Chapter 6: Seventy-Two Days 1871
Units
Every unit both sides can field in this chapter, with the game's description and its base numbers. In play the price moves with Opinion, and for the Law with low Legitimacy; upgrades change some numbers too.
Chapter 6: Seventy-Two DaysSealed so it does not spoil the story for you.Break the seal
The Revolution
Faubourg Crowd
Strength 3. +5 Unrest per turn. Can riot and join assaults.
- Cost (Influence)
- 40
- Upkeep
- 2
- Strength
- 3
- Stealth
- 0
- Move
- 1
Federal Battalion
Strength 4, +1 behind a barricade. A National Guard battalion of the Federation.
- Cost (Influence)
- 55
- Upkeep
- 3
- Strength
- 4
- Stealth
- 0
- Move
- 1
Montmartre Cannon
Strength 7. Six at most in a level.
- Cost (Influence)
- 100
- Upkeep
- 5
- Strength
- 7
- Stealth
- 0
- Move
- 1
- At most 6 at a time
Women's Union Ambulance
Move 2. Restores 1 Strength a turn to your units in its district. Opinion +1 per turn.
- Cost (Influence)
- 40
- Upkeep
- 2
- Strength
- 0
- Stealth
- 0
- Move
- 2
Council Delegate
Stealth 1. Services in its district cost 2 instead of 5.
- Cost (Influence)
- 50
- Upkeep
- 2
- Strength
- 0
- Stealth
- 1
- Move
- 1
The Law
Versailles Regiment
Strength 6, +1 for every district retaken (up to +3). Recruited at the west edge.
- Cost (Treasury)
- 70
- Upkeep
- 4
- Strength
- 6
- Stealth
- 0
- Move
- 1
Siege Battery
Strength 10, no Move. Only at the west edge. Shells districts up to 2 away. Violence +3 a shot.
- Cost (Treasury)
- 140
- Upkeep
- 6
- Strength
- 10
- Stealth
- 0
- Move
- 0
Gendarmerie
Strength 3, Move 2. −10 Unrest per turn: holds retaken districts.
- Cost (Treasury)
- 45
- Upkeep
- 3
- Strength
- 3
- Stealth
- 0
- Move
- 2
Agent Inside
Stealth 3, Move 2. Reveals 30% per turn. Can bribe a Battalion commander (25%) and sabotage supplies.
- Cost (Treasury)
- 35
- Upkeep
- 2
- Strength
- 0
- Stealth
- 3
- Move
- 2
Line infantry
Strength 4. The government's garrison of Paris, tired and unpaid.
- Cost (Treasury)
- 60
- Upkeep
- 4
- Strength
- 4
- Stealth
- 0
- Move
- 1
Named targets
Héloïse Marchand
A schoolteacher in a red scarf, running an ambulance in Belleville.
- Strength
- 0
- Stealth
- 2
- Move
- 1
- Only in “The Bloody Week”
Interlude 6
After the finale of chapter 6: Seventy-Two DaysSealed so it does not spoil the story for you.Break the seal
Raoul
Twenty, a mechanic who can make any engine run.
- Strength
- 0
- Stealth
- 3
- Move
- 1
Sûreté inspectors
Strength 2. Reveal 25% per turn, more once fingerprints are on file.
- Cost (Treasury)
- 45
- Upkeep
- 0
- Strength
- 2
- Stealth
- 1
- Move
- 1
The car
A stolen Delaunay-Belleville.
- Strength
- 0
- Stealth
- 2
- Move
- 1
Police roadblock
Strength 3. Reveals 25% per turn.
- Cost (Treasury)
- 35
- Upkeep
- 0
- Strength
- 3
- Stealth
- 0
- Move
- 1