Chapter 13: The Glass City 2041 to 2049
News and demands
The news that can reach the city in any level of this chapter, and what each faction can demand of you.
Chapter 13: The Glass CitySealed so it does not spoil the story for you.Break the seal
News in any level
Each level also has its own news, on its page. Each side answers for itself.
A heat alert
A red alert for the ring: nobody should go out after ten.
The Revolution
What happensUnrest +4 in some districts
- Open the roof gardensParisians +3 toward youInfluence −15
- Do nothingNo immediate effect
The Law
What happensUnrest +4 in some districts
- Send cooling busesTreasury −30Parisians +3 toward you
- Do nothingNo immediate effect
A glitch in the Grid
For an hour the cameras show the wrong streets.
The Revolution
- Use the hourThe Hackers loyalty +4
- Do nothingNo immediate effect
The Law
- Patch itTreasury −20The Steward loyalty +3
- Do nothingNo immediate effect
The platforms go down
Feeds, wallets and maps are out for a day.
The Revolution
- An analog dayThe Assemblies loyalty +4
- Do nothingNo immediate effect
The Law
- Blame the hackersOpinion +2The Platforms +3 toward you
- Do nothingNo immediate effect
The insurers leave
The Funds stop insuring the outer ring.
The Revolution
What happensUnrest +3 in some districts
- A mutual fundInfluence −20The Commons loyalty +4
- Do nothingNo immediate effect
The Law
What happensUnrest +3 in some districts
- Cover it from the budgetTreasury −40Legitimacy +2
- Do nothingNo immediate effect
A drone falls
A drone falls onto a market in Belleville.
The Revolution
What happensOpinion +2
- Film itThe Feeds +3 toward you
- Do nothingNo immediate effect
The Law
What happensOpinion −2
- Open an inquiryLegitimacy +2The Drone Corps loyalty −3
- Do nothingNo immediate effect
The Steward recommends
The Steward recommends closing three schools to save money.
The Revolution
- Mock itOpinion +2
- Do nothingNo immediate effect
The Law
- Follow itTreasury +30
- Do nothingNo immediate effect
Demands
What each faction can ask of you in this chapter, and what granting or refusing does. A faction with no demands of its own in the chapter makes the generic ones of its kind.
The Revolution
The Assemblies
- Open every meeting to the public, no phones.GrantThe Assemblies loyalty +12Opinion +2RefuseThe Assemblies loyalty −10
The Ash Front
- Strike the servers, now.GrantThe Ash Front loyalty +14Violence +3RefuseThe Ash Front loyalty −10
The Commons
- Money for shade and water in the communes.GrantInfluence −40The Commons loyalty +14RefuseThe Commons loyalty −10
The Hackers
- Better kit and more bandwidth for the crews.GrantInfluence −30The Hackers loyalty +12RefuseThe Hackers loyalty −10
The Law
The Chancellery
- No concessions to the movement.GrantThe Chancellery loyalty +12Legitimacy +2RefuseThe Chancellery loyalty −10
The Drone Corps
- New swarms for the corps.GrantTreasury −40The Drone Corps loyalty +12RefuseThe Drone Corps loyalty −10
The Prefecture
- A curfew in the outer ring.GrantThe Prefecture loyalty +12Legitimacy −3RefuseThe Prefecture loyalty −10
The Steward
- Access to every wallet and every feed.GrantThe Steward loyalty +12RefuseThe Steward loyalty −10
The Funds
- State guarantees for the towers’ insurers.GrantTreasury −30The Funds loyalty +14RefuseThe Funds loyalty −10