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Chapter 2: Year of Fire 1789 to 1794

Orders

Every order both sides can give in this chapter: its base cost, how many of the turn's actions it takes, what it aims at, and what it does by the game's own definition. Low Legitimacy makes the Law's orders dearer, and upgrades change some of them.

Chapter 2: Year of FireSealed so it does not spoil the story for you.Break the seal

The Revolution

Riot

District at 70+ Unrest: Law influence there −20, Opinion −2.

Cost (Influence)
0
Actions
1
Aims at
a district

Each time it is givenOpinion −2

Assault

Your fighting units attack the district. Landmarks add their defence. Violence +3.

Cost (Influence)
10
Actions
1
Aims at
a district

Each time it is givenViolence +3Opinion −2

Barricade

Raise a barricade: blocks Law movement through the district and strengthens defenders.

Cost (Influence)
30
Actions
1
Aims at
a district

Hire the Citizen Guard

A Citizen Guard company joins you here. It may switch sides again.

Cost (Influence)
50
Actions
1
Aims at
a district

Lie low

Heat −8, but your units do nothing this turn.

Cost (Influence)
0
Actions
1
Aims at
nothing on the map

Each time it is givenHeat −8

Insurrection Committee

Once per level: all Crowds +2 Strength for 2 turns.

Cost (Influence)
0
Actions
1
Aims at
nothing on the map

What it doesA lasting change for the Revolution

  • Once per level
  • Comes with the upgrade “Insurrection Committee”

Storm

Once per level: an assault that ignores the landmark's defence.

Cost (Influence)
0
Actions
1
Aims at
a district

Each time it is givenViolence +4

  • Once per level
  • Comes with the upgrade “Storm”

The Tocsin

Once per level: 3 free Crowds in a district at 60+ Unrest.

Cost (Influence)
0
Actions
1
Aims at
a district
  • Once per level
  • Comes with the upgrade “The Tocsin”

Halt the carriage

Stop and arrest a revealed carriage in this district.

Cost (Influence)
0
Actions
1
Aims at
an enemy unit
  • Only in “Flight by Night”

Gather signatures

+12 petition points.

Cost (Influence)
10
Actions
1
Aims at
a district
  • Only in “Field of Mars”

Turn a minister

35% plus 15% per Orator, Conspirator or Club with him: the minister comes over to you.

Cost (Influence)
30
Actions
1
Aims at
an enemy unit
  • Only in “The Blade”

Seize Vérac

Your fighters try to arrest Vérac here.

Cost (Influence)
20
Actions
1
Aims at
an enemy unit
  • Only in “The Blade”

The Law

Arrest

Your gendarmes or guards arrest a revealed unit here. Terror +2.

Cost (Treasury)
20
Actions
1
Aims at
an enemy unit

What it doesTerror +2

Each time it is givenOpinion −1

Raid

Destroy a revealed Club or building here.

Cost (Treasury)
40
Actions
1
Aims at
an enemy unit

Clear the district

Your soldiers attack the district. Violence +3, Opinion −3.

Cost (Treasury)
20
Actions
1
Aims at
a district

Each time it is givenViolence +3Opinion −3

Bread dole

District Unrest −15; Opinion −3 toward the Revolution.

Cost (Treasury)
50
Actions
1
Aims at
a district

What it doesUnrest −15 in this districtOpinion +3

  • Once per turn

Fire the cannon

The Bastille's guns fire on the crowd. Violence +10, Opinion −8.

Cost (Treasury)
0
Actions
1
Aims at
a district

If it succeeds2 units of the Revolution removedUnrest −10 in this district

If it failsUnrest +10 in this district

Each time it is givenViolence +10Opinion −8

Royal Veto

Once per level: the next Assembly vote goes to the Crown.

Cost (Treasury)
0
Actions
1
Aims at
nothing on the map
  • Once per level
  • Comes with the upgrade “Royal Veto”

Royal Session

Once per level: win the next Assembly vote.

Cost (Treasury)
0
Actions
1
Aims at
nothing on the map
  • Once per level
  • Comes with the upgrade “Royal Session”

Volley Order

Once per level: end every riot in one district. Violence +10.

Cost (Treasury)
0
Actions
1
Aims at
a district

What it doesUnrest −40 in this district2 units of the Revolution removed

Each time it is givenViolence +10Opinion −6

  • Once per level
  • Comes with the upgrade “Volley Order”

Cabinet of Secrets

Once per level: reveal every Revolution unit in the city.

Cost (Treasury)
0
Actions
1
Aims at
nothing on the map

What it doesReveal every hidden unit of the Revolution

  • Once per level
  • Comes with the upgrade “Cabinet of Secrets”

Arrest without trial

Arrest a revealed unit in or next to a Tribunal's district. Terror +5.

Cost (Treasury)
30
Actions
1
Aims at
an enemy unit

What it doesTerror +5

Each time it is givenOpinion −2

Negotiate

45%: persuade one Crowd of the march to go home.

Cost (Treasury)
30
Actions
1
Aims at
a district

If it succeeds1 units of the Revolution removedOpinion +2

If it failsOpinion −2

  • Only in “The Bread March”

Disperse

Contest: petition −15 and one Crowd or Orator sent home.

Cost (Treasury)
20
Actions
1
Aims at
a district

If it succeeds1 units of the Revolution removed

  • Only in “Field of Mars”

Fire on the crowd

Petition −40 and the rally breaks. Violence +15, Opinion +15 toward the Revolution.

Cost (Treasury)
0
Actions
1
Aims at
a district

What it does3 units of the Revolution removedOpinion −15

Each time it is givenViolence +15

  • Only in “Field of Mars”

Show trial

Terror +6, Mountain loyalty −6 for the Revolution, Opinion −2 toward the Revolution.

Cost (Treasury)
20
Actions
1
Aims at
nothing on the map

What it doesTerror +6Mountain loyalty −6Opinion +2

  • Once per turn
  • Only in “The Blade”

Interlude 2

After the finale of chapter 2: Year of FireSealed so it does not spoil the story for you.Break the seal

Hide

+2 Stealth this turn.

Cost (Influence)
0
Actions
1
Aims at
nothing on the map

What it doesA lasting change for the Revolution

Through the wall

The smugglers take one prisoner out through the customs wall.

Cost (Influence)
0
Actions
1
Aims at
one of your units

What it does1 units of the Revolution removed

Seize

Arrest a revealed person in this district.

Cost (Treasury)
0
Actions
1
Aims at
an enemy unit

Hand over the ledger

Give the register to Vaucorbeil at the Palais-Royal.

Cost (Influence)
0
Actions
1
Aims at
a district

Burn the ledger

Burn it page by page at home in Saint-Antoine (two actions).

Cost (Influence)
0
Actions
2
Aims at
a district