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Chapter 7: Home Fires 1914 to 1918

Orders

Every order both sides can give in this chapter: its base cost, how many of the turn's actions it takes, what it aims at, and what it does by the game's own definition. Low Legitimacy makes the Law's orders dearer, and upgrades change some of them.

Chapter 7: Home FiresSealed so it does not spoil the story for you.Break the seal

The Revolution

Riot

District at 70+ Unrest: Law influence there −20, Opinion −2.

Cost (Influence)
0
Actions
1
Aims at
a district

Each time it is givenOpinion −2

Assault

Your fighting units attack the district. Landmarks add their defence. Violence +3.

Cost (Influence)
10
Actions
1
Aims at
a district

Each time it is givenViolence +3Opinion −3

Lie low

Heat −8, but your units do nothing this turn.

Cost (Influence)
0
Actions
1
Aims at
nothing on the map

Each time it is givenHeat −8

Call a strike

A Steward or Collective in a factory district: a strike there for 3 turns (Output halved). Calling it again renews it. Once per district per turn.

Cost (Influence)
20
Actions
1
Aims at
a district

What it doesThe faubourgs +10 toward you

Bargain

A Collective in a factory district: Reformists +4, faubourgs +4 toward you, +20, and a bargain won. Once every two turns in a district.

Cost (Influence)
15
Actions
1
Aims at
a district

What it doesReformist unions loyalty +4The faubourgs +4 toward youInfluence +20

Peace meeting

A Pacifist Speaker here: +3 petition points, but a 40% chance the police note the speaker (revealed). Heat +4. Once per district per turn.

Cost (Influence)
20
Actions
1
Aims at
a district

What it does40% chance: Reveal 1 hidden units of the Revolution

Each time it is givenHeat +4

Enemy gold

+100. Sets the Treason flag. Heat +8. Once every three turns.

Cost (Influence)
0
Actions
1
Aims at
nothing on the map

What it doesInfluence +100Enemy Agents +10 toward you

Each time it is givenHeat +8

  • At most once every 3 turns

Down Tools

Once per level: no Output in 3 factory districts for 2 turns.

Cost (Influence)
0
Actions
1
Aims at
nothing on the map
  • Once per level
  • Comes with the upgrade “Down Tools”

Peace Petition

Once per level: Sacred Union −20.

Cost (Influence)
0
Actions
1
Aims at
nothing on the map

What it doesSacred Union −20

  • Once per level
  • Comes with the upgrade “Peace Petition”

Sell Secrets

Once per level: the Enemy Agents pay 300. Sets the Treason flag. Heat +15.

Cost (Influence)
0
Actions
1
Aims at
nothing on the map

What it doesInfluence +300

Each time it is givenHeat +15

  • Once per level
  • Comes with the upgrade “Sell Secrets”

Open talks

A Steward or Collective in a factory district: talks begin. Three turns with your union there win recognition.

Cost (Influence)
15
Actions
1
Aims at
a district
  • Only in “The Taxis of the Marne”

Gather intel

A street unit at Saint-Germain or the Louvre: 45% chance of an intel token. Heat +5. Once per turn.

Cost (Influence)
20
Actions
1
Aims at
a district

Each time it is givenHeat +5

  • Once per turn
  • Only in “The Dancer”

Ask the Enemy Agents

An intel token at once. Sets the Treason flag. Heat +10. Once per level.

Cost (Influence)
0
Actions
1
Aims at
nothing on the map

Each time it is givenHeat +10

  • Once per level
  • Only in “The Dancer”

Hide Lena

In Lena's district: she is hidden again. Once per turn.

Cost (Influence)
15
Actions
1
Aims at
a district

What it doesYour people in this district go back into hiding

  • Once per turn
  • Only in “The Dancer”

The Law

Arrest

Your soldiers or police arrest a revealed unit here.

Cost (Treasury)
20
Actions
1
Aims at
an enemy unit

Each time it is givenOpinion −1

Raid

Destroy a revealed building here.

Cost (Treasury)
30
Actions
1
Aims at
an enemy unit

Clear the street

Your soldiers attack the district. Violence +3, Opinion −3.

Cost (Treasury)
20
Actions
1
Aims at
a district

Each time it is givenViolence +3Opinion −3

Press warning

With a Censor Bureau open: an official warning to a revealed paper, wherever it prints. Three warnings close it. Once per turn.

Cost (Treasury)
0
Actions
1
Aims at
an enemy unit
  • Once per turn

Patriotic rally

Sacred Union +4. Once per turn.

Cost (Treasury)
40
Actions
1
Aims at
nothing on the map

What it doesSacred Union +4

  • Once per turn

Arbitration

Settle a strike that has run at least two turns: it ends, faubourgs +3 toward you, Reformists +3, Legitimacy −1, and the workers win a bargain. Once per turn.

Cost (Treasury)
50
Actions
1
Aims at
a district

What it doesThe faubourgs +3 toward youReformist unions loyalty +3Legitimacy −1

  • Once per turn

Break the strike

Military Police here: end the strike by force. Faubourgs −8 toward you, Violence +3, Opinion −4.

Cost (Treasury)
10
Actions
1
Aims at
a district

What it doesThe faubourgs −8 toward you

Each time it is givenViolence +3Opinion −4

Build a shelter

Shells and bombs do half damage here.

Cost (Treasury)
30
Actions
1
Aims at
a district

Allied loan

With the Allies at 55+ toward you: +100, Allies −5. Once every three turns.

Cost (Treasury)
0
Actions
1
Aims at
nothing on the map

What it doesTreasury +100Allies −5 toward you

  • At most once every 3 turns

The Tiger

Once per level: Command +20, and 3 revealed defeatists (Speakers, Satirists, Stewards or Deserter Networks) taken off the streets.

Cost (Treasury)
0
Actions
1
Aims at
nothing on the map

What it doesCommand +203 units of the Revolution removed

  • Once per level
  • Comes with the upgrade “The Tiger”

The Taxi Fleet

Once per level: up to 6 of your soldiers and police, from anywhere, arrive here at once.

Cost (Treasury)
0
Actions
1
Aims at
a district

What it does6 of your units move at once to this district

  • Once per level
  • Comes with the upgrade “The Taxi Fleet”

The Dossier

Once per level: every Underground unit is revealed.

Cost (Treasury)
0
Actions
1
Aims at
nothing on the map

What it doesReveal every hidden unit of the Revolution

  • Once per level
  • Comes with the upgrade “The Dossier”

Hire taxis

Taxis +2, at the fare. Once per turn.

Cost (Treasury)
30
Actions
1
Aims at
nothing on the map
  • Once per turn
  • Only in “The Taxis of the Marne”

Commandeer taxis

Taxis +2 for nothing; faubourgs −5 toward you, Opinion −3, and no clean win. Once per turn.

Cost (Treasury)
0
Actions
1
Aims at
nothing on the map

What it doesThe faubourgs −5 toward you

Each time it is givenOpinion −3

  • Once per turn
  • Only in “The Taxis of the Marne”

Taxi convoy

With 2 Taxis: two of your infantry or territorials here ride to the east road. Once per turn.

Cost (Treasury)
0
Actions
1
Aims at
a district

What it does2 of your units move at once to East Road

  • Once per turn
  • Only in “The Taxis of the Marne”

Stall the talks

Military Police here: the talks lose a day. Sacred Union −2, Opinion −3. Once per district per turn.

Cost (Treasury)
20
Actions
1
Aims at
a district

What it doesSacred Union −2

Each time it is givenOpinion −3

  • Only in “The Taxis of the Marne”

Gather evidence

A counter-spy here: one evidence token. Once per turn.

Cost (Treasury)
20
Actions
1
Aims at
a district
  • Once per turn
  • Only in “The Dancer”

Convict Lena Vos

Once she is arrested: the court convicts her. With 2 evidence tokens the case stands; otherwise it rests on a confession (Violence +3).

Cost (Treasury)
0
Actions
1
Aims at
nothing on the map
  • Once per level
  • Only in “The Dancer”

Interlude 7

After the finale of chapter 7: Home FiresSealed so it does not spoil the story for you.Break the seal

Call the mobile guards

From the switchboard (Simone at Saint-Germain): a guard unit arrives on the bridge. Once per turn.

Cost (Influence)
20
Actions
1
Aims at
a district

What it doesA free Mobile guards in Chaillot

  • Once per turn

Relay a warning

Pressure −2. Once per turn.

Cost (Influence)
0
Actions
1
Aims at
nothing on the map
  • Once per turn

Deal with the Leagues

Once: the Leagues stand down (pressure −20), but Violence +20 and the League Pact flag.

Cost (Influence)
0
Actions
1
Aims at
nothing on the map

Each time it is givenViolence +20

  • Once per level

Push on the bridge

A League column on the bridge: pressure +2. Once per turn.

Cost (Treasury)
0
Actions
1
Aims at
a district
  • Once per turn

Carry the call to the unions

Simone at Grenelle: unions ready +1. Once per turn.

Cost (Influence)
0
Actions
1
Aims at
a district
  • Once per turn

Carry the call to the employers

Simone at Chaillot: employers ready +1. Once per turn.

Cost (Influence)
0
Actions
1
Aims at
a district
  • Once per turn

Calm an occupation

Simone in an occupied factory: tension −2. Once per turn.

Cost (Influence)
0
Actions
1
Aims at
a district
  • Once per turn

Sign for the workers

At the Hôtel Matignon (Saint-Germain), with the unions ready 3 and the employers 2: the agreement, on the workers' terms.

Cost (Influence)
0
Actions
2
Aims at
a district

Sign for the government

At the Hôtel Matignon (Saint-Germain), with the unions ready 2 and the employers 3: the agreement, on the government's terms.

Cost (Influence)
0
Actions
2
Aims at
a district

Provoke

A hardliner here: tension +1. Once per turn.

Cost (Treasury)
0
Actions
1
Aims at
a district
  • Once per turn