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Chapter 6: Seventy-Two Days 1871

Orders

Every order both sides can give in this chapter: its base cost, how many of the turn's actions it takes, what it aims at, and what it does by the game's own definition. Low Legitimacy makes the Law's orders dearer, and upgrades change some of them.

Chapter 6: Seventy-Two DaysSealed so it does not spoil the story for you.Break the seal

The Revolution

Riot

District at 70+ Unrest: Law influence there −20, Opinion −2.

Cost (Influence)
0
Actions
1
Aims at
a district

Each time it is givenOpinion −2

Assault

Your fighting units attack the district. Landmarks add their defence. Violence +3.

Cost (Influence)
10
Actions
1
Aims at
a district

Each time it is givenViolence +3Opinion −2

Barricade

One barricade level, up to 3. Each level adds 2 defence; neighbouring barricades add to it.

Cost (Influence)
25
Actions
1
Aims at
a district

Lie low

Heat −8, but your units do nothing this turn.

Cost (Influence)
0
Actions
1
Aims at
nothing on the map

Each time it is givenHeat −8

Requisition

Take what the city needs: Influence +50, Shopkeepers −8 toward you. Once every two turns.

Cost (Influence)
0
Actions
1
Aims at
nothing on the map

What it doesInfluence +50Shopkeepers −8 toward you

  • At most once every 2 turns

Bread convoy

Flour, coal and wages to a district you hold: Services +20. Once per district per turn.

Cost (Influence)
25
Actions
1
Aims at
a district

Vigilance committee

Your people search the district: hidden Law units here revealed.

Cost (Influence)
15
Actions
1
Aims at
a district

Arrest the agent

Battalions or a Crowd arrest a revealed Law unit here.

Cost (Influence)
10
Actions
1
Aims at
an enemy unit

Take hostages

The archbishop and the priests of the city as leverage. Versailles −10 loyalty, then −3 per turn while you hold them (not below 35). Violence +10. If the Federation turns Rebellious while you hold them, they will be killed.

Cost (Influence)
0
Actions
1
Aims at
nothing on the map

What it doesVersailles loyalty −10

Each time it is givenViolence +10

  • Once per level

Burn the landmark

Deny it to the army: the landmark loses its defence and its benefits. Violence +10.

Cost (Influence)
0
Actions
1
Aims at
a district

What it doesFire in this districtInfluence of the Law −15 in this district

Each time it is givenViolence +10

Federation

Once per level: every Faubourg Crowd becomes a Federal Battalion.

Cost (Influence)
0
Actions
1
Aims at
nothing on the map

What it doesEvery Faubourg Crowd becomes a Federal Battalion

  • Once per level
  • Comes with the upgrade “Federation”

Last Stand

Once per level: this district cannot fall for 3 turns.

Cost (Influence)
0
Actions
1
Aims at
a district
  • Once per level
  • Comes with the upgrade “Last Stand”

Appeal to the Provinces

Once per level: Opinion +15, Foreign Powers +15 toward you.

Cost (Influence)
0
Actions
1
Aims at
nothing on the map

What it doesOpinion +15Foreign Powers +15 toward you

  • Once per level
  • Comes with the upgrade “Appeal to the Provinces”

Ring the bells

The tocsin: a free Crowd here, Unrest +5. Once per district per turn.

Cost (Influence)
10
Actions
1
Aims at
a district

What it doesA free Faubourg Crowd in this districtUnrest +5 in this district

  • Only in “The Cannons of Montmartre”

Electoral meeting

Your influence +4 here, Opinion +1. Once per district per turn.

Cost (Influence)
20
Actions
1
Aims at
a district

What it doesInfluence of the Revolution +4 in this districtOpinion +1

  • Only in “The Vote”

Red poster

Opinion +4. Once every two turns.

Cost (Influence)
30
Actions
1
Aims at
nothing on the map

What it doesOpinion +4

  • At most once every 2 turns
  • Only in “The Vote”

Saw through the base

With people at the Place Vendôme: one of three cuts.

Cost (Influence)
25
Actions
1
Aims at
a district
  • Only in “The Column Falls”

Topple the column

After three cuts: the Emperor's column comes down. Opinion −4 (the vandals story abroad), +5 back if it falls on the day of the ceremony (turn 8).

Cost (Influence)
0
Actions
2
Aims at
a district

What it doesOpinion −4Opinion +5

  • Once per level
  • Only in “The Column Falls”

Festival poster

Music, a platform, the date: Opinion +2. Once per turn.

Cost (Influence)
25
Actions
1
Aims at
nothing on the map

What it doesOpinion +2

  • Once per turn
  • Only in “The Column Falls”

The Law

Arrest

Your regiments or gendarmes arrest a revealed unit here.

Cost (Treasury)
20
Actions
1
Aims at
an enemy unit

Each time it is givenOpinion −1

Raid

Destroy a revealed building here.

Cost (Treasury)
30
Actions
1
Aims at
an enemy unit

Storm the district

Your soldiers attack the district and its barricade. Violence +3, Opinion −3.

Cost (Treasury)
20
Actions
1
Aims at
a district

Each time it is givenViolence +3Opinion −3

Bombard the ramparts

A Siege Battery within 2: Services −10, Revolution influence −8, a barricade level down, a unit may fall. Violence +3.

Cost (Treasury)
20
Actions
1
Aims at
a district

What it doesInfluence of the Revolution −8 in this districtBarricades −1 in this district40% chance: 1 units of the Revolution removedFire in this district

Each time it is givenViolence +3

Shell the quarter

A Siege Battery within 2 fires into the streets: Services −15, Unrest +8, a unit may fall. Violence +3, Opinion −2.

Cost (Treasury)
20
Actions
1
Aims at
a district

What it doesInfluence of the Revolution −6 in this districtUnrest +8 in this district30% chance: 1 units of the Revolution removedFire in this district

Each time it is givenViolence +3Opinion −2

Sabotage supplies

An Agent here: Services −15.

Cost (Treasury)
20
Actions
1
Aims at
a district

Bribe a commander

An Agent here buys a Battalion's commander: 25% it comes over to you.

Cost (Treasury)
30
Actions
1
Aims at
an enemy unit

No Quarter

Summary executions after every district retaken: Violence +30 each time. Permanent in the Ledger.

Cost (Treasury)
0
Actions
1
Aims at
nothing on the map
  • Once per level

The Gate Opens

Once per level: enter an outer district without a fight.

Cost (Treasury)
0
Actions
1
Aims at
a district

What it doesInfluence of the Law +45 in this districtInfluence of the Revolution −45 in this districtBarricades −3 in this district

  • Once per level
  • Comes with the upgrade “The Gate Opens”

Emergency Powers

Once per level: all your units +2 Strength for 2 turns. Violence +15.

Cost (Treasury)
0
Actions
1
Aims at
nothing on the map

What it doesA lasting change for the Law

Each time it is givenViolence +15

  • Once per level
  • Comes with the upgrade “Emergency Powers”

The Open Door

Once per level: your Agent opens this district's gate. The army walks in.

Cost (Treasury)
0
Actions
1
Aims at
a district

What it doesInfluence of the Law +45 in this districtInfluence of the Revolution −45 in this districtBarricades −3 in this district

  • Once per level
  • Comes with the upgrade “The Open Door”

Haul the cannons

Once the horses arrive, by turn 3: line infantry on the hill take 2 cannons down.

Cost (Treasury)
0
Actions
1
Aims at
a district
  • Only in “The Cannons of Montmartre”

Fire on the crowd

Two Crowds here scattered. Violence +12, Opinion −8.

Cost (Treasury)
0
Actions
1
Aims at
a district

What it does2 units of the Revolution removed

Each time it is givenViolence +12Opinion −8

  • Only in “The Cannons of Montmartre”

Call a boycott

The mayors tell their voters to stay home: Revolution influence −10, yours +3. Once per district per turn.

Cost (Treasury)
15
Actions
1
Aims at
a district

What it doesInfluence of the Revolution −10 in this districtInfluence of the Law +3 in this district

  • Only in “The Vote”

Sabotage the vote

An Agent here: ballot boxes lost, Revolution influence −14. Violence +4.

Cost (Treasury)
20
Actions
1
Aims at
a district

What it doesInfluence of the Revolution −14 in this district

Each time it is givenViolence +4

  • Only in “The Vote”

Talk to the mayors

The council minority −6 loyalty, Opinion +2 toward you. Once every three turns.

Cost (Treasury)
30
Actions
1
Aims at
nothing on the map

What it doesCouncil minority loyalty −6Opinion +2

  • At most once every 3 turns
  • Only in “The Vote”

The vandals story

Versailles and the foreign press call them barbarians: Opinion +3 toward you. Once per turn.

Cost (Treasury)
30
Actions
1
Aims at
nothing on the map

What it doesOpinion +3

  • Once per turn
  • Only in “The Column Falls”

Cut the ropes

Once two cuts are made, an Agent at the Place Vendôme undoes one. Once every two turns.

Cost (Treasury)
20
Actions
1
Aims at
a district
  • At most once every 2 turns
  • Only in “The Column Falls”

Interlude 6

After the finale of chapter 6: Seventy-Two DaysSealed so it does not spoil the story for you.Break the seal

Steal parts

At La Villette with Raoul: Parts +1. Once per turn.

Cost (Influence)
0
Actions
1
Aims at
a district
  • Once per turn

Repair the car

At the Batignolles garage with Raoul and a part: Repair +1. Once per turn.

Cost (Influence)
0
Actions
2
Aims at
a district
  • Once per turn

Lie low

Raoul +2 Stealth this turn.

Cost (Influence)
0
Actions
1
Aims at
nothing on the map

What it doesA lasting change for the Revolution

  • Once per turn

Make the arrest

Your inspectors arrest a revealed person here.

Cost (Treasury)
0
Actions
1
Aims at
an enemy unit

Out of the city

At Chaillot and the Porte Maillot: the gang drives west, out of reach.

Cost (Influence)
0
Actions
2
Aims at
a district

Into the trap

At the Palais-Royal: Raoul drives the gang into the Sûreté's trap.

Cost (Influence)
0
Actions
1
Aims at
a district

Side streets

The car +2 Stealth this turn.

Cost (Influence)
0
Actions
1
Aims at
nothing on the map

What it doesA lasting change for the Revolution

  • Once per turn

Stop the car

Your roadblock stops a revealed car here.

Cost (Treasury)
0
Actions
1
Aims at
an enemy unit