 25
- Upkeep
- 1
- Strength
- 1
- Stealth
- 0
- Move
- 2
- Only in “Flight by Night”
The Law
Gendarmes
Strength 3, −5 Unrest per turn. Can arrest revealed units in their district.
- Cost (Treasury)
- 35
- Upkeep
- 3
- Strength
- 3
- Stealth
- 0
- Move
- 1
Swiss Guard
Strength 6, +2 in the Louvre. Never defects and ends riots.
- Cost (Treasury)
- 90
- Upkeep
- 7
- Strength
- 6
- Stealth
- 0
- Move
- 1
Citizen Guard
Strength 4, Move 2. May switch to the side the city favours when Opinion passes ±30.
- Cost (Treasury)
- 50
- Upkeep
- 4
- Strength
- 4
- Stealth
- 0
- Move
- 2
Spy
Reveals hidden units 35% per turn, +5% per Club in the district.
- Cost (Treasury)
- 35
- Upkeep
- 2
- Strength
- 0
- Stealth
- 3
- Move
- 2
Dragoons
Strength 4, Move 3.
- Cost (Treasury)
- 70
- Upkeep
- 5
- Strength
- 4
- Stealth
- 0
- Move
- 3
- Comes with the upgrade “Mounted Patrols”
Revolutionary Tribunal
Building. Allows arrests without trial in its district and next to it; each one adds 5 Terror.
- Cost (Treasury)
- 80
- Upkeep
- 0
- Strength
- 0
- Stealth
- 0
- Move
- 0
- Building
- Never recruited: the story brings it in
Bastille garrison
Invalides and Swiss behind eight-storey walls.
- Cost (Treasury)
- 0
- Upkeep
- 0
- Strength
- 3
- Stealth
- 0
- Move
- 0
- Never recruited: the story brings it in
The royal carriage
A heavy berlin carrying the royal family under false names. It only moves at night.
- Cost (Treasury)
- 0
- Upkeep
- 0
- Strength
- 0
- Stealth
- 4
- Move
- 1
- Never recruited: the story brings it in
- Only in “Flight by Night”
Named targets
Maximin Vérac
The Incorruptible, master of the Committee.
- Strength
- 1
- Stealth
- 0
- Move
- 0
Minister
A member of the government who might be persuaded to change sides.
- Strength
- 0
- Stealth
- 0
- Move
- 0
Conspirator leader
One of the men plotting against the Committee.
- Strength
- 1
- Stealth
- 3
- Move
- 1
Interlude 2
After the finale of chapter 2: Year of FireSealed so it does not spoil the story for you.Break the seal
Lucie
The executioner's daughter, who keeps the register of the condemned.
- Strength
- 0
- Stealth
- 3
- Move
- 1
Condemned prisoner
A name on the list, waiting for the cart.
- Cost (Influence)
- 0
- Upkeep
- 0
- Strength
- 0
- Stealth
- 2
- Move
- 1
- Never recruited: the story brings it in
Prison warder
Reveals hidden people nearby.
- Cost (Treasury)
- 30
- Upkeep
- 0
- Strength
- 2
- Stealth
- 0
- Move
- 1
Vaucorbeil's agent
Sees into the next street as well as this one.
- Cost (Treasury)
- 30
- Upkeep
- 0
- Strength
- 2
- Stealth
- 1
- Move
- 2