Chapter 1: The Gilded Cage 1783 to 1789
Orders
Every order both sides can give in this chapter: its base cost, how many of the turn's actions it takes, what it aims at, and what it does by the game's own definition. Low Legitimacy makes the Law's orders dearer, and upgrades change some of them.
The Revolution
Riot
District at 70+ Unrest: Law influence there −20, Opinion −3, Heat +10.
- Cost (Influence)
- 0
- Actions
- 1
- Aims at
- a district
Each time it is givenOpinion −3Heat +10
Lie low
Heat −8, but your units do nothing this turn.
- Cost (Influence)
- 0
- Actions
- 1
- Aims at
- nothing on the map
Each time it is givenHeat −8
Smuggle
Bribe the smugglers: move one unit to any district unseen.
- Cost (Influence)
- 40
- Actions
- 1
- Aims at
- one of your units
Assassinate
An Assassin strikes a named target here. 55% base. Opinion −6.
- Cost (Influence)
- 0
- Actions
- 1
- Aims at
- an enemy unit
Each time it is givenViolence +4Opinion −6
The Necklace Smear
Once per level: Legitimacy −12 and Opinion +10.
- Cost (Influence)
- 0
- Actions
- 1
- Aims at
- nothing on the map
What it doesLegitimacy −12Opinion +10
- Once per level
- Comes with the upgrade “The Necklace Smear”
The Long Knife
Once per level: remove one Law faction leader; that faction's loyalty −20.
- Cost (Influence)
- 0
- Actions
- 1
- Aims at
- nothing on the map
Each time it is givenViolence +5
- Once per level
- Comes with the upgrade “The Long Knife”
The Bread Riot
Once per level: every district at 50+ Unrest riots.
- Cost (Influence)
- 0
- Actions
- 1
- Aims at
- nothing on the map
Each time it is givenHeat +10
- Once per level
- Comes with the upgrade “The Bread Riot”
Steal the files
40% chance: Vaudray's files are yours. Legitimacy −20, no blood.
- Cost (Influence)
- 30
- Actions
- 2
- Aims at
- an enemy unit
If it succeedsLegitimacy −20
If it failsHeat +8
- Only in “Masks at the Opera”
The Law
Lettre de cachet
Arrest one revealed unit anywhere, without trial. Opinion −3, Legitimacy −2.
- Cost (Treasury)
- 60
- Actions
- 1
- Aims at
- an enemy unit
Each time it is givenOpinion −3Legitimacy −2
Raid
The Watch or the Guard attacks a revealed building here.
- Cost (Treasury)
- 40
- Actions
- 1
- Aims at
- an enemy unit
Bread dole
District Unrest −15; Opinion −3 toward the Revolution.
- Cost (Treasury)
- 50
- Actions
- 1
- Aims at
- a district
What it doesUnrest −15 in this districtOpinion +3
- Once per turn
Royal fête
Opinion −8 toward the Revolution; Government loyalty +10.
- Cost (Treasury)
- 120
- Actions
- 2
- Aims at
- nothing on the map
What it doesOpinion +8Government loyalty +10
Lit de Justice
Once per level: Legitimacy +15 and two districts set to Law 60.
- Cost (Treasury)
- 0
- Actions
- 1
- Aims at
- nothing on the map
What it doesLegitimacy +15Influence of the Law set to 60 in 2 districtsInfluence of the Revolution −12 in 2 districts
- Once per level
- Comes with the upgrade “Lit de Justice”
Lockdown
Once per level: no Revolution actions in one district for 2 turns. Opinion +5 toward the Revolution.
- Cost (Treasury)
- 0
- Actions
- 1
- Aims at
- a district
What it doesNo actions for the Revolution in this district for 2 turnsOpinion −5
- Once per level
- Comes with the upgrade “Lockdown”
The Black List
Once per level: reveal every unit in three districts.
- Cost (Treasury)
- 0
- Actions
- 1
- Aims at
- a district
- Once per level
- Comes with the upgrade “The Black List”
Court favour
Flatter the Duke: Montclair warms to the Crown and cools toward the salons.
- Cost (Treasury)
- 40
- Actions
- 1
- Aims at
- nothing on the map
What it doesDuc de Montclair +6 toward youDuc de Montclair −9 toward the Revolution
- Once per turn
- Only in “Salons of the Palais-Royal”
Interlude 1
After the finale of chapter 1: The Gilded CageSealed so it does not spoil the story for you.Break the seal
Hide
+2 Stealth this turn.
- Cost (Influence)
- 0
- Actions
- 1
- Aims at
- nothing on the map
What it doesA lasting change for the Revolution
Take an impression
Press another key into the wax while the locksmith is out. Two keys are needed, one per turn.
- Cost (Influence)
- 0
- Actions
- 1
- Aims at
- a district
- Once per turn
Give the keys to the Brotherhood
Hand the wax impressions to the masks in Les Halles.
- Cost (Influence)
- 0
- Actions
- 1
- Aims at
- a district
Give the keys to the Watch
Hand the impressions to the Watch for a reward.
- Cost (Influence)
- 0
- Actions
- 1
- Aims at
- a district
Seize the boy
A patrol grabs a revealed Émile.
- Cost (Treasury)
- 0
- Actions
- 1
- Aims at
- an enemy unit
Open the armory
Unlock the door and hold it for the crowd.
- Cost (Influence)
- 0
- Actions
- 2
- Aims at
- a district
- Once per turn
Lock the armory
Turn the key twice and warn the Guards.
- Cost (Influence)
- 0
- Actions
- 2
- Aims at
- a district
- Once per turn