Chapter 1: The Gilded Cage 1783 to 1789
Units
Every unit both sides can field in this chapter, with the game's description and its base numbers. In play the price moves with Opinion, and for the Law with low Legitimacy; upgrades change some numbers too.
The Revolution
Pamphleteer
+6 Unrest per turn in its district; Opinion +1 per turn.
- Cost (Influence)
- 20
- Upkeep
- 2
- Strength
- 0
- Stealth
- 3
- Move
- 2
Agitator
+10 Unrest per turn. Where Unrest reaches 70, a riot can be started.
- Cost (Influence)
- 35
- Upkeep
- 3
- Strength
- 1
- Stealth
- 2
- Move
- 1
Salonnière
+5 loyalty per turn with the neutral power of her district, and a little influence among nobles.
- Cost (Influence)
- 50
- Upkeep
- 4
- Strength
- 0
- Stealth
- 2
- Move
- 1
Lodge
Building. +8 Influence per turn; hides the units around it (+1 Stealth).
- Cost (Influence)
- 60
- Upkeep
- 0
- Strength
- 0
- Stealth
- 3
- Move
- 0
- Building
Assassin
Can eliminate a named target in its district, 55% base chance. Revealed if it fails.
- Cost (Influence)
- 90
- Upkeep
- 6
- Strength
- 3
- Stealth
- 4
- Move
- 2
Cellar Press
Building. Pamphleteers in its district work 50% harder.
- Cost (Influence)
- 70
- Upkeep
- 0
- Strength
- 0
- Stealth
- 3
- Move
- 0
- Building
- Comes with the upgrade “Cellar Press”
La Corneille
The masked head of the Brotherhood.
- Cost (Influence)
- 0
- Upkeep
- 0
- Strength
- 2
- Stealth
- 4
- Move
- 2
- A leader
The Law
Watchman
−5 Unrest per turn in its district.
- Cost (Treasury)
- 25
- Upkeep
- 3
- Strength
- 2
- Stealth
- 0
- Move
- 1
Informant
Each turn, 35% chance to reveal each hidden enemy unit in its district.
- Cost (Treasury)
- 30
- Upkeep
- 2
- Strength
- 0
- Stealth
- 3
- Move
- 1
Censor
Cancels Pamphleteers in its district. The gazettes resent it.
- Cost (Treasury)
- 40
- Upkeep
- 3
- Strength
- 0
- Stealth
- 1
- Move
- 1
Royal Guard
Bodyguard: targets in its district are 30% harder to eliminate. Ends riots.
- Cost (Treasury)
- 80
- Upkeep
- 8
- Strength
- 5
- Stealth
- 0
- Move
- 2
Gardes Françaises
Strength 4 infantry.
- Cost (Treasury)
- 60
- Upkeep
- 5
- Strength
- 4
- Stealth
- 0
- Move
- 1
- Comes with the upgrade “Gardes Françaises”
Comte de Vaudray
Lieutenant-General of Police.
- Cost (Treasury)
- 0
- Upkeep
- 0
- Strength
- 1
- Stealth
- 0
- Move
- 1
- A leader
Named targets
The Printer
The hidden press printing the necklace libels.
- Strength
- 0
- Stealth
- 3
- Move
- 0
Interlude 1
After the finale of chapter 1: The Gilded CageSealed so it does not spoil the story for you.Break the seal
Émile
Fifteen, apprentice to the king's locksmith.
- Strength
- 0
- Stealth
- 4
- Move
- 1
Watch patrol
Reveals hidden people nearby.
- Cost (Treasury)
- 30
- Upkeep
- 0
- Strength
- 2
- Stealth
- 0
- Move
- 1
Invalides sentry
Old soldiers guarding the armory.
- Cost (Treasury)
- 40
- Upkeep
- 0
- Strength
- 3
- Stealth
- 0
- Move
- 0