Factions
Each side leads its own factions, and the city has its neutral powers. A faction keeps its place in its camp from one era to the next while its name changes with the times. A devoted faction gives you its perk; a rebellious one turns its threat on you.
The Revolution
- ModeratesIn chapters 1 to 13
- VoicesIn chapters 1 to 13
- UndergroundIn chapters 1 to 9
- RadicalsIn chapters 1 to 13
- WorkersIn chapters 10 to 13
The Law
- GovernmentIn chapters 1 to 13
- ForceIn chapters 1 to 13
- OrderIn chapters 1 to 13
- ShadowIn chapters 1 to 13
- PurseIn chapters 1 to 13
Neutral powers
- ChurchIn chapters 1, 2, 3, 4, 5, 6, 7, 8 and 10
- MerchantsIn chapters 1 to 12
- PressIn chapters 1 to 11
- UnderworldIn chapters 1 to 9
- Duc de MontclairIn chapter 1
- The CrowdIn chapters 1 to 13
- Foreign PowersIn chapters 2, 3, 4, 5, 6, 7, 8 and 12
- Citizen GuardIn chapters 2 and 4
- Enemy AgentsIn chapter 7
- CollaboratorsIn chapter 8
- MediaIn chapters 9 to 13
- East BlocIn chapter 9
- West BlocIn chapter 9
- The PlatformsIn chapter 13