Chapter 7: Home Fires 1914 to 1918
Orders
Every order both sides can give in this chapter: its base cost, how many of the turn's actions it takes, what it aims at, and what it does by the game's own definition. Low Legitimacy makes the Law's orders dearer, and upgrades change some of them.
Chapter 7: Home FiresSealed so it does not spoil the story for you.Break the seal
The Revolution
Riot
District at 70+ Unrest: Law influence there −20, Opinion −2.
- Cost (Influence)
- 0
- Actions
- 1
- Aims at
- a district
Each time it is givenOpinion −2
Assault
Your fighting units attack the district. Landmarks add their defence. Violence +3.
- Cost (Influence)
- 10
- Actions
- 1
- Aims at
- a district
Each time it is givenViolence +3Opinion −3
Lie low
Heat −8, but your units do nothing this turn.
- Cost (Influence)
- 0
- Actions
- 1
- Aims at
- nothing on the map
Each time it is givenHeat −8
Call a strike
A Steward or Collective in a factory district: a strike there for 3 turns (Output halved). Calling it again renews it. Once per district per turn.
- Cost (Influence)
- 20
- Actions
- 1
- Aims at
- a district
What it doesThe faubourgs +10 toward you
Bargain
A Collective in a factory district: Reformists +4, faubourgs +4 toward you, +20, and a bargain won. Once every two turns in a district.
- Cost (Influence)
- 15
- Actions
- 1
- Aims at
- a district
What it doesReformist unions loyalty +4The faubourgs +4 toward youInfluence +20
Peace meeting
A Pacifist Speaker here: +3 petition points, but a 40% chance the police note the speaker (revealed). Heat +4. Once per district per turn.
- Cost (Influence)
- 20
- Actions
- 1
- Aims at
- a district
What it does40% chance: Reveal 1 hidden units of the Revolution
Each time it is givenHeat +4
Enemy gold
+100. Sets the Treason flag. Heat +8. Once every three turns.
- Cost (Influence)
- 0
- Actions
- 1
- Aims at
- nothing on the map
What it doesInfluence +100Enemy Agents +10 toward you
Each time it is givenHeat +8
- At most once every 3 turns
Down Tools
Once per level: no Output in 3 factory districts for 2 turns.
- Cost (Influence)
- 0
- Actions
- 1
- Aims at
- nothing on the map
- Once per level
- Comes with the upgrade “Down Tools”
Peace Petition
Once per level: Sacred Union −20.
- Cost (Influence)
- 0
- Actions
- 1
- Aims at
- nothing on the map
What it doesSacred Union −20
- Once per level
- Comes with the upgrade “Peace Petition”
Sell Secrets
Once per level: the Enemy Agents pay 300. Sets the Treason flag. Heat +15.
- Cost (Influence)
- 0
- Actions
- 1
- Aims at
- nothing on the map
What it doesInfluence +300
Each time it is givenHeat +15
- Once per level
- Comes with the upgrade “Sell Secrets”
Open talks
A Steward or Collective in a factory district: talks begin. Three turns with your union there win recognition.
- Cost (Influence)
- 15
- Actions
- 1
- Aims at
- a district
- Only in “The Taxis of the Marne”
Gather intel
A street unit at Saint-Germain or the Louvre: 45% chance of an intel token. Heat +5. Once per turn.
- Cost (Influence)
- 20
- Actions
- 1
- Aims at
- a district
Each time it is givenHeat +5
- Once per turn
- Only in “The Dancer”
Ask the Enemy Agents
An intel token at once. Sets the Treason flag. Heat +10. Once per level.
- Cost (Influence)
- 0
- Actions
- 1
- Aims at
- nothing on the map
Each time it is givenHeat +10
- Once per level
- Only in “The Dancer”
Hide Lena
In Lena's district: she is hidden again. Once per turn.
- Cost (Influence)
- 15
- Actions
- 1
- Aims at
- a district
What it doesYour people in this district go back into hiding
- Once per turn
- Only in “The Dancer”
The Law
Arrest
Your soldiers or police arrest a revealed unit here.
- Cost (Treasury)
- 20
- Actions
- 1
- Aims at
- an enemy unit
Each time it is givenOpinion −1
Raid
Destroy a revealed building here.
- Cost (Treasury)
- 30
- Actions
- 1
- Aims at
- an enemy unit
Clear the street
Your soldiers attack the district. Violence +3, Opinion −3.
- Cost (Treasury)
- 20
- Actions
- 1
- Aims at
- a district
Each time it is givenViolence +3Opinion −3
Press warning
With a Censor Bureau open: an official warning to a revealed paper, wherever it prints. Three warnings close it. Once per turn.
- Cost (Treasury)
- 0
- Actions
- 1
- Aims at
- an enemy unit
- Once per turn
Patriotic rally
Sacred Union +4. Once per turn.
- Cost (Treasury)
- 40
- Actions
- 1
- Aims at
- nothing on the map
What it doesSacred Union +4
- Once per turn
Arbitration
Settle a strike that has run at least two turns: it ends, faubourgs +3 toward you, Reformists +3, Legitimacy −1, and the workers win a bargain. Once per turn.
- Cost (Treasury)
- 50
- Actions
- 1
- Aims at
- a district
What it doesThe faubourgs +3 toward youReformist unions loyalty +3Legitimacy −1
- Once per turn
Break the strike
Military Police here: end the strike by force. Faubourgs −8 toward you, Violence +3, Opinion −4.
- Cost (Treasury)
- 10
- Actions
- 1
- Aims at
- a district
What it doesThe faubourgs −8 toward you
Each time it is givenViolence +3Opinion −4
Build a shelter
Shells and bombs do half damage here.
- Cost (Treasury)
- 30
- Actions
- 1
- Aims at
- a district
Allied loan
With the Allies at 55+ toward you: +100, Allies −5. Once every three turns.
- Cost (Treasury)
- 0
- Actions
- 1
- Aims at
- nothing on the map
What it doesTreasury +100Allies −5 toward you
- At most once every 3 turns
The Tiger
Once per level: Command +20, and 3 revealed defeatists (Speakers, Satirists, Stewards or Deserter Networks) taken off the streets.
- Cost (Treasury)
- 0
- Actions
- 1
- Aims at
- nothing on the map
What it doesCommand +203 units of the Revolution removed
- Once per level
- Comes with the upgrade “The Tiger”
The Taxi Fleet
Once per level: up to 6 of your soldiers and police, from anywhere, arrive here at once.
- Cost (Treasury)
- 0
- Actions
- 1
- Aims at
- a district
What it does6 of your units move at once to this district
- Once per level
- Comes with the upgrade “The Taxi Fleet”
The Dossier
Once per level: every Underground unit is revealed.
- Cost (Treasury)
- 0
- Actions
- 1
- Aims at
- nothing on the map
What it doesReveal every hidden unit of the Revolution
- Once per level
- Comes with the upgrade “The Dossier”
Hire taxis
Taxis +2, at the fare. Once per turn.
- Cost (Treasury)
- 30
- Actions
- 1
- Aims at
- nothing on the map
- Once per turn
- Only in “The Taxis of the Marne”
Commandeer taxis
Taxis +2 for nothing; faubourgs −5 toward you, Opinion −3, and no clean win. Once per turn.
- Cost (Treasury)
- 0
- Actions
- 1
- Aims at
- nothing on the map
What it doesThe faubourgs −5 toward you
Each time it is givenOpinion −3
- Once per turn
- Only in “The Taxis of the Marne”
Taxi convoy
With 2 Taxis: two of your infantry or territorials here ride to the east road. Once per turn.
- Cost (Treasury)
- 0
- Actions
- 1
- Aims at
- a district
What it does2 of your units move at once to East Road
- Once per turn
- Only in “The Taxis of the Marne”
Stall the talks
Military Police here: the talks lose a day. Sacred Union −2, Opinion −3. Once per district per turn.
- Cost (Treasury)
- 20
- Actions
- 1
- Aims at
- a district
What it doesSacred Union −2
Each time it is givenOpinion −3
- Only in “The Taxis of the Marne”
Gather evidence
A counter-spy here: one evidence token. Once per turn.
- Cost (Treasury)
- 20
- Actions
- 1
- Aims at
- a district
- Once per turn
- Only in “The Dancer”
Convict Lena Vos
Once she is arrested: the court convicts her. With 2 evidence tokens the case stands; otherwise it rests on a confession (Violence +3).
- Cost (Treasury)
- 0
- Actions
- 1
- Aims at
- nothing on the map
- Once per level
- Only in “The Dancer”
Interlude 7
After the finale of chapter 7: Home FiresSealed so it does not spoil the story for you.Break the seal
Call the mobile guards
From the switchboard (Simone at Saint-Germain): a guard unit arrives on the bridge. Once per turn.
- Cost (Influence)
- 20
- Actions
- 1
- Aims at
- a district
What it doesA free Mobile guards in Chaillot
- Once per turn
Relay a warning
Pressure −2. Once per turn.
- Cost (Influence)
- 0
- Actions
- 1
- Aims at
- nothing on the map
- Once per turn
Deal with the Leagues
Once: the Leagues stand down (pressure −20), but Violence +20 and the League Pact flag.
- Cost (Influence)
- 0
- Actions
- 1
- Aims at
- nothing on the map
Each time it is givenViolence +20
- Once per level
Push on the bridge
A League column on the bridge: pressure +2. Once per turn.
- Cost (Treasury)
- 0
- Actions
- 1
- Aims at
- a district
- Once per turn
Carry the call to the unions
Simone at Grenelle: unions ready +1. Once per turn.
- Cost (Influence)
- 0
- Actions
- 1
- Aims at
- a district
- Once per turn
Carry the call to the employers
Simone at Chaillot: employers ready +1. Once per turn.
- Cost (Influence)
- 0
- Actions
- 1
- Aims at
- a district
- Once per turn
Calm an occupation
Simone in an occupied factory: tension −2. Once per turn.
- Cost (Influence)
- 0
- Actions
- 1
- Aims at
- a district
- Once per turn
Sign for the workers
At the Hôtel Matignon (Saint-Germain), with the unions ready 3 and the employers 2: the agreement, on the workers' terms.
- Cost (Influence)
- 0
- Actions
- 2
- Aims at
- a district
Sign for the government
At the Hôtel Matignon (Saint-Germain), with the unions ready 2 and the employers 3: the agreement, on the government's terms.
- Cost (Influence)
- 0
- Actions
- 2
- Aims at
- a district
Provoke
A hardliner here: tension +1. Once per turn.
- Cost (Treasury)
- 0
- Actions
- 1
- Aims at
- a district
- Once per turn