Chapter 6: Seventy-Two Days 1871
Orders
Every order both sides can give in this chapter: its base cost, how many of the turn's actions it takes, what it aims at, and what it does by the game's own definition. Low Legitimacy makes the Law's orders dearer, and upgrades change some of them.
Chapter 6: Seventy-Two DaysSealed so it does not spoil the story for you.Break the seal
The Revolution
Riot
District at 70+ Unrest: Law influence there −20, Opinion −2.
- Cost (Influence)
- 0
- Actions
- 1
- Aims at
- a district
Each time it is givenOpinion −2
Assault
Your fighting units attack the district. Landmarks add their defence. Violence +3.
- Cost (Influence)
- 10
- Actions
- 1
- Aims at
- a district
Each time it is givenViolence +3Opinion −2
Barricade
One barricade level, up to 3. Each level adds 2 defence; neighbouring barricades add to it.
- Cost (Influence)
- 25
- Actions
- 1
- Aims at
- a district
Lie low
Heat −8, but your units do nothing this turn.
- Cost (Influence)
- 0
- Actions
- 1
- Aims at
- nothing on the map
Each time it is givenHeat −8
Requisition
Take what the city needs: Influence +50, Shopkeepers −8 toward you. Once every two turns.
- Cost (Influence)
- 0
- Actions
- 1
- Aims at
- nothing on the map
What it doesInfluence +50Shopkeepers −8 toward you
- At most once every 2 turns
Bread convoy
Flour, coal and wages to a district you hold: Services +20. Once per district per turn.
- Cost (Influence)
- 25
- Actions
- 1
- Aims at
- a district
Vigilance committee
Your people search the district: hidden Law units here revealed.
- Cost (Influence)
- 15
- Actions
- 1
- Aims at
- a district
Arrest the agent
Battalions or a Crowd arrest a revealed Law unit here.
- Cost (Influence)
- 10
- Actions
- 1
- Aims at
- an enemy unit
Take hostages
The archbishop and the priests of the city as leverage. Versailles −10 loyalty, then −3 per turn while you hold them (not below 35). Violence +10. If the Federation turns Rebellious while you hold them, they will be killed.
- Cost (Influence)
- 0
- Actions
- 1
- Aims at
- nothing on the map
What it doesVersailles loyalty −10
Each time it is givenViolence +10
- Once per level
Burn the landmark
Deny it to the army: the landmark loses its defence and its benefits. Violence +10.
- Cost (Influence)
- 0
- Actions
- 1
- Aims at
- a district
What it doesFire in this districtInfluence of the Law −15 in this district
Each time it is givenViolence +10
Federation
Once per level: every Faubourg Crowd becomes a Federal Battalion.
- Cost (Influence)
- 0
- Actions
- 1
- Aims at
- nothing on the map
What it doesEvery Faubourg Crowd becomes a Federal Battalion
- Once per level
- Comes with the upgrade “Federation”
Last Stand
Once per level: this district cannot fall for 3 turns.
- Cost (Influence)
- 0
- Actions
- 1
- Aims at
- a district
- Once per level
- Comes with the upgrade “Last Stand”
Appeal to the Provinces
Once per level: Opinion +15, Foreign Powers +15 toward you.
- Cost (Influence)
- 0
- Actions
- 1
- Aims at
- nothing on the map
What it doesOpinion +15Foreign Powers +15 toward you
- Once per level
- Comes with the upgrade “Appeal to the Provinces”
Ring the bells
The tocsin: a free Crowd here, Unrest +5. Once per district per turn.
- Cost (Influence)
- 10
- Actions
- 1
- Aims at
- a district
What it doesA free Faubourg Crowd in this districtUnrest +5 in this district
- Only in “The Cannons of Montmartre”
Electoral meeting
Your influence +4 here, Opinion +1. Once per district per turn.
- Cost (Influence)
- 20
- Actions
- 1
- Aims at
- a district
What it doesInfluence of the Revolution +4 in this districtOpinion +1
- Only in “The Vote”
Red poster
Opinion +4. Once every two turns.
- Cost (Influence)
- 30
- Actions
- 1
- Aims at
- nothing on the map
What it doesOpinion +4
- At most once every 2 turns
- Only in “The Vote”
Saw through the base
With people at the Place Vendôme: one of three cuts.
- Cost (Influence)
- 25
- Actions
- 1
- Aims at
- a district
- Only in “The Column Falls”
Topple the column
After three cuts: the Emperor's column comes down. Opinion −4 (the vandals story abroad), +5 back if it falls on the day of the ceremony (turn 8).
- Cost (Influence)
- 0
- Actions
- 2
- Aims at
- a district
What it doesOpinion −4Opinion +5
- Once per level
- Only in “The Column Falls”
Festival poster
Music, a platform, the date: Opinion +2. Once per turn.
- Cost (Influence)
- 25
- Actions
- 1
- Aims at
- nothing on the map
What it doesOpinion +2
- Once per turn
- Only in “The Column Falls”
The Law
Arrest
Your regiments or gendarmes arrest a revealed unit here.
- Cost (Treasury)
- 20
- Actions
- 1
- Aims at
- an enemy unit
Each time it is givenOpinion −1
Raid
Destroy a revealed building here.
- Cost (Treasury)
- 30
- Actions
- 1
- Aims at
- an enemy unit
Storm the district
Your soldiers attack the district and its barricade. Violence +3, Opinion −3.
- Cost (Treasury)
- 20
- Actions
- 1
- Aims at
- a district
Each time it is givenViolence +3Opinion −3
Bombard the ramparts
A Siege Battery within 2: Services −10, Revolution influence −8, a barricade level down, a unit may fall. Violence +3.
- Cost (Treasury)
- 20
- Actions
- 1
- Aims at
- a district
What it doesInfluence of the Revolution −8 in this districtBarricades −1 in this district40% chance: 1 units of the Revolution removedFire in this district
Each time it is givenViolence +3
Shell the quarter
A Siege Battery within 2 fires into the streets: Services −15, Unrest +8, a unit may fall. Violence +3, Opinion −2.
- Cost (Treasury)
- 20
- Actions
- 1
- Aims at
- a district
What it doesInfluence of the Revolution −6 in this districtUnrest +8 in this district30% chance: 1 units of the Revolution removedFire in this district
Each time it is givenViolence +3Opinion −2
Sabotage supplies
An Agent here: Services −15.
- Cost (Treasury)
- 20
- Actions
- 1
- Aims at
- a district
Bribe a commander
An Agent here buys a Battalion's commander: 25% it comes over to you.
- Cost (Treasury)
- 30
- Actions
- 1
- Aims at
- an enemy unit
No Quarter
Summary executions after every district retaken: Violence +30 each time. Permanent in the Ledger.
- Cost (Treasury)
- 0
- Actions
- 1
- Aims at
- nothing on the map
- Once per level
The Gate Opens
Once per level: enter an outer district without a fight.
- Cost (Treasury)
- 0
- Actions
- 1
- Aims at
- a district
What it doesInfluence of the Law +45 in this districtInfluence of the Revolution −45 in this districtBarricades −3 in this district
- Once per level
- Comes with the upgrade “The Gate Opens”
Emergency Powers
Once per level: all your units +2 Strength for 2 turns. Violence +15.
- Cost (Treasury)
- 0
- Actions
- 1
- Aims at
- nothing on the map
What it doesA lasting change for the Law
Each time it is givenViolence +15
- Once per level
- Comes with the upgrade “Emergency Powers”
The Open Door
Once per level: your Agent opens this district's gate. The army walks in.
- Cost (Treasury)
- 0
- Actions
- 1
- Aims at
- a district
What it doesInfluence of the Law +45 in this districtInfluence of the Revolution −45 in this districtBarricades −3 in this district
- Once per level
- Comes with the upgrade “The Open Door”
Haul the cannons
Once the horses arrive, by turn 3: line infantry on the hill take 2 cannons down.
- Cost (Treasury)
- 0
- Actions
- 1
- Aims at
- a district
- Only in “The Cannons of Montmartre”
Fire on the crowd
Two Crowds here scattered. Violence +12, Opinion −8.
- Cost (Treasury)
- 0
- Actions
- 1
- Aims at
- a district
What it does2 units of the Revolution removed
Each time it is givenViolence +12Opinion −8
- Only in “The Cannons of Montmartre”
Call a boycott
The mayors tell their voters to stay home: Revolution influence −10, yours +3. Once per district per turn.
- Cost (Treasury)
- 15
- Actions
- 1
- Aims at
- a district
What it doesInfluence of the Revolution −10 in this districtInfluence of the Law +3 in this district
- Only in “The Vote”
Sabotage the vote
An Agent here: ballot boxes lost, Revolution influence −14. Violence +4.
- Cost (Treasury)
- 20
- Actions
- 1
- Aims at
- a district
What it doesInfluence of the Revolution −14 in this district
Each time it is givenViolence +4
- Only in “The Vote”
Talk to the mayors
The council minority −6 loyalty, Opinion +2 toward you. Once every three turns.
- Cost (Treasury)
- 30
- Actions
- 1
- Aims at
- nothing on the map
What it doesCouncil minority loyalty −6Opinion +2
- At most once every 3 turns
- Only in “The Vote”
The vandals story
Versailles and the foreign press call them barbarians: Opinion +3 toward you. Once per turn.
- Cost (Treasury)
- 30
- Actions
- 1
- Aims at
- nothing on the map
What it doesOpinion +3
- Once per turn
- Only in “The Column Falls”
Cut the ropes
Once two cuts are made, an Agent at the Place Vendôme undoes one. Once every two turns.
- Cost (Treasury)
- 20
- Actions
- 1
- Aims at
- a district
- At most once every 2 turns
- Only in “The Column Falls”
Interlude 6
After the finale of chapter 6: Seventy-Two DaysSealed so it does not spoil the story for you.Break the seal
Steal parts
At La Villette with Raoul: Parts +1. Once per turn.
- Cost (Influence)
- 0
- Actions
- 1
- Aims at
- a district
- Once per turn
Repair the car
At the Batignolles garage with Raoul and a part: Repair +1. Once per turn.
- Cost (Influence)
- 0
- Actions
- 2
- Aims at
- a district
- Once per turn
Lie low
Raoul +2 Stealth this turn.
- Cost (Influence)
- 0
- Actions
- 1
- Aims at
- nothing on the map
What it doesA lasting change for the Revolution
- Once per turn
Make the arrest
Your inspectors arrest a revealed person here.
- Cost (Treasury)
- 0
- Actions
- 1
- Aims at
- an enemy unit
Out of the city
At Chaillot and the Porte Maillot: the gang drives west, out of reach.
- Cost (Influence)
- 0
- Actions
- 2
- Aims at
- a district
Into the trap
At the Palais-Royal: Raoul drives the gang into the Sûreté's trap.
- Cost (Influence)
- 0
- Actions
- 1
- Aims at
- a district
Side streets
The car +2 Stealth this turn.
- Cost (Influence)
- 0
- Actions
- 1
- Aims at
- nothing on the map
What it doesA lasting change for the Revolution
- Once per turn
Stop the car
Your roadblock stops a revealed car here.
- Cost (Treasury)
- 0
- Actions
- 1
- Aims at
- an enemy unit