LanterneWiki

Lanterne is played on a computer

Chapter 2: Year of Fire 1789 to 1794

Upgrades

The chapter's upgrade trees, one per side, three branches of four tiers.

Bought with Renown. They last for the whole chapter. In each branch, a tier can be bought only once the one before it is owned.

Chapter 2: Year of FireSealed so it does not spoil the story for you.Break the seal

The Revolution

Clubs

The patriot societies

  1. Tier 1 · 100 RenownClub Dues+2 Influence per Club per turn.
  2. Tier 2 · 250 RenownCorrespondenceClubs share vision: you see every district next to one.
  3. Tier 3 · 500 RenownThe Mountain+20 Assembly vote weight.
  4. Tier 4 · 1,000 RenownInsurrection CommitteeSignature, once per level: all Crowds +2 Strength for 2 turns.Insurrection Committee

Pikes

The armed sections

  1. Tier 1 · 100 RenownPike DrillPike Companies +1 Strength.
  2. Tier 2 · 250 RenownBarricade MastersBarricades cost 15 and go up two levels at once.
  3. Tier 3 · 500 RenownSection CannonNew unit: Cannoneers (100, Strength 7).Cannoneers
  4. Tier 4 · 1,000 RenownStormSignature, once per level: an assault that ignores landmark defence.Storm

Papers

The patriot press

  1. Tier 1 · 100 RenownThe People's Friend+1 Opinion per turn.
  2. Tier 2 · 250 RenownPatriotic SongsMountain loyalty +3 per turn.
  3. Tier 3 · 500 RenownPamphlet FloodOrators cost 30.
  4. Tier 4 · 1,000 RenownThe TocsinSignature, once per level: 3 free Crowds in a district at 60+ Unrest.The Tocsin

The Law

Crown

The Committee in the finale

  1. Tier 1 · 100 RenownRoyal VetoOnce per level: the next Assembly vote goes to the Crown.Royal Veto
  2. Tier 2 · 250 RenownExile Gold+40 Treasury per turn, Opinion −1 per turn toward the Law.
  3. Tier 3 · 500 RenownForeign PromiseForeign Powers +20 toward the Law.Foreign Powers +20 toward you
  4. Tier 4 · 1,000 RenownRoyal SessionSignature, once per level: win the next Assembly vote.Royal Session

Guard

The Citizen Guard

  1. Tier 1 · 100 RenownDisciplineSwiss Guard +1 Strength.
  2. Tier 2 · 250 RenownMounted PatrolsNew unit: Dragoons (70, Strength 4, Move 3).Dragoons
  3. Tier 3 · 500 RenownArtillery ParkSwiss, Citizen Guard, Dragoons and Gendarmes +1 Strength.
  4. Tier 4 · 1,000 RenownVolley OrderSignature, once per level: end every riot in one district. Violence +10.Volley Order

Shadow

The surveillance committees

  1. Tier 1 · 100 RenownPaid HecklersRevolution Orators produce half the Opinion.
  2. Tier 2 · 250 RenownMoles in the ClubsYour spies reveal 10% more often.
  3. Tier 3 · 500 RenownForged LettersThe Mountain starts each level 15 loyalty lower.Mountain loyalty −15
  4. Tier 4 · 1,000 RenownCabinet of SecretsSignature, once per level: reveal every Revolution unit.Cabinet of Secrets