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Chapter 1: The Gilded Cage 1783 to 1789

Orders

Every order both sides can give in this chapter: its base cost, how many of the turn's actions it takes, what it aims at, and what it does by the game's own definition. Low Legitimacy makes the Law's orders dearer, and upgrades change some of them.

The Revolution

Riot

District at 70+ Unrest: Law influence there −20, Opinion −3, Heat +10.

Cost (Influence)
0
Actions
1
Aims at
a district

Each time it is givenOpinion −3Heat +10

Lie low

Heat −8, but your units do nothing this turn.

Cost (Influence)
0
Actions
1
Aims at
nothing on the map

Each time it is givenHeat −8

Smuggle

Bribe the smugglers: move one unit to any district unseen.

Cost (Influence)
40
Actions
1
Aims at
one of your units

Assassinate

An Assassin strikes a named target here. 55% base. Opinion −6.

Cost (Influence)
0
Actions
1
Aims at
an enemy unit

Each time it is givenViolence +4Opinion −6

The Necklace Smear

Once per level: Legitimacy −12 and Opinion +10.

Cost (Influence)
0
Actions
1
Aims at
nothing on the map

What it doesLegitimacy −12Opinion +10

  • Once per level
  • Comes with the upgrade “The Necklace Smear”

The Long Knife

Once per level: remove one Law faction leader; that faction's loyalty −20.

Cost (Influence)
0
Actions
1
Aims at
nothing on the map

Each time it is givenViolence +5

  • Once per level
  • Comes with the upgrade “The Long Knife”

The Bread Riot

Once per level: every district at 50+ Unrest riots.

Cost (Influence)
0
Actions
1
Aims at
nothing on the map

Each time it is givenHeat +10

  • Once per level
  • Comes with the upgrade “The Bread Riot”

Steal the files

40% chance: Vaudray's files are yours. Legitimacy −20, no blood.

Cost (Influence)
30
Actions
2
Aims at
an enemy unit

If it succeedsLegitimacy −20

If it failsHeat +8

  • Only in “Masks at the Opera”

The Law

Lettre de cachet

Arrest one revealed unit anywhere, without trial. Opinion −3, Legitimacy −2.

Cost (Treasury)
60
Actions
1
Aims at
an enemy unit

Each time it is givenOpinion −3Legitimacy −2

Raid

The Watch or the Guard attacks a revealed building here.

Cost (Treasury)
40
Actions
1
Aims at
an enemy unit

Bread dole

District Unrest −15; Opinion −3 toward the Revolution.

Cost (Treasury)
50
Actions
1
Aims at
a district

What it doesUnrest −15 in this districtOpinion +3

  • Once per turn

Royal fête

Opinion −8 toward the Revolution; Government loyalty +10.

Cost (Treasury)
120
Actions
2
Aims at
nothing on the map

What it doesOpinion +8Government loyalty +10

Lit de Justice

Once per level: Legitimacy +15 and two districts set to Law 60.

Cost (Treasury)
0
Actions
1
Aims at
nothing on the map

What it doesLegitimacy +15Influence of the Law set to 60 in 2 districtsInfluence of the Revolution −12 in 2 districts

  • Once per level
  • Comes with the upgrade “Lit de Justice”

Lockdown

Once per level: no Revolution actions in one district for 2 turns. Opinion +5 toward the Revolution.

Cost (Treasury)
0
Actions
1
Aims at
a district

What it doesNo actions for the Revolution in this district for 2 turnsOpinion −5

  • Once per level
  • Comes with the upgrade “Lockdown”

The Black List

Once per level: reveal every unit in three districts.

Cost (Treasury)
0
Actions
1
Aims at
a district
  • Once per level
  • Comes with the upgrade “The Black List”

Court favour

Flatter the Duke: Montclair warms to the Crown and cools toward the salons.

Cost (Treasury)
40
Actions
1
Aims at
nothing on the map

What it doesDuc de Montclair +6 toward youDuc de Montclair −9 toward the Revolution

  • Once per turn
  • Only in “Salons of the Palais-Royal”

Interlude 1

After the finale of chapter 1: The Gilded CageSealed so it does not spoil the story for you.Break the seal

Hide

+2 Stealth this turn.

Cost (Influence)
0
Actions
1
Aims at
nothing on the map

What it doesA lasting change for the Revolution

Take an impression

Press another key into the wax while the locksmith is out. Two keys are needed, one per turn.

Cost (Influence)
0
Actions
1
Aims at
a district
  • Once per turn

Give the keys to the Brotherhood

Hand the wax impressions to the masks in Les Halles.

Cost (Influence)
0
Actions
1
Aims at
a district

Give the keys to the Watch

Hand the impressions to the Watch for a reward.

Cost (Influence)
0
Actions
1
Aims at
a district

Seize the boy

A patrol grabs a revealed Émile.

Cost (Treasury)
0
Actions
1
Aims at
an enemy unit

Open the armory

Unlock the door and hold it for the crowd.

Cost (Influence)
0
Actions
2
Aims at
a district
  • Once per turn

Lock the armory

Turn the key twice and warn the Guards.

Cost (Influence)
0
Actions
2
Aims at
a district
  • Once per turn