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Chapter 8: The Grey Years 1940 to 1944

Units

Every unit both sides can field in this chapter, with the game's description and its base numbers. In play the price moves with Opinion, and for the Law with low Legitimacy; upgrades change some numbers too.

Chapter 8: The Grey YearsSealed so it does not spoil the story for you.Break the seal

The Revolution

Resistance Cell

Networks

Strength 1, Stealth 4, Move 2. Linked to one or two other cells by couriers; when a cell is arrested, each linked cell may be exposed.

Cost (Influence)
50
Upkeep
2
Strength
1
Stealth
4
Move
2

Courier

Networks

Stealth 3, Move 3. A courier who stays a turn with a cell links it to the nearest cell within two districts.

Cost (Influence)
30
Upkeep
1
Strength
0
Stealth
3
Move
3

Printer

Clandestine press

Stealth 3. The clandestine paper: Opinion +2 per turn toward you.

Cost (Influence)
45
Upkeep
2
Strength
0
Stealth
3
Move
1

Radio Operator

Networks

Stealth 3. Brings radio orders from abroad and receives the drops (+100); found twice as easily the turn the set is warm.

Cost (Influence)
60
Upkeep
2
Strength
0
Stealth
3
Move
1

Saboteur

Francs-tireurs

Strength 2, Stealth 3, Move 2. Cuts a railway line or works: Directorate Patience −10 for the Prefecture.

Cost (Influence)
70
Upkeep
3
Strength
2
Stealth
3
Move
2

Fighters

Francs-tireurs

Strength 4. Open combat units for the rising (finale only). Only Fighters can attack a district or build barricades.

Cost (Influence)
60
Upkeep
3
Strength
4
Stealth
1
Move
1
  • Never recruited: the story brings it in

Student group

Clandestine press

Strength 1, Move 2. Students and lycée pupils, marching in the open.

Cost (Influence)
20
Upkeep
0
Strength
1
Stealth
0
Move
2
  • Only in “Students at the Arch”

Liberation column

Francs-tireurs

Strength 8. The armoured column from abroad.

Cost (Influence)
0
Upkeep
0
Strength
8
Stealth
0
Move
2
  • Never recruited: the story brings it in
  • Only in “Paris Rises”

The Law

Police Brigade

Police

Strength 3, Move 2. Curfew patrols: −5 Unrest per turn.

Cost (Treasury)
45
Upkeep
2
Strength
3
Stealth
0
Move
2

Special Brigade

Special Brigades

Strength 2, Stealth 2, Move 2. Reveals hidden units here and next door 35% of the time each turn.

Cost (Treasury)
70
Upkeep
3
Strength
2
Stealth
2
Move
2

Third forces

Directorate garrison

Strength 5. The occupier's soldiers: a third force that does not move. It searches its district for the Resistance, and defends it against them (and against the police, once the Prefecture turns).

Strength
5
Stealth
0
Move
0
  • Never recruited: the story brings it in

Named targets

The hidden press

Stealth 4. The paper's press, moved from cellar to cellar.

Strength
0
Stealth
4
Move
1
  • Only in “Ink and Paper”

Interlude 8

After the finale of chapter 8: The Grey YearsSealed so it does not spoil the story for you.Break the seal

Claire

The magistrate. She talks to the crowd; she has no other weapon.

Strength
0
Stealth
0
Move
1

Ringleader

Stealth 2. Works on a crowd's anger.

Cost (Treasury)
25
Upkeep
0
Strength
1
Stealth
2
Move
1
  • At most 3 at a time

Police

Strength 3. The new police of the liberated city.

Cost (Influence)
0
Upkeep
0
Strength
3
Stealth
0
Move
1
  • Never recruited: the story brings it in

Old collaborator

Stealth 3. He wants his own file to disappear.

Cost (Treasury)
30
Upkeep
0
Strength
1
Stealth
3
Move
1

New intelligence service

Stealth 3. It wants every file, for later.

Cost (Treasury)
30
Upkeep
0
Strength
1
Stealth
3
Move
1