LanterneWiki

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Chapter 1: The Gilded Cage 1783 to 1789

Units

Every unit both sides can field in this chapter, with the game's description and its base numbers. In play the price moves with Opinion, and for the Law with low Legitimacy; upgrades change some numbers too.

The Revolution

Pamphleteer

Voices

+6 Unrest per turn in its district; Opinion +1 per turn.

Cost (Influence)
20
Upkeep
2
Strength
0
Stealth
3
Move
2

Agitator

Radicals

+10 Unrest per turn. Where Unrest reaches 70, a riot can be started.

Cost (Influence)
35
Upkeep
3
Strength
1
Stealth
2
Move
1

Salonnière

Voices

+5 loyalty per turn with the neutral power of her district, and a little influence among nobles.

Cost (Influence)
50
Upkeep
4
Strength
0
Stealth
2
Move
1

Lodge

Moderates

Building. +8 Influence per turn; hides the units around it (+1 Stealth).

Cost (Influence)
60
Upkeep
0
Strength
0
Stealth
3
Move
0
  • Building

Assassin

Underground

Can eliminate a named target in its district, 55% base chance. Revealed if it fails.

Cost (Influence)
90
Upkeep
6
Strength
3
Stealth
4
Move
2

Cellar Press

Voices

Building. Pamphleteers in its district work 50% harder.

Cost (Influence)
70
Upkeep
0
Strength
0
Stealth
3
Move
0
  • Building
  • Comes with the upgrade “Cellar Press”

La Corneille

Underground

The masked head of the Brotherhood.

Cost (Influence)
0
Upkeep
0
Strength
2
Stealth
4
Move
2
  • A leader

The Law

Watchman

Order

−5 Unrest per turn in its district.

Cost (Treasury)
25
Upkeep
3
Strength
2
Stealth
0
Move
1

Informant

Shadow

Each turn, 35% chance to reveal each hidden enemy unit in its district.

Cost (Treasury)
30
Upkeep
2
Strength
0
Stealth
3
Move
1

Censor

Government

Cancels Pamphleteers in its district. The gazettes resent it.

Cost (Treasury)
40
Upkeep
3
Strength
0
Stealth
1
Move
1

Royal Guard

Force

Bodyguard: targets in its district are 30% harder to eliminate. Ends riots.

Cost (Treasury)
80
Upkeep
8
Strength
5
Stealth
0
Move
2

Gardes Françaises

Force

Strength 4 infantry.

Cost (Treasury)
60
Upkeep
5
Strength
4
Stealth
0
Move
1
  • Comes with the upgrade “Gardes Françaises”

Comte de Vaudray

Order

Lieutenant-General of Police.

Cost (Treasury)
0
Upkeep
0
Strength
1
Stealth
0
Move
1
  • A leader

Named targets

The Printer

The hidden press printing the necklace libels.

Strength
0
Stealth
3
Move
0

Interlude 1

After the finale of chapter 1: The Gilded CageSealed so it does not spoil the story for you.Break the seal

Émile

Fifteen, apprentice to the king's locksmith.

Strength
0
Stealth
4
Move
1

Watch patrol

Reveals hidden people nearby.

Cost (Treasury)
30
Upkeep
0
Strength
2
Stealth
0
Move
1

Invalides sentry

Old soldiers guarding the armory.

Cost (Treasury)
40
Upkeep
0
Strength
3
Stealth
0
Move
0