Chapter 8: The Grey Years 1940 to 1944
Units
Every unit both sides can field in this chapter, with the game's description and its base numbers. In play the price moves with Opinion, and for the Law with low Legitimacy; upgrades change some numbers too.
Chapter 8: The Grey YearsSealed so it does not spoil the story for you.Break the seal
The Revolution
Resistance Cell
Strength 1, Stealth 4, Move 2. Linked to one or two other cells by couriers; when a cell is arrested, each linked cell may be exposed.
- Cost (Influence)
- 50
- Upkeep
- 2
- Strength
- 1
- Stealth
- 4
- Move
- 2
Courier
Stealth 3, Move 3. A courier who stays a turn with a cell links it to the nearest cell within two districts.
- Cost (Influence)
- 30
- Upkeep
- 1
- Strength
- 0
- Stealth
- 3
- Move
- 3
Printer
Stealth 3. The clandestine paper: Opinion +2 per turn toward you.
- Cost (Influence)
- 45
- Upkeep
- 2
- Strength
- 0
- Stealth
- 3
- Move
- 1
Radio Operator
Stealth 3. Brings radio orders from abroad and receives the drops (+100); found twice as easily the turn the set is warm.
- Cost (Influence)
- 60
- Upkeep
- 2
- Strength
- 0
- Stealth
- 3
- Move
- 1
Saboteur
Strength 2, Stealth 3, Move 2. Cuts a railway line or works: Directorate Patience −10 for the Prefecture.
- Cost (Influence)
- 70
- Upkeep
- 3
- Strength
- 2
- Stealth
- 3
- Move
- 2
Fighters
Strength 4. Open combat units for the rising (finale only). Only Fighters can attack a district or build barricades.
- Cost (Influence)
- 60
- Upkeep
- 3
- Strength
- 4
- Stealth
- 1
- Move
- 1
- Never recruited: the story brings it in
Student group
Strength 1, Move 2. Students and lycée pupils, marching in the open.
- Cost (Influence)
- 20
- Upkeep
- 0
- Strength
- 1
- Stealth
- 0
- Move
- 2
- Only in “Students at the Arch”
Liberation column
Strength 8. The armoured column from abroad.
- Cost (Influence)
- 0
- Upkeep
- 0
- Strength
- 8
- Stealth
- 0
- Move
- 2
- Never recruited: the story brings it in
- Only in “Paris Rises”
The Law
Police Brigade
Strength 3, Move 2. Curfew patrols: −5 Unrest per turn.
- Cost (Treasury)
- 45
- Upkeep
- 2
- Strength
- 3
- Stealth
- 0
- Move
- 2
Special Brigade
Strength 2, Stealth 2, Move 2. Reveals hidden units here and next door 35% of the time each turn.
- Cost (Treasury)
- 70
- Upkeep
- 3
- Strength
- 2
- Stealth
- 2
- Move
- 2
Third forces
Directorate garrison
Strength 5. The occupier's soldiers: a third force that does not move. It searches its district for the Resistance, and defends it against them (and against the police, once the Prefecture turns).
- Strength
- 5
- Stealth
- 0
- Move
- 0
- Never recruited: the story brings it in
Named targets
Interlude 8
After the finale of chapter 8: The Grey YearsSealed so it does not spoil the story for you.Break the seal
Claire
The magistrate. She talks to the crowd; she has no other weapon.
- Strength
- 0
- Stealth
- 0
- Move
- 1
Ringleader
Stealth 2. Works on a crowd's anger.
- Cost (Treasury)
- 25
- Upkeep
- 0
- Strength
- 1
- Stealth
- 2
- Move
- 1
- At most 3 at a time
Police
Strength 3. The new police of the liberated city.
- Cost (Influence)
- 0
- Upkeep
- 0
- Strength
- 3
- Stealth
- 0
- Move
- 1
- Never recruited: the story brings it in
Old collaborator
Stealth 3. He wants his own file to disappear.
- Cost (Treasury)
- 30
- Upkeep
- 0
- Strength
- 1
- Stealth
- 3
- Move
- 1
New intelligence service
Stealth 3. It wants every file, for later.
- Cost (Treasury)
- 30
- Upkeep
- 0
- Strength
- 1
- Stealth
- 3
- Move
- 1