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Chapter 13: The Glass City 2041 to 2049

Orders

Every order both sides can give in this chapter: its base cost, how many of the turn's actions it takes, what it aims at, and what it does by the game's own definition. Low Legitimacy makes the Law's orders dearer, and upgrades change some of them.

Chapter 13: The Glass CitySealed so it does not spoil the story for you.Break the seal

The Revolution

Take the street

Your street units assault the district. Violence +3, Opinion −2.

Cost (Influence)
10
Actions
1
Aims at
a district

Each time it is givenViolence +3Opinion −2

Swarm march

Swarm Marchers here march: Opinion +2 for each (six at most), Unrest +3.

Cost (Influence)
10
Actions
1
Aims at
a district

Hack

A Hacker Crew takes the district’s cameras and Drone Swarms off the air for two turns.

Cost (Influence)
15
Actions
1
Aims at
a district

Fake a video

With a Hacker Crew: Opinion 10 to 20 your way. If it is exposed in the next three turns it swings back double.

Cost (Influence)
30
Actions
1
Aims at
nothing on the map
  • At most once every 2 turns

Verify

Try to expose the Law’s latest fake (your Verification + 30%).

Cost (Influence)
10
Actions
1
Aims at
nothing on the map
  • Once per turn

Sabotage

An Ash Front Cell hits the infrastructure: the Law loses 30 Treasury, the cameras here go dark for two turns, Unrest +10. Violence +10, Opinion −3.

Cost (Influence)
0
Actions
1
Aims at
a district

What it doesTreasury −30Unrest +10 in this districtFire in this district

Each time it is givenViolence +10Opinion −3

Lie low

Your units keep their heads down for a turn: Heat −8.

Cost (Influence)
0
Actions
1
Aims at
nothing on the map

Each time it is givenHeat −8

Lights Out

Once a level: the Grid goes to 0 across the city for two turns.

Cost (Influence)
0
Actions
1
Aims at
nothing on the map
  • Once per level
  • Comes with the upgrade “Lights Out”

The Real Video

Once a level: every Law fake is exposed, and Opinion +15.

Cost (Influence)
0
Actions
1
Aims at
nothing on the map

What it doesOpinion +15

  • Once per level
  • Comes with the upgrade “The Real Video”

The People’s Plan

Once a level: the Parisians’ loyalty to you goes to 100.

Cost (Influence)
0
Actions
1
Aims at
nothing on the map

What it doesParisians loyalty set to 100

  • Once per level
  • Comes with the upgrade “The People’s Plan”

Shut down the data centre

Once the Steward has decided: shut down this data centre (clear its drones first).

Cost (Influence)
0
Actions
1
Aims at
a district

Water run

The commune carries water to the top floors: Unrest −5 here, the Parisians +2.

Cost (Influence)
5
Actions
1
Aims at
a district

What it doesUnrest −5 in this districtParisians +2 toward you

  • Only in “Fifty Degrees”

Open studio

An assembly films itself, uncut: Opinion +2, the Feeds +2. Once a turn.

Cost (Influence)
15
Actions
1
Aims at
a district

What it doesOpinion +2The Feeds +2 toward you

  • Once per turn
  • Only in “Deepfake Week”

Rescue

Boats in a district under water or about to be: rescue points (more for more people, more where it has flooded). The Parisians +1.

Cost (Influence)
5
Actions
1
Aims at
a district

What it doesParisians +1 toward you

  • Only in “The Flood”

Sandbags

Your people build a flood barrier in a river district.

Cost (Influence)
25
Actions
1
Aims at
a district
  • Only in “The Flood”

Offer to rescue together

Once: both sides can then share the boats.

Cost (Influence)
0
Actions
1
Aims at
nothing on the map
  • Once per level
  • Only in “The Flood”

Joint rescue

After an offer: both sides +4 rescue points.

Cost (Influence)
10
Actions
1
Aims at
nothing on the map
  • Once per turn
  • Only in “The Flood”

Campaign for No

Your people knock on doors: Opinion +3. Once a turn.

Cost (Influence)
20
Actions
1
Aims at
a district

What it doesOpinion +3

  • Once per turn
  • Only in “The Steward Votes”

Force the vote

Once, after a postponement, with three Analog Assemblies: a petition puts the vote back. It is held this week.

Cost (Influence)
30
Actions
1
Aims at
nothing on the map
  • Once per level
  • Only in “The Steward Votes”

City assembly

An assembly opens its doors: Opinion +3, influence +4 here. Once a turn.

Cost (Influence)
20
Actions
1
Aims at
a district

What it doesOpinion +3Influence of the Revolution +4 in this district

  • Once per turn
  • Only in “Lanterne”

The Law

Arrest

A Drone Swarm arrests a revealed Revolution unit in its district. Violence +1, Opinion −1.

Cost (Treasury)
20
Actions
1
Aims at
an enemy unit

Each time it is givenViolence +1Opinion −1

Automated arrest

Automated Courts: arrest any revealed Revolution unit, with no officer there. Once a turn.

Cost (Treasury)
30
Actions
1
Aims at
an enemy unit

Each time it is givenOpinion −1

  • Once per turn
  • Only when the story allows it

Clear the street

Drone Swarms assault the district, over any barricade. Violence +3, Opinion −2.

Cost (Treasury)
20
Actions
1
Aims at
a district

Each time it is givenViolence +3Opinion −2

Install cameras

Grid coverage +20 here, where the Law has 25 influence. Surveillance +1.

Cost (Treasury)
20
Actions
1
Aims at
a district

Sweep

Drones in the district or next door search it street by street: every Revolution unit is seen and the Mesh Nodes are torn out. Once a turn. Surveillance +2.

Cost (Treasury)
30
Actions
1
Aims at
a district
  • Once per turn

Wallet freeze

The district’s digital money stops for the Revolution for three turns. Unrest +20, Legitimacy −5.

Cost (Treasury)
0
Actions
1
Aims at
a district

What it doesUnrest +20 in this districtLegitimacy −5

  • Once per turn

Steward Directive

The Law’s actions cost half next turn. Steward Power +5.

Cost (Treasury)
0
Actions
1
Aims at
nothing on the map
  • Once per turn

Fake a video

Opinion 10 to 20 your way. If it is exposed in the next three turns it swings back double.

Cost (Treasury)
40
Actions
1
Aims at
nothing on the map
  • At most once every 2 turns

Verify

Try to expose the Revolution’s latest fake (your Verification + 30%).

Cost (Treasury)
15
Actions
1
Aims at
nothing on the map
  • Once per turn

Evict a commune

Drone Swarms close a Cooling Commune here. The Parisians −4 toward you, Legitimacy −2.

Cost (Treasury)
20
Actions
1
Aims at
a district

What it does1 units of the Revolution removedParisians −4 toward youLegitimacy −2

Total Grid

Once a level: 100% coverage everywhere for two turns. Surveillance +30.

Cost (Treasury)
0
Actions
1
Aims at
nothing on the map
  • Once per level
  • Comes with the upgrade “Total Grid”

Climate Emergency

Once a level: no Revolution gatherings for two turns. Legitimacy −10.

Cost (Treasury)
0
Actions
1
Aims at
nothing on the map

What it doesA lasting change for the RevolutionLegitimacy −10

  • Once per level
  • Comes with the upgrade “Climate Emergency”

Full Delegation

Once a level: everything the Law does or recruits costs half for three turns. Steward Power +30.

Cost (Treasury)
0
Actions
1
Aims at
nothing on the map
  • Once per level
  • Comes with the upgrade “Full Delegation”

Shut down the data centre

Once the Steward has decided: shut down this data centre (clear its drones first).

Cost (Treasury)
0
Actions
1
Aims at
a district

Water trucks

Trucks to a district where the Law has 30 influence: Unrest −8, the Parisians +2.

Cost (Treasury)
25
Actions
1
Aims at
a district

What it doesUnrest −8 in this districtParisians +2 toward you

  • Only in “Fifty Degrees”

Official channel

The Chancellery speaks on its own channel: Opinion +2, the Feeds +2. Once a turn.

Cost (Treasury)
25
Actions
1
Aims at
nothing on the map

What it doesOpinion +2The Feeds +2 toward you

  • Once per turn
  • Only in “Deepfake Week”

Rescue

Drones and crews in a district under water or about to be: rescue points (more for more units, more where it has flooded). The Parisians +1.

Cost (Treasury)
15
Actions
1
Aims at
a district

What it doesParisians +1 toward you

  • Only in “The Flood”

Flood barrier

A barrier in a river district: it will not flood.

Cost (Treasury)
40
Actions
1
Aims at
a district
  • Only in “The Flood”

Offer to rescue together

Once: both sides can then share the boats.

Cost (Treasury)
0
Actions
1
Aims at
nothing on the map
  • Once per level
  • Only in “The Flood”

Joint rescue

After an offer: both sides +4 rescue points.

Cost (Treasury)
10
Actions
1
Aims at
nothing on the map
  • Once per turn
  • Only in “The Flood”

Campaign for Yes

Opinion +4 your way. Once a turn.

Cost (Treasury)
30
Actions
1
Aims at
nothing on the map

What it doesOpinion +4

  • Once per turn
  • Only in “The Steward Votes”

Postpone the vote

From week 9, once: the vote moves past the end of the year. Legitimacy −5, and the Steward gains Power while it waits.

Cost (Treasury)
0
Actions
1
Aims at
nothing on the map

What it doesLegitimacy −5

  • Once per level
  • Only in “The Steward Votes”

Chancellor’s address

Iris Vautrin speaks to the city: Opinion +5 your way. Once a turn.

Cost (Treasury)
25
Actions
1
Aims at
nothing on the map

What it doesOpinion +5

  • Once per turn
  • Only in “Lanterne”