Chapter 13: The Glass City 2041 to 2049
Orders
Every order both sides can give in this chapter: its base cost, how many of the turn's actions it takes, what it aims at, and what it does by the game's own definition. Low Legitimacy makes the Law's orders dearer, and upgrades change some of them.
Chapter 13: The Glass CitySealed so it does not spoil the story for you.Break the seal
The Revolution
Take the street
Your street units assault the district. Violence +3, Opinion −2.
- Cost (Influence)
- 10
- Actions
- 1
- Aims at
- a district
Each time it is givenViolence +3Opinion −2
Swarm march
Swarm Marchers here march: Opinion +2 for each (six at most), Unrest +3.
- Cost (Influence)
- 10
- Actions
- 1
- Aims at
- a district
Hack
A Hacker Crew takes the district’s cameras and Drone Swarms off the air for two turns.
- Cost (Influence)
- 15
- Actions
- 1
- Aims at
- a district
Fake a video
With a Hacker Crew: Opinion 10 to 20 your way. If it is exposed in the next three turns it swings back double.
- Cost (Influence)
- 30
- Actions
- 1
- Aims at
- nothing on the map
- At most once every 2 turns
Verify
Try to expose the Law’s latest fake (your Verification + 30%).
- Cost (Influence)
- 10
- Actions
- 1
- Aims at
- nothing on the map
- Once per turn
Sabotage
An Ash Front Cell hits the infrastructure: the Law loses 30 Treasury, the cameras here go dark for two turns, Unrest +10. Violence +10, Opinion −3.
- Cost (Influence)
- 0
- Actions
- 1
- Aims at
- a district
What it doesTreasury −30Unrest +10 in this districtFire in this district
Each time it is givenViolence +10Opinion −3
Lie low
Your units keep their heads down for a turn: Heat −8.
- Cost (Influence)
- 0
- Actions
- 1
- Aims at
- nothing on the map
Each time it is givenHeat −8
Lights Out
Once a level: the Grid goes to 0 across the city for two turns.
- Cost (Influence)
- 0
- Actions
- 1
- Aims at
- nothing on the map
- Once per level
- Comes with the upgrade “Lights Out”
The Real Video
Once a level: every Law fake is exposed, and Opinion +15.
- Cost (Influence)
- 0
- Actions
- 1
- Aims at
- nothing on the map
What it doesOpinion +15
- Once per level
- Comes with the upgrade “The Real Video”
The People’s Plan
Once a level: the Parisians’ loyalty to you goes to 100.
- Cost (Influence)
- 0
- Actions
- 1
- Aims at
- nothing on the map
What it doesParisians loyalty set to 100
- Once per level
- Comes with the upgrade “The People’s Plan”
Shut down the data centre
Once the Steward has decided: shut down this data centre (clear its drones first).
- Cost (Influence)
- 0
- Actions
- 1
- Aims at
- a district
Water run
The commune carries water to the top floors: Unrest −5 here, the Parisians +2.
- Cost (Influence)
- 5
- Actions
- 1
- Aims at
- a district
What it doesUnrest −5 in this districtParisians +2 toward you
- Only in “Fifty Degrees”
Open studio
An assembly films itself, uncut: Opinion +2, the Feeds +2. Once a turn.
- Cost (Influence)
- 15
- Actions
- 1
- Aims at
- a district
What it doesOpinion +2The Feeds +2 toward you
- Once per turn
- Only in “Deepfake Week”
Rescue
Boats in a district under water or about to be: rescue points (more for more people, more where it has flooded). The Parisians +1.
- Cost (Influence)
- 5
- Actions
- 1
- Aims at
- a district
What it doesParisians +1 toward you
- Only in “The Flood”
Sandbags
Your people build a flood barrier in a river district.
- Cost (Influence)
- 25
- Actions
- 1
- Aims at
- a district
- Only in “The Flood”
Offer to rescue together
Once: both sides can then share the boats.
- Cost (Influence)
- 0
- Actions
- 1
- Aims at
- nothing on the map
- Once per level
- Only in “The Flood”
Joint rescue
After an offer: both sides +4 rescue points.
- Cost (Influence)
- 10
- Actions
- 1
- Aims at
- nothing on the map
- Once per turn
- Only in “The Flood”
Campaign for No
Your people knock on doors: Opinion +3. Once a turn.
- Cost (Influence)
- 20
- Actions
- 1
- Aims at
- a district
What it doesOpinion +3
- Once per turn
- Only in “The Steward Votes”
Force the vote
Once, after a postponement, with three Analog Assemblies: a petition puts the vote back. It is held this week.
- Cost (Influence)
- 30
- Actions
- 1
- Aims at
- nothing on the map
- Once per level
- Only in “The Steward Votes”
City assembly
An assembly opens its doors: Opinion +3, influence +4 here. Once a turn.
- Cost (Influence)
- 20
- Actions
- 1
- Aims at
- a district
What it doesOpinion +3Influence of the Revolution +4 in this district
- Once per turn
- Only in “Lanterne”
The Law
Arrest
A Drone Swarm arrests a revealed Revolution unit in its district. Violence +1, Opinion −1.
- Cost (Treasury)
- 20
- Actions
- 1
- Aims at
- an enemy unit
Each time it is givenViolence +1Opinion −1
Automated arrest
Automated Courts: arrest any revealed Revolution unit, with no officer there. Once a turn.
- Cost (Treasury)
- 30
- Actions
- 1
- Aims at
- an enemy unit
Each time it is givenOpinion −1
- Once per turn
- Only when the story allows it
Clear the street
Drone Swarms assault the district, over any barricade. Violence +3, Opinion −2.
- Cost (Treasury)
- 20
- Actions
- 1
- Aims at
- a district
Each time it is givenViolence +3Opinion −2
Install cameras
Grid coverage +20 here, where the Law has 25 influence. Surveillance +1.
- Cost (Treasury)
- 20
- Actions
- 1
- Aims at
- a district
Sweep
Drones in the district or next door search it street by street: every Revolution unit is seen and the Mesh Nodes are torn out. Once a turn. Surveillance +2.
- Cost (Treasury)
- 30
- Actions
- 1
- Aims at
- a district
- Once per turn
Wallet freeze
The district’s digital money stops for the Revolution for three turns. Unrest +20, Legitimacy −5.
- Cost (Treasury)
- 0
- Actions
- 1
- Aims at
- a district
What it doesUnrest +20 in this districtLegitimacy −5
- Once per turn
Steward Directive
The Law’s actions cost half next turn. Steward Power +5.
- Cost (Treasury)
- 0
- Actions
- 1
- Aims at
- nothing on the map
- Once per turn
Fake a video
Opinion 10 to 20 your way. If it is exposed in the next three turns it swings back double.
- Cost (Treasury)
- 40
- Actions
- 1
- Aims at
- nothing on the map
- At most once every 2 turns
Verify
Try to expose the Revolution’s latest fake (your Verification + 30%).
- Cost (Treasury)
- 15
- Actions
- 1
- Aims at
- nothing on the map
- Once per turn
Evict a commune
Drone Swarms close a Cooling Commune here. The Parisians −4 toward you, Legitimacy −2.
- Cost (Treasury)
- 20
- Actions
- 1
- Aims at
- a district
What it does1 units of the Revolution removedParisians −4 toward youLegitimacy −2
Total Grid
Once a level: 100% coverage everywhere for two turns. Surveillance +30.
- Cost (Treasury)
- 0
- Actions
- 1
- Aims at
- nothing on the map
- Once per level
- Comes with the upgrade “Total Grid”
Climate Emergency
Once a level: no Revolution gatherings for two turns. Legitimacy −10.
- Cost (Treasury)
- 0
- Actions
- 1
- Aims at
- nothing on the map
What it doesA lasting change for the RevolutionLegitimacy −10
- Once per level
- Comes with the upgrade “Climate Emergency”
Full Delegation
Once a level: everything the Law does or recruits costs half for three turns. Steward Power +30.
- Cost (Treasury)
- 0
- Actions
- 1
- Aims at
- nothing on the map
- Once per level
- Comes with the upgrade “Full Delegation”
Shut down the data centre
Once the Steward has decided: shut down this data centre (clear its drones first).
- Cost (Treasury)
- 0
- Actions
- 1
- Aims at
- a district
Water trucks
Trucks to a district where the Law has 30 influence: Unrest −8, the Parisians +2.
- Cost (Treasury)
- 25
- Actions
- 1
- Aims at
- a district
What it doesUnrest −8 in this districtParisians +2 toward you
- Only in “Fifty Degrees”
Official channel
The Chancellery speaks on its own channel: Opinion +2, the Feeds +2. Once a turn.
- Cost (Treasury)
- 25
- Actions
- 1
- Aims at
- nothing on the map
What it doesOpinion +2The Feeds +2 toward you
- Once per turn
- Only in “Deepfake Week”
Rescue
Drones and crews in a district under water or about to be: rescue points (more for more units, more where it has flooded). The Parisians +1.
- Cost (Treasury)
- 15
- Actions
- 1
- Aims at
- a district
What it doesParisians +1 toward you
- Only in “The Flood”
Flood barrier
A barrier in a river district: it will not flood.
- Cost (Treasury)
- 40
- Actions
- 1
- Aims at
- a district
- Only in “The Flood”
Offer to rescue together
Once: both sides can then share the boats.
- Cost (Treasury)
- 0
- Actions
- 1
- Aims at
- nothing on the map
- Once per level
- Only in “The Flood”
Joint rescue
After an offer: both sides +4 rescue points.
- Cost (Treasury)
- 10
- Actions
- 1
- Aims at
- nothing on the map
- Once per turn
- Only in “The Flood”
Campaign for Yes
Opinion +4 your way. Once a turn.
- Cost (Treasury)
- 30
- Actions
- 1
- Aims at
- nothing on the map
What it doesOpinion +4
- Once per turn
- Only in “The Steward Votes”
Postpone the vote
From week 9, once: the vote moves past the end of the year. Legitimacy −5, and the Steward gains Power while it waits.
- Cost (Treasury)
- 0
- Actions
- 1
- Aims at
- nothing on the map
What it doesLegitimacy −5
- Once per level
- Only in “The Steward Votes”
Chancellor’s address
Iris Vautrin speaks to the city: Opinion +5 your way. Once a turn.
- Cost (Treasury)
- 25
- Actions
- 1
- Aims at
- nothing on the map
What it doesOpinion +5
- Once per turn
- Only in “Lanterne”